A friend of mine is making a 101 advanced medic tips yt video and I want to include in 6's and HL medic tips
This is the W.I.P pastebin so far, anything you guys wanna add in? https://pastebin.com/aN6RCaRT
This is the W.I.P pastebin so far, anything you guys wanna add in? https://pastebin.com/aN6RCaRT
Error, this is a private paste or is pending moderation. If this paste belongs to you, please login to Pastebin to view it.
PhantomError, this is a private paste or is pending moderation. If this paste belongs to you, please login to Pastebin to view it.
Oops forgot to unprivate! Now it should be visible, and apparently the word pussy is a flagged term on their site.
Can't see why on a site initially built for programmers
Oops forgot to unprivate! Now it should be visible, and apparently the word pussy is a flagged term on their site.
Can't see why on a site initially built for programmers
So when we're talking "advanced medic tips" does advanced mean a pub player who wants to get better or does it mean someone who's playing competitive already but in a lower division? Cause rn all of these tips just seem like common sense:
- Your job is to heal and to survive
- Look around a lot and be aware
- Turn on 90 fov
- You can spy check yourself by looking around
- You don't want to pop your uber for no reason, but you also don't want to drop your uber
If you're making the video for pub players, those are all good things for them to know if they don't already I suppose but I would be shocked if any competitive medics need to be taught to not drop their uber
- Your job is to heal and to survive
- Look around a lot and be aware
- Turn on 90 fov
- You can spy check yourself by looking around
- You don't want to pop your uber for no reason, but you also don't want to drop your uber
If you're making the video for pub players, those are all good things for them to know if they don't already I suppose but I would be shocked if any competitive medics need to be taught to not drop their uber
PhantomSo when we're talking "advanced medic tips" does advanced mean a pub player who wants to get better or does it mean someone who's playing competitive already but in a lower division? Cause rn all of these tips just seem like common sense:
- Your job is to heal and to survive
- Look around a lot and be aware
- Turn on 90 fov
- You can spy check yourself by looking around
- You don't want to pop your uber for no reason, but you also don't want to drop your uber
If you're making the video for pub players, those are all good things for them to know if they don't already I suppose but I would be shocked if any competitive medics need to be taught to not drop their uber
More on pub medics, but I also want to go a bit beyond that too - like give some tips to existing comp medics looking to improve their craft. A video that you're guaranteed to learn something new unless you're prem/invite level
- Your job is to heal and to survive
- Look around a lot and be aware
- Turn on 90 fov
- You can spy check yourself by looking around
- You don't want to pop your uber for no reason, but you also don't want to drop your uber
If you're making the video for pub players, those are all good things for them to know if they don't already I suppose but I would be shocked if any competitive medics need to be taught to not drop their uber[/quote]
More on pub medics, but I also want to go a bit beyond that too - like give some tips to existing comp medics looking to improve their craft. A video that you're guaranteed to learn something new unless you're prem/invite level
Ok, I feel like it would be best then if you just made two different videos with two purposes. Having "hey do you know what 90 fov is?" in one part of the video matched with medic concepts advanced enough a div 1 / high medic might not know them in the same video sounds like it would be overwhelming for the beginner audience in mind
The top tip I've been giving to medics I've mentored (newer comp players):
During an uber, once you only have ~50% of your uber remaining you need to think about your post-uber position, and move towards it.
During an uber, once you only have ~50% of your uber remaining you need to think about your post-uber position, and move towards it.
PhantomOk, I feel like it would be best then if you just made two different videos with two purposes. Having "hey do you know what 90 fov is?" in one part of the video matched with medic concepts advanced enough a div 1 / high medic might not know them in the same video sounds like it would be overwhelming for the beginner audience in mind
I guess for the niche things on medic, that high medics might not know, yeah that 2 video thing is a good idea - could also just split the same video for beginner meds and advanced meds too. I'll put a section for proper advanced tips then somewhere in the pastebin
Got any tips in that section perhaps?
I guess for the niche things on medic, that high medics might not know, yeah that 2 video thing is a good idea - could also just split the same video for beginner meds and advanced meds too. I'll put a section for proper advanced tips then somewhere in the pastebin
Got any tips in that section perhaps?
If this is at least partially oriented towards pub players, you should include a quick rundown on crit heals and how to take advantage of them
I've got some tips that might be useful.
When comming, I always focus on three things, my position, team health and uber status:
- My position: where I am at all times. I call my position constantly so people know where to get juicy fucking heals
- Team health: if a lot of people are in the red (which you can see if you have that top scoreboard thing enabled), I call for everyone to chill out and get arrows.
- Uber stats: I call my own uber and track the enemy med's uber. Made easier with the Solemn Vow. Your team needs to know when you have ad.
If a medic focuses on those three things, generally they're calling everything that's important. It's why personally I'm not a big fan of maincalling medics, because it generally goes at the expense of those three things. You're a support character, not the leader. Though I might also just be saying that because I sucked at maincalling...
Also some fun kritzkrieg specific tips:
- If you and the enemy medic both die at the same time, ask a teammate to go spy real quick to see if they went kritz. If the enemy medic did go kritz and you're holding last, get that fucking sentry up ASAP.
