I have this problem with liking bulky crosshairs on my scout but a dot on my sniper. Is it at all possible to change my HUD crosshair somehow in the class cfgs. I know that the cfgs don't control the HUD, but is it possible to somehow play around with cl_hud_minmode to get two different crosshairs? If anyone is confused please tell me, and thank you for taking the time to help.
Possible to Switch HUD Crosshairs Between Class?
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Q/A Help
I have this problem with liking bulky crosshairs on my scout but a dot on my sniper. Is it at all possible to change my HUD crosshair somehow in the class cfgs. I know that the cfgs don't control the HUD, but is it possible to somehow play around with cl_hud_minmode to get two different crosshairs? If anyone is confused please tell me, and thank you for taking the time to help.
Under the "visible" field on the crosshair add the field "visible_minmode" to enable/disable it in minmode and not in normal mode.
Under the "visible" field on the crosshair add the field "visible_minmode" to enable/disable it in minmode and not in normal mode.
in addition to what megawac said, for further customization, and as arguably a better implementation, you can use the gmang method to have it toggle on/off with hud_achievement_tracker.
in addition to what megawac said, for further customization, and as arguably a better implementation, you can use the gmang method to have it toggle on/off with hud_achievement_tracker.
Thanks a lot! Been looking for a way to do this for a while.
Thanks a lot! Been looking for a way to do this for a while.
OOVOOVin addition to what megawac said, for further customization, and as arguably a better implementation, you can use the gmang method to have it toggle on/off with hud_achievement_tracker.
Toggling with hudachievementtracker.res is a lot better because your game doesn't freeze up due to changing between minimode whenever you want to change your class.
[quote=OOVOOV]in addition to what megawac said, for further customization, and as arguably a better implementation, you can use the gmang method to have it toggle on/off with hud_achievement_tracker.[/quote]
Toggling with hudachievementtracker.res is a lot better because your game doesn't freeze up due to changing between minimode whenever you want to change your class.
Toggling with hudachievementtracker.res is a lot better because your game doesn't freeze up due to changing between minimode whenever you want to change your class.
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