add me or post here if you're interested in playing some civ v inhouse lobbies
we use lekmod, which mods the game to balance things and make multiplayer better (along with fixing tons of bugs in base game)
would much rather do games with tf2 homies than randoms (no quitters is the main civ group people use, we're not super serious though)
might make a discord too if people are interested
add me or post here if you're interested in playing some civ v inhouse lobbies
we use [url=https://docs.google.com/document/d/1AcUacNmTtoVlmk9HTdvtSMUmbzlOFMkQvzn_RoCwQFI/]lekmod[/url], which mods the game to balance things and make multiplayer better (along with fixing tons of bugs in base game)
would much rather do games with tf2 homies than randoms ([url=https://steamcommunity.com/groups/NQCivilization]no quitters[/url] is the main civ group people use, we're not super serious though)
might make a discord too if people are interested
made a discord feel free to join friendos https://discord.gg/TFeFMnbG
made a discord feel free to join friendos https://discord.gg/TFeFMnbG
is there a reason why you chose lekmod? Not questioning just curious. I've been using vox populi with some extras like events and other stuff and it's been fun.
is there a reason why you chose lekmod? Not questioning just curious. I've been using vox populi with some extras like events and other stuff and it's been fun.
haven't tried anything besides lek and nqmod but those are the main ones for multiplayer as far as i know
haven't tried anything besides lek and nqmod but those are the main ones for multiplayer as far as i know
mostly lekmod removes a lot of the balancing issues between civs, and makes it so everyone starts on a pretty even playing field, even as the game goes on. you don't get fucked for not having coal, oil, aluminum, or uranium when they appear later in the game. most of the civs have more defined playstyles, and it's actively updated. Alot of the things that you get during the game like social policies, wonders, and units are also further balanced to promote doing different things instead of everyone doing the same social policies and then warring to win.
edit: a big factor is a community though. lekmod and nqmod have a steam group that allows you to add to games with other people relatively easily. these tend to be pretty serious, and that's more or less why this is being made. id much rather play with tf2 peeps than randoms and be a little less strict
mostly lekmod removes a lot of the balancing issues between civs, and makes it so everyone starts on a pretty even playing field, even as the game goes on. you don't get fucked for not having coal, oil, aluminum, or uranium when they appear later in the game. most of the civs have more defined playstyles, and it's actively updated. Alot of the things that you get during the game like social policies, wonders, and units are also further balanced to promote doing different things instead of everyone doing the same social policies and then warring to win.
edit: a big factor is a community though. lekmod and nqmod have a steam group that allows you to add to games with other people relatively easily. these tend to be pretty serious, and that's more or less why this is being made. id much rather play with tf2 peeps than randoms and be a little less strict