- If you go kritz, you need to act fast. So at 60% kritz, ask where the enemy medic is so someone can spot him. At 80% tell your demo to come to you and to reload his stickies. At 100% you're all ready to pop right out of the gate and fuck the medic in his German asshole
- I fucking love kritz to mid.
ALSO: do jump maps. They're fantastic to learn how to rocket surf. Bonus points if you do jump maps together with your team, because then you're not just hanging out during scrims. Especially important to do jump maps with your pocket, because you need to be completely in sync with whatever dickhead is supposed to protect you with their life.
Post-uber (like someone here said earlier), make sure that at 50% you know where to go. If at 50% your uber is worse and you're still close enough you can kiss the enemy, you're pretty much boned. Try to get out or at least get to high ground.
Watch POV demos of other medics. And not just high-level ones, just pick any prem/div1/div2 medic and watch their POV. If you can start spotting mistakes in POV demos from lower-div medics, then that's something you can really learn from as well. Don't just tunnel vision and watch the POVs of the pros, watch some demos from shit medics (like me).
When healing a scout: before you take the heal beam off of the scout, jump forward and switch to healing someone else. I think the speed buff still applies when you jump before you take the beam off, so when you're jumping you go that teeny tiny bit faster while you switch to someone who doesn't give you the speed buff. This has never saved me in my life but it makes it seem like you're totally smart.
I don't know how many of these are useful for the pastebin so pick your poison. I really like the idea though, really glad to see some love for med mains
When comming, I always focus on three things, my position, team health and uber status:
- My position: where I am at all times. I call my position constantly so people know where to get juicy fucking heals
- Team health: if a lot of people are in the red (which you can see if you have that top scoreboard thing enabled), I call for everyone to chill out and get arrows.
- Uber stats: I call my own uber and track the enemy med's uber. Made easier with the Solemn Vow. Your team needs to know when you have ad.
If a medic focuses on those three things, generally they're calling everything that's important. It's why personally I'm not a big fan of maincalling medics, because it generally goes at the expense of those three things. You're a support character, not the leader. Though I might also just be saying that because I sucked at maincalling...
Also some fun kritzkrieg specific tips:
- If you and the enemy medic both die at the same time, ask a teammate to go spy real quick to see if they went kritz. If the enemy medic did go kritz and you're holding last, get that fucking sentry up ASAP.
- If you go kritz, you need to act fast. So at 60% kritz, ask where the enemy medic is so someone can spot him. At 80% tell your demo to come to you and to reload his stickies. At 100% you're all ready to pop right out of the gate and fuck the medic in his German asshole
- I fucking love kritz to mid.
ALSO: do jump maps. They're fantastic to learn how to rocket surf. Bonus points if you do jump maps together with your team, because then you're not just hanging out during scrims. Especially important to do jump maps with your pocket, because you need to be completely in sync with whatever dickhead is supposed to protect you with their life.
Post-uber (like someone here said earlier), make sure that at 50% you know where to go. If at 50% your uber is worse and you're still close enough you can kiss the enemy, you're pretty much boned. Try to get out or at least get to high ground.
Watch POV demos of other medics. And not just high-level ones, just pick any prem/div1/div2 medic and watch their POV. If you can start spotting mistakes in POV demos from lower-div medics, then that's something you can really learn from as well. Don't just tunnel vision and watch the POVs of the pros, watch some demos from shit medics (like me).
When healing a scout: before you take the heal beam off of the scout, jump forward and switch to healing someone else. I think the speed buff still applies when you jump before you take the beam off, so when you're jumping you go that teeny tiny bit faster while you switch to someone who doesn't give you the speed buff. This has never saved me in my life but it makes it seem like you're totally smart.
I don't know how many of these are useful for the pastebin so pick your poison. I really like the idea though, really glad to see some love for med mains
To the OP, check the videos MR Slin made regarding medic advice.
Dave_the_IrateThe top tip I've been giving to medics I've mentored (newer comp players):
During an uber, once you only have ~50% of your uber remaining you need to think about your post-uber position
.
If not arguably before you even uber too, since that factors into the decision making about why you are actually using an uber and what you want to achieve.
Of course, what you plan on doing can change during an uber depending on how it goes, so what you said still applies.
[quote=Dave_the_Irate]The top tip I've been giving to medics I've mentored (newer comp players):
During an uber, once you only have ~50% of your uber remaining you need to think about your post-uber position
.[/quote]
If not arguably before you even uber too, since that factors into the decision making about why you are actually using an uber and what you want to achieve.
