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HUD related crash
posted in Customization
1
#1
0 Frags +

Since the 64 bit update I've consistently had crashes during a server map change. I've figured out it's a HUD issue, removing mine solved it instantly. Seems like some updated HUDs work, but many don't. I've been using a broeselhud blue, I'd be grateful if anyone can share a working version or a similar HUD (something clean with big enough numbers and a health cross when buffed/low hp would be lovely).

Since the 64 bit update I've consistently had crashes during a server map change. I've figured out it's a HUD issue, removing mine solved it instantly. Seems like some updated HUDs work, but many don't. I've been using a broeselhud blue, I'd be grateful if anyone can share a working version or a similar HUD (something clean with big enough numbers and a health cross when buffed/low hp would be lovely).
2
#2
3 Frags +

could be unrelated, as it's more of a config fix, but I found that

mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

stopped my game crashes on map change after the 64 bit update

could be unrelated, as it's more of a config fix, but I found that

mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

stopped my game crashes on map change after the 64 bit update
3
#3
1 Frags +
MAGICcould be unrelated, as it's more of a config fix, but I found that

mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

stopped my game crashes on map change after the 64 bit update

I'll look into it later today. Don't know if I have these commands in my ancient comanglia config.

Edit: I belive it worked, thank you :)

[quote=MAGIC]could be unrelated, as it's more of a config fix, but I found that

mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

stopped my game crashes on map change after the 64 bit update[/quote]
I'll look into it later today. Don't know if I have these commands in my ancient comanglia config.

Edit: I belive it worked, thank you :)
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