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TF2 update for 11/4/22
1
#1
Patch Notes
0 Frags +

Via the Steam store:

Valve- Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case

- Updated Beaten and Bruised
- Improved head bandage/bandaids clipping during some facial flexes
- Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
- Fixed import errors for the Heavy and Pyro versions
- Cleaned up the overall mesh exports

- Updated The Pony Express to fix an issue with the jigglebones
- Updated pd_farmageddon to fix one of the point lines that said closing instead of opening

- Updated koth_synthetic_event
- Fixed missing brushwork
- Changed Toastmaster to use Setmodel
- Removed propdata file

Rumor has it:

- Reminder: Scream Fortress XIV ends November 7th. Be sure to complete those Merasmissions for your free untradable spooky goodies!

- Size is ~40 MB

Via [url=https://store.steampowered.com/news/155500/]the Steam store[/url]:

[quote=Valve]- Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case

- Updated Beaten and Bruised
- Improved head bandage/bandaids clipping during some facial flexes
- Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
- Fixed import errors for the Heavy and Pyro versions
- Cleaned up the overall mesh exports

- Updated The Pony Express to fix an issue with the jigglebones
- Updated pd_farmageddon to fix one of the point lines that said closing instead of opening

- Updated koth_synthetic_event
- Fixed missing brushwork
- Changed Toastmaster to use Setmodel
- Removed propdata file[/quote]

Rumor has it:

- [b]Reminder:[/b] Scream Fortress XIV ends November 7th. Be sure to complete those Merasmissions for your free untradable spooky goodies!

- Size is ~40 MB
2
#2
Spaceship Servers
3 Frags +

In other news; TF2 getting VScript support soon??

https://github.com/ValveSoftware/Source-1-Games/issues/4481

In other news; TF2 getting [url=https://developer.valvesoftware.com/wiki/VScript]VScript[/url] support soon??

https://github.com/ValveSoftware/Source-1-Games/issues/4481
3
#3
-1 Frags +
stephIn other news; TF2 getting VScript support soon??

https://github.com/ValveSoftware/Source-1-Games/issues/4481

I was under the impression the contractor stopped speaking with you (and pretty much everyone else), how exactly did this get confirmed?

[quote=steph]In other news; TF2 getting [url=https://developer.valvesoftware.com/wiki/VScript]VScript[/url] support soon??

https://github.com/ValveSoftware/Source-1-Games/issues/4481[/quote]

I was under the impression the contractor stopped speaking with you (and pretty much everyone else), how exactly did this get confirmed?
4
#4
2 Frags +
Brockhow exactly did this get confirmed?

It was announced on the dedicated server operators' mailing list.

We've released a beta branch for TF2 that has support for VScript. You'll find this beta using the 'vscript_test' branch. This feature adds a scripting language (Squirrel 3) to the game that can be used to interface with entities, the world and the game state. Anyone interested in the feature (mappers, server hosts, etc.) can provide feedback here:

https://github.com/ValveSoftware/Source-1-Games/issues/4481

The beta branch is not compatible with the current version of TF2, so you won't be able to connect to the public servers or use matchmaking while testing it. You can toggle the beta branch on/off, though, so that shouldn't interfere with testing it if you'd like. Thanks.

-Eric
[quote=Brock]how exactly did this get confirmed?[/quote]

It was announced on the dedicated server operators' [url=https://list.valvesoftware.com]mailing list[/url].

[quote]We've released a beta branch for TF2 that has support for VScript. You'll find this beta using the 'vscript_test' branch. This feature adds a scripting language (Squirrel 3) to the game that can be used to interface with entities, the world and the game state. Anyone interested in the feature (mappers, server hosts, etc.) can provide feedback here:

https://github.com/ValveSoftware/Source-1-Games/issues/4481

The beta branch is not compatible with the current version of TF2, so you won't be able to connect to the public servers or use matchmaking while testing it. You can toggle the beta branch on/off, though, so that shouldn't interfere with testing it if you'd like. Thanks.

-Eric
[/quote]
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