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Weapon Indication
posted in Q/A Help
1
#1
2 Frags +

Hi. I'm not very good at modifying my cfg and I am looking for some tips.

I am currently using Broselhud and I want to have my view models off. However, i can't think of an easy way to indicate to myself what weapon I am currently using without having view models on.

Is there a way I can have a weapon show up in the bottom right hand corner near my ammo? Or maybe have crosshairs change based on the weapon equipped versus the key used? (I use q to switch between my primary and secondary) Even a way to have broselhud change the color of the ammo indication based on the weapon being used would be a huge help.

Thanks in advance

Hi. I'm not very good at modifying my cfg and I am looking for some tips.

I am currently using Broselhud and I want to have my view models off. However, i can't think of an easy way to indicate to myself what weapon I am currently using without having view models on.

Is there a way I can have a weapon show up in the bottom right hand corner near my ammo? Or maybe have crosshairs change based on the weapon equipped versus the key used? (I use q to switch between my primary and secondary) Even a way to have broselhud change the color of the ammo indication based on the weapon being used would be a huge help.

Thanks in advance
2
#2
1 Frags +

only way is to spam the slot button you bound it to

only way is to spam the slot button you bound it to
3
#3
0 Frags +

Changing the crosshair when you switch weapon is quite easy. Do you want it to change colour or change the actual crosshair? (or both..?)

Changing the crosshair when you switch weapon is quite easy. Do you want it to change colour or change the actual crosshair? (or both..?)
4
#4
3 Frags +

In my config I have a script that shows you your weapons when you switch to it but hides it as soon as you fire or press A/D. So it basically shows up for half a second in normal gameplay. Would something like that work for you?

In my config I have a script that shows you your weapons when you switch to it but hides it as soon as you fire or press A/D. So it basically shows up for half a second in normal gameplay. Would something like that work for you?
5
#5
1 Frags +

looking at ammo count is pretty easy

looking at ammo count is pretty easy
6
#6
0 Frags +

@kawaii not quite sure what you meant by that.
@divine Yes please
@giga Yes please as well
@shalner Not if my ammo is depleted to the same amount. It's just not very reliable. Plus if I'm focusing on a match or something it's one more thing I have to analyze.

@kawaii not quite sure what you meant by that.
@divine Yes please
@giga Yes please as well
@shalner Not if my ammo is depleted to the same amount. It's just not very reliable. Plus if I'm focusing on a match or something it's one more thing I have to analyze.
7
#7
0 Frags +

http://pastebin.com/M3J48a3L here you go

I didn't make it so I don't know exactly how everything works. It leaves melee slot viewmodel on always.

http://pastebin.com/M3J48a3L here you go

I didn't make it so I don't know exactly how everything works. It leaves melee slot viewmodel on always.
8
#8
-2 Frags +

ideally you don't want your ammo to be depleted plus you should try to know which gun you're using if you're fighting someone

ideally you don't want your ammo to be depleted plus you should try to know which gun you're using if you're fighting someone
9
#9
0 Frags +

@giga It's not really doing anything for me. I pasted it into my soldier config and now none of my view models show up. Do I have to bind a key to one of the aliases? Do you know somebody who might be able to translate exactly what the script is doing? Because I'm completely lost reading it
@shlaner you're right but what you're talking about isn't really related to my question. It's more of an excuse not to answer it

@giga It's not really doing anything for me. I pasted it into my soldier config and now none of my view models show up. Do I have to bind a key to one of the aliases? Do you know somebody who might be able to translate exactly what the script is doing? Because I'm completely lost reading it
@shlaner you're right but what you're talking about isn't really related to my question. It's more of an excuse not to answer it
10
#10
1 Frags +

Like shlaner said, the easiest way to deal with this is just memorizing ammo for each weapon and checking often. However what I do is have viewmodels off for only certain weapons.


bind 1 "slot1;cl_interp_ratio 1;sensitivity 0.7;viewmodel_fov 0"
//No viewmodel for scatter
bind 2 "slot2;cl_interp_ratio 1;sensitivity 0.7;viewmodel_fov 90"
bind 3 "slot3;cl_interp_ratio 1;sensitivity 0.7;viewmodel_fov 90"
//Viewmodel for pistol and basher

This is a really simple script I use. To change them from on and off "0" is off and "90" is on. You can change your "90" accordingly to your viewmodel_fov. Hope this helps~

Like shlaner said, the easiest way to deal with this is just memorizing ammo for each weapon and checking often. However what I do is have viewmodels off for only certain weapons.

[quote]

bind 1 "slot1;cl_interp_ratio 1;sensitivity 0.7;viewmodel_fov 0"
//No viewmodel for scatter
bind 2 "slot2;cl_interp_ratio 1;sensitivity 0.7;viewmodel_fov 90"
bind 3 "slot3;cl_interp_ratio 1;sensitivity 0.7;viewmodel_fov 90"
//Viewmodel for pistol and basher

[/quote]

This is a really simple script I use. To change them from on and off "0" is off and "90" is on. You can change your "90" accordingly to your viewmodel_fov. Hope this helps~
11
#11
1 Frags +

http://clugu.com/tf2mate/

http://clugu.com/tf2mate/
12
#12
0 Frags +

@noona I have view models off for all of my weapons besides melee so that wouldn't really help
@athermal I already use tf2mate. How can it help?

@noona I have view models off for all of my weapons besides melee so that wouldn't really help
@athermal I already use tf2mate. How can it help?
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