Of course, what you plan on doing can change during an uber depending on how it goes, so what you said still applies.
ya ima have to agree on making 2 videos no offense but nobody who plays comp will ever watch through a full video if the first tips are like 'turn on 90 fov'
In big team fights, I like keeping track of where their soldiers in particular are so I'm prepared for them when they bomb
in terms of actual content id say the #1 thing imo is to just look around and not tunnel vision (thanks marxist)
as med u have the luxury of connecting the beam and then not having to aim at people, use that to check for sticks/snipers/bombers
marxists videos are mad old but he has one on krit heals and '8 precepts of medic' which were pretty solid (link), could probably adapt most of this (iirc the medic at mid one was decent too just in terms of decision making on when to leave when you're down numbers, healing scouts is way more important now tho ofc)
as med u have the luxury of connecting the beam and then not having to aim at people, use that to check for sticks/snipers/bombers
marxists videos are mad old but he has one on krit heals and '8 precepts of medic' which were pretty solid ([url=https://www.youtube.com/watch?v=e6i2ZYAqaXw&list=PL757vsS-wvM4kwvSGBJ00yEOo5A2G7_Al&index=12]link[/url]), could probably adapt most of this (iirc the medic at mid one was decent too just in terms of decision making on when to leave when you're down numbers, healing scouts is way more important now tho ofc)
A few things I regularly bring up for meds when coaching newbiemixes:
1) Try not to position against walls (when you aren't concerned about spy, so 6s or if the spy's dead in HL) Positioning against a wall effectively cuts your movement options in half and makes you more likely to take splash damage, making it significantly easier for bombing soldiers to kill you.
2) When an enemy is aggressing you, it's usually better to put a teammate between you and the enemy than it is to run away, which isolates you. It's sometimes counterintuitive, but I'd rather move to my scout and beam them so they can play between me and the enemy even if it involves getting closer to the enemy. (Mr Slin or someone has an excellent video on this showing how to effectively keep your scout between you and the threat which was one of the best things I watched when getting started. I can't find it :( but it was on badlands 2nd near pride if anyone knows the video I'm talking about.)
3) I know the post-uber positioning thing has been said already, but I want to second it. It's easily the number one mistake I see newer medics and teams make, and having good post-fights is one of the most valuable things. Also, call where you're ending the uber so that the rest of your team can play around that. (Honestly this is my #1 piece of generic advice for any team IM or below. Fix your posts and you'll do so much better)
4) Call who's in an uber early. This doesn't always need to be a med's job, but unless I get forced, my team should always know who's getting ubered before the uber starts. Players who aren't called as in should stay tf out if they can (It's still ok to flash people to save them if they need it though)
5) The entire "you don't need to look at your heal target" is super important.
6) Don't be afraid to yell at firmly communicate with your scout(s).
7) When in doubt, arrow less. I know no one listens to this (including me), but still. Beam.
Mr Slin's content for medic is fire, and Marxist's Precepts are a staple as people have said.
Two pieces of meta-advice:
1) Plenty of players will focus on advanced stuff before they have the basics down. It's definitely fine to mess around with the advanced stuff (it's often a good motivator to get better), but you shouldn't be spending effort getting good at prefiring crossbows at teammates using the radar if you don't have your heal order and positioning on point, etc.
2) What works against low level players will not work against better ones. I can't even count the number of times I said to my newbie drive team "Ok that worked, but that should not have worked and won't work against good players". If you're looking to improve, practice what you should do, not just anything that works.
1) Try not to position against walls (when you aren't concerned about spy, so 6s or if the spy's dead in HL) Positioning against a wall effectively cuts your movement options in half and makes you more likely to take splash damage, making it significantly easier for bombing soldiers to kill you.
2) When an enemy is aggressing you, it's usually better to put a teammate between you and the enemy than it is to run away, which isolates you. It's sometimes counterintuitive, but I'd rather move to my scout and beam them so they can play between me and the enemy even if it involves getting closer to the enemy. (Mr Slin or someone has an excellent video on this showing how to effectively keep your scout between you and the threat which was one of the best things I watched when getting started. I can't find it :( but it was on badlands 2nd near pride if anyone knows the video I'm talking about.)
3) I know the post-uber positioning thing has been said already, but I want to second it. It's easily the number one mistake I see newer medics and teams make, and having good post-fights is one of the most valuable things. Also, call where you're ending the uber so that the rest of your team can play around that. (Honestly this is my #1 piece of generic advice for any team IM or below. Fix your posts and you'll do so much better)
4) Call who's in an uber early. This doesn't always need to be a med's job, but unless I get forced, my team should always know who's getting ubered before the uber starts. Players who aren't called as in should stay tf out if they can (It's still ok to flash people to save them if they need it though)
5) The entire "you don't need to look at your heal target" is super important.
6) Don't be afraid to [s]yell at[/s] firmly communicate with your scout(s).
7) When in doubt, arrow less. I know no one listens to this (including me), but still. Beam.
Mr Slin's content for medic is fire, and Marxist's Precepts are a staple as people have said.
Two pieces of meta-advice:
1) Plenty of players will focus on advanced stuff before they have the basics down. It's definitely fine to mess around with the advanced stuff (it's often a good motivator to get better), but you shouldn't be spending effort getting good at prefiring crossbows at teammates using the radar if you don't have your heal order and positioning on point, etc.
2) What works against low level players will not work against better ones. I can't even count the number of times I said to my newbie drive team "Ok that worked, but that should not have worked and won't work against good players". If you're looking to improve, practice what you should do, not just anything that works.