Imagine you're on any point on Snakewater, you have:
- 6 to 12 players at your disposal for one team
- A class limit of 2 for every class
For every case of uber ad and uber disad, where exactly would you place each player / building on any of the points and why?
Go creative, have like sentries on 2nd or whatever. Maybe have a system where some players have a defense symbiosis or something
Imagine you're on any point on Snakewater, you have:
[list]
[*] 6 to 12 players at your disposal for one team
[*] A class limit of 2 for every class
[/list]
For every case of uber ad and uber disad, where exactly would you place each player / building on any of the points and why?
Go creative, have like sentries on 2nd or whatever. Maybe have a system where some players have a defense symbiosis or something
[img]https://i.imgur.com/0pf0i6F.jpg[/img]
I recommend a Phalanx CIWS mounted on top of the control point with two short circuit engies taped to the sides
I recommend a Phalanx CIWS mounted on top of the control point with two short circuit engies taped to the sides
Rah Wars Episode VI: Return of the Thread-i
Rah Wars Episode VI: Return of the Thread-i
[img]https://cdn.discordapp.com/attachments/828554589745840169/832629011015532594/snake2.PNG[/img]
i missed out scout and pyro i will type them here:
scout1: pipe
scout2: fence
pyro1: main / bridge
pyro2: around demoman1 and demoman2 and medic1 and dispenser2
i missed out scout and pyro i will type them here:
scout1: pipe
scout2: fence
pyro1: main / bridge
pyro2: around demoman1 and demoman2 and medic1 and dispenser2
[img]https://cdn.discordapp.com/attachments/646516038204260385/832684578379792435/Snakewater.jpg[/img]
[quote=Rahmed][img]https://cdn.discordapp.com/attachments/646516038204260385/832684578379792435/Snakewater.jpg[/img][/quote]
soldier 2 isnt doing anything pyro 1 and demo 2 have lower on lockdown
this thread made me realize how awful pub 5cp can get
this thread made me realize how awful pub 5cp can get