Upvote Upvoted 0 Downvote Downvoted
CS:GO update for 4/25/22 (4/26/22 UTC, 1.38.2.6)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[MISC]
-Miscellaneous improvements to better support Steam Input (Glyph Fixes).
-Buy Menu can be more easily navigated with Controller. Uses a two-stage radial system. Initial deflection selects category. Sweeping motion selects item in category. Deadzone to exit category. Release the Buy Menu button to buy hovered item, or Right Trigger to buy without leaving the menu. Left trigger to donate. LB for Rebuy, RB for Autobuy.*
-Mouse movement will not turn glyph mode back to PC/Mouse mode.
-Fixed Radio Radial: Mouse Wheel no longer triggers in-game binds (i.e. no more switching weapon when trying to switch comms page).

*Please re-apply default SteamInput bindings via the configurator to get this functionality.

[MAPS]

Climb
– Remade all climbing wall models for graphical and performance improvements (Thanks Andi!)
– Added ropes near climbing walls
– Lowered extinguishers and railings in the blue section stairs
– Various minor details added
– Clipping improvements
– Added Nut
– Added barrels to disrupt existing data
– Added grenade clips on restaurant ceiling to avoid weird grenades
– Adjusted spawns slightly
– Removed screwdriver that could be mistaken for a dropped weapon in the drop room
– Added vphysics clip on the main hall floor to prevent it from swallowing guns (Sorry TrilluXe!)
– Fixed lighting on the lobby pillar
– Fixed broken deathmatch spawn
– Fixed floating objects (Thanks Joaokaka1998!)
– Fixed some spelling errors

Crete
– Added new artwork to side alley.
– Fixed incorrect roof material.
– Moved crates clipping through each other. (Thanks KILLER)
– Fixed pixel walk. (Thanks Mischief)
– Various clipping improvements.

Iris
– Improved clipping on car near Tunnel, fixed curbs near Diner and added grenade clips on the fence behind Diner (Thanks Maxim)
– Fixed spots where molotovs could damage players through walls (Thanks yeetadogXD)
– Fixed bomb stuck spots, floating props and some props fading too soon (Thanks Joaokaka1998)
– Minor visual changes around the map
– Added inconspicuous detail

Vineyard
-Fixed a regression in Village that could be used to get out of bounds
-Greatly reduced the amount of small displacements across the map to further increase game stability
-Changed windows in Fort
-Fixed a spot near the river where you could previously get stuck in

Rumor has it:

- Killcam key prompts after you die are no longer hard-coded to the default of F5. If you've set up a different key, it will now properly show your key to press to save a killcam

- While the map updates make up the majority of this update's size, don't discount a small helping of localization file updates for a few languages, made possible with the help of contributions from Translators Like You - Thank You

- Size is close to 300 MB

Via [url=https://blog.counter-strike.net/index.php/2022/04/37767/]the CS:GO blog[/url]:

[quote=Valve][MISC]
-Miscellaneous improvements to better support Steam Input (Glyph Fixes).
-Buy Menu can be more easily navigated with Controller. Uses a two-stage radial system. Initial deflection selects category. Sweeping motion selects item in category. Deadzone to exit category. Release the Buy Menu button to buy hovered item, or Right Trigger to buy without leaving the menu. Left trigger to donate. LB for Rebuy, RB for Autobuy.*
-Mouse movement will not turn glyph mode back to PC/Mouse mode.
-Fixed Radio Radial: Mouse Wheel no longer triggers in-game binds (i.e. no more switching weapon when trying to switch comms page).

*Please re-apply default SteamInput bindings via the configurator to get this functionality.

[MAPS]

Climb
– Remade all climbing wall models for graphical and performance improvements (Thanks Andi!)
– Added ropes near climbing walls
– Lowered extinguishers and railings in the blue section stairs
– Various minor details added
– Clipping improvements
– Added Nut
– Added barrels to disrupt existing data
– Added grenade clips on restaurant ceiling to avoid weird grenades
– Adjusted spawns slightly
– Removed screwdriver that could be mistaken for a dropped weapon in the drop room
– Added vphysics clip on the main hall floor to prevent it from swallowing guns (Sorry TrilluXe!)
– Fixed lighting on the lobby pillar
– Fixed broken deathmatch spawn
– Fixed floating objects (Thanks Joaokaka1998!)
– Fixed some spelling errors

Crete
– Added new artwork to side alley.
– Fixed incorrect roof material.
– Moved crates clipping through each other. (Thanks KILLER)
– Fixed pixel walk. (Thanks Mischief)
– Various clipping improvements.

Iris
– Improved clipping on car near Tunnel, fixed curbs near Diner and added grenade clips on the fence behind Diner (Thanks Maxim)
– Fixed spots where molotovs could damage players through walls (Thanks yeetadogXD)
– Fixed bomb stuck spots, floating props and some props fading too soon (Thanks Joaokaka1998)
– Minor visual changes around the map
– Added inconspicuous detail

Vineyard
-Fixed a regression in Village that could be used to get out of bounds
-Greatly reduced the amount of small displacements across the map to further increase game stability
-Changed windows in Fort
-Fixed a spot near the river where you could previously get stuck in[/quote]

Rumor has it:

- Killcam key prompts after you die [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/133179c7c94ebbaa5758bea73c06aa2397fea893#diff-548c1817211f1942e214c5679f5ccd9fc6e8af5918bd8d06ef70b7888b48a37dL1864]are no longer hard-coded to the default of F5[/url]. If you've set up a different key, it will now properly show your key to press to save a killcam

- While the map updates make up the majority of this update's size, don't discount [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/133179c7c94ebbaa5758bea73c06aa2397fea893#diff-c2635bf58ed985f802986fd35413bbfe3a5fb0e4bf5329d89acc315200d10b55]a small helping of localization file updates[/url] for a few languages, made possible with the help of contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]

- Size is close to 300 MB
Please sign in through STEAM to post a comment.