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Possible to Switch HUD Crosshairs Between Class?
posted in Q/A Help
1
#1
0 Frags +

I have this problem with liking bulky crosshairs on my scout but a dot on my sniper. Is it at all possible to change my HUD crosshair somehow in the class cfgs. I know that the cfgs don't control the HUD, but is it possible to somehow play around with cl_hud_minmode to get two different crosshairs? If anyone is confused please tell me, and thank you for taking the time to help.

I have this problem with liking bulky crosshairs on my scout but a dot on my sniper. Is it at all possible to change my HUD crosshair somehow in the class cfgs. I know that the cfgs don't control the HUD, but is it possible to somehow play around with cl_hud_minmode to get two different crosshairs? If anyone is confused please tell me, and thank you for taking the time to help.
2
#2
2 Frags +

Under the "visible" field on the crosshair add the field "visible_minmode" to enable/disable it in minmode and not in normal mode.

Under the "visible" field on the crosshair add the field "visible_minmode" to enable/disable it in minmode and not in normal mode.
3
#3
3 Frags +

in addition to what megawac said, for further customization, and as arguably a better implementation, you can use the gmang method to have it toggle on/off with hud_achievement_tracker.

in addition to what megawac said, for further customization, and as arguably a better implementation, you can use the gmang method to have it toggle on/off with hud_achievement_tracker.
4
#4
0 Frags +

Thanks a lot! Been looking for a way to do this for a while.

Thanks a lot! Been looking for a way to do this for a while.
5
#5
1 Frags +
OOVOOVin addition to what megawac said, for further customization, and as arguably a better implementation, you can use the gmang method to have it toggle on/off with hud_achievement_tracker.

Toggling with hudachievementtracker.res is a lot better because your game doesn't freeze up due to changing between minimode whenever you want to change your class.

[quote=OOVOOV]in addition to what megawac said, for further customization, and as arguably a better implementation, you can use the gmang method to have it toggle on/off with hud_achievement_tracker.[/quote]
Toggling with hudachievementtracker.res is a lot better because your game doesn't freeze up due to changing between minimode whenever you want to change your class.
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