Blu2th1000Things that are broken that I've tested:
P-Rec (RIP)
Lawena
HLAE (Most likely to get fixed, already reached out about it)
SVR
DXLevel 81 (WTF)
Things that are NOT broken:
Demos from July 26th Onward
HLAE still works somewhat for 32-bit, but you must launch tf.exe and NOT tf_win64.exe.
Features like AGR will be stable again after my patches are accepted and released:
https://github.com/advancedfx/advancedfx/pull/929
(The latest patch is now released, and should fix all known issues)
A 64-bit port will likely never happen, or it will take a very long time.
[quote=Blu2th1000]Things that are broken that I've tested:
P-Rec (RIP)
Lawena
HLAE (Most likely to get fixed, already reached out about it)
SVR
[b]DXLevel 81[/b] (WTF)
Things that are NOT broken:
Demos from July 26th Onward[/quote]
HLAE still works somewhat for 32-bit, but you must launch tf.exe and NOT tf_win64.exe.
Features like AGR will be stable again after my patches are accepted and released:
https://github.com/advancedfx/advancedfx/pull/929
(The latest patch is now released, and should fix all known issues)
A 64-bit port will likely never happen, or it will take a very long time.
Hold_on
HLAE still works somewhat for 32-bit, but you must launch tf.exe and NOT tf_win64.exe.
Features like AGR will be stable again after my patches are accepted and released:
https://github.com/advancedfx/advancedfx/pull/929
Campaths are also functional but harder to work with, as their numbers/curves will not draw correctly. Use `mat_queue_mode 0` to fix this. (A new patch has been made to fix this now)
A 64-bit port will likely never happen, or it will take a very long time.
can you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?
[quote=Hold_on]
HLAE still works somewhat for 32-bit, but you must launch tf.exe and NOT tf_win64.exe.
Features like AGR will be stable again after my patches are accepted and released:
https://github.com/advancedfx/advancedfx/pull/929
Campaths are also functional but harder to work with, as their numbers/curves will not draw correctly. Use `mat_queue_mode 0` to fix this. (A new patch has been made to fix this now)
A 64-bit port will likely never happen, or it will take a very long time.[/quote]
can you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?
Twiggycan you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?
add a non-steam game -> browse and find tf.exe -> rename in library / add launch options / whatev
[quote=Twiggy]
can you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?[/quote]
add a non-steam game -> browse and find tf.exe -> rename in library / add launch options / whatev