GrapeJuiceIIIBlu2th1000Things that are broken that I've tested:
Lawena
HLAE (Most likely to get fixed, already reached out about it)
looooool of course this update comes out the day im making an RJWeekly video and need both these programs looooool im so happy
reminds me of the friday night before LAN updates we used to have lmao
[quote=GrapeJuiceIII][quote=Blu2th1000]Things that are broken that I've tested:
Lawena
HLAE (Most likely to get fixed, already reached out about it)
[/quote]
looooool of course this update comes out the day im making an RJWeekly video and need both these programs looooool im so happy[/quote]
reminds me of the friday night before LAN updates we used to have lmao
Blu2th1000Things that are broken that I've tested:
P-Rec (RIP)
Lawena
HLAE (Most likely to get fixed, already reached out about it)
SVR
DXLevel 81 (WTF)
Things that are NOT broken:
Demos from July 26th Onward
HLAE still works somewhat for 32-bit, but you must launch tf.exe and NOT tf_win64.exe.
Features like AGR will be stable again after my patches are accepted and released:
https://github.com/advancedfx/advancedfx/pull/929
(The latest patch is now released, and should fix all known issues)
A 64-bit port will likely never happen, or it will take a very long time.
[quote=Blu2th1000]Things that are broken that I've tested:
P-Rec (RIP)
Lawena
HLAE (Most likely to get fixed, already reached out about it)
SVR
[b]DXLevel 81[/b] (WTF)
Things that are NOT broken:
Demos from July 26th Onward[/quote]
HLAE still works somewhat for 32-bit, but you must launch tf.exe and NOT tf_win64.exe.
Features like AGR will be stable again after my patches are accepted and released:
https://github.com/advancedfx/advancedfx/pull/929
(The latest patch is now released, and should fix all known issues)
A 64-bit port will likely never happen, or it will take a very long time.
Hold_on
HLAE still works somewhat for 32-bit, but you must launch tf.exe and NOT tf_win64.exe.
Features like AGR will be stable again after my patches are accepted and released:
https://github.com/advancedfx/advancedfx/pull/929
Campaths are also functional but harder to work with, as their numbers/curves will not draw correctly. Use `mat_queue_mode 0` to fix this. (A new patch has been made to fix this now)
A 64-bit port will likely never happen, or it will take a very long time.
can you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?
[quote=Hold_on]
HLAE still works somewhat for 32-bit, but you must launch tf.exe and NOT tf_win64.exe.
Features like AGR will be stable again after my patches are accepted and released:
https://github.com/advancedfx/advancedfx/pull/929
Campaths are also functional but harder to work with, as their numbers/curves will not draw correctly. Use `mat_queue_mode 0` to fix this. (A new patch has been made to fix this now)
A 64-bit port will likely never happen, or it will take a very long time.[/quote]
can you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?
Twiggycan you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?
add a non-steam game -> browse and find tf.exe -> rename in library / add launch options / whatev
[quote=Twiggy]
can you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?[/quote]
add a non-steam game -> browse and find tf.exe -> rename in library / add launch options / whatev