Via HLDS:
Valve- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.
Rumor has it:
- As described above, a fair bit of Steam Datagram system piping has been buried into the game, including the "sdr" console command suite from Dota 2
- The system is currently actively used in both Dota 2 and Counter-Strike: Global Offensive for connections to Valve's server infrastructure, and is also available for 3rd-party game developers to implement too
- If you're itching to read a practical description of the key benefits of the Steam Datagram relay system in the meantime, see the "Improved Networking" section on the day 3 page of the Dota 2 Reborn reveal, or for a much more recent as well as technical write-up on its benefits (including if you're a 3rd-party game developer who might want to implement it in your own games), see the Steamworks Documentation page
- There's also an assortment of new and updated translations, which are made possible through the collective efforts of many Translators Like You - Thank You
- Size is ~5 MB
Via [url=https://list.valvesoftware.com/]HLDS[/url]:
[quote=Valve]- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.[/quote]
Rumor has it:
- As described above, a fair bit of [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/8160495d80848b173545374c9c948bfdca468b58#diff-00f46b457958d5a74c23fa907d22c3668633645ea55f90298ffbd69cd9237515R165]Steam Datagram system piping[/url] has been buried into the game, including the "sdr" console command suite from Dota 2
- The system is currently actively used in both Dota 2 and Counter-Strike: Global Offensive for connections to Valve's server infrastructure, and is also [url=https://github.com/ValveSoftware/GameNetworkingSockets]available for 3rd-party game developers to implement too[/url]
- If you're itching to read a practical description of the key benefits of the Steam Datagram relay system in the meantime, [url=http://www.dota2.com/reborn/part3/]see the "Improved Networking" section on the day 3 page of the Dota 2 Reborn reveal[/url], or for a much more recent as well as technical write-up on its benefits (including if you're a 3rd-party game developer who might want to implement it in your own games), [url=https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay]see the Steamworks Documentation page[/url]
- There's also an assortment of [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/8160495d80848b173545374c9c948bfdca468b58#diff-3630fe4eb82a6d770e1638a01f7447797fee187f949da1014d7650fd2ce0c856R28369]new and updated translations[/url], which are made possible through the collective efforts of many [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]
- Size is ~5 MB
SDR is the anti-ddos solution that Valve uses for their official servers. Fletcher Dunn did an interesting talk about it a few years ago at GDC, well worth the watch if you are interested in network programming at all.
https://www.gdcvault.com/play/1024933/Denial-of-Service
SDR is the anti-ddos solution that Valve uses for their official servers. Fletcher Dunn did an interesting talk about it a few years ago at GDC, well worth the watch if you are interested in network programming at all.
https://www.gdcvault.com/play/1024933/Denial-of-Service
[img]https://pbs.twimg.com/media/FCvqsa3XsAAI8RA?format=jpg&name=large[/img]