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cfg. and Other Stuff
posted in Q/A Help
1
#1
0 Frags +

Since I have received a few questions on how I got my cross-hair switcher, I will just put it here.

https://code.google.com/p/broesels-crosshair-switcher/downloads/detail?name=broesel%27s%20Crosshair%20Switcher%202.4.zip&can=2&q=

For help on how to install it, here you go.

Put the cfg folder into:
C:/ProgramFiles/Steam/Steamapps/Common/Teamfortress2/tf/custom/*userstuff*/

the *userstuff* is whatever you want it to be. Mine is named tf2Stuff. Put all of the contents into the *userstuff* folder.

BACK UP YOUR OLD CFG'S

Once you have put the cfg folder into the *userstuff* folder, you will notice that inside the folder, is another folder named crosshairswitcher, and then your class cfg's. The class cfg's are where you will put the scripts that you use for other classes, such as a null movement script, or stabby's crosshair script. Put all of those scripts in the class cfg's that they give you. For all classes that don't have custom cfg's, I reccomend putting this script into them:

developer 1
echo "default settings loaded"
developer 0

// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"

bind "mouse1" "+attack"
bind "mouse2" "+attack2"

// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"

sensitivity // [#] Your default sens
r_drawviewmodel // [0/1] set to "1" for viewmodels on, "0" for off

This will make sure that your scripts stay for the specified class. In the class cfg's that the cfg folder gives you, you will notice a small line of script that says: exec crosshairswitcher/switcher; scout

DO NOT TOUCH THIS, THIS IS WHAT ALLOWS FOR YOU TO SWITCH CROSSHAIRS

Once you have done all of that, you can open the folder, crosshairswitcher. Inside of that, there will be a .cfg called settings.cfg. This is where you will do all of the rinkering with the crosshairs size, viewmodel size, color, etc. I hope this helps anyone who wants a crosshair switcher.

NOTE: NONE OF THESE SCRIPTS ARE MINE> THE CROSSHAIR SWITCHER IS Brosels, and the other script is from stabby. If I missed anything please let me know, and if you have any questions, please ask.

Since I have received a few questions on how I got my cross-hair switcher, I will just put it here.

https://code.google.com/p/broesels-crosshair-switcher/downloads/detail?name=broesel%27s%20Crosshair%20Switcher%202.4.zip&can=2&q=

For help on how to install it, here you go.

Put the cfg folder into:
C:/ProgramFiles/Steam/Steamapps/Common/Teamfortress2/tf/custom/*userstuff*/

the *userstuff* is whatever you want it to be. Mine is named tf2Stuff. Put all of the contents into the *userstuff* folder.

[b][/b]BACK UP YOUR OLD CFG'S[b][/b]

Once you have put the cfg folder into the *userstuff* folder, you will notice that inside the folder, is another folder named crosshairswitcher, and then your class cfg's. The class cfg's are where you will put the scripts that you use for other classes, such as a null movement script, or stabby's crosshair script. Put all of those scripts in the class cfg's that they give you. For all classes that don't have custom cfg's, I reccomend putting this script into them:

developer 1
echo "default settings loaded"
developer 0

// viewmodel/combination script binds
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"

bind "mouse1" "+attack"
bind "mouse2" "+attack2"


// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"

sensitivity // [#] Your default sens
r_drawviewmodel // [0/1] set to "1" for viewmodels on, "0" for off

This will make sure that your scripts stay for the specified class. In the class cfg's that the cfg folder gives you, you will notice a small line of script that says: exec crosshairswitcher/switcher; scout

DO NOT TOUCH THIS, THIS IS WHAT ALLOWS FOR YOU TO SWITCH CROSSHAIRS

Once you have done all of that, you can open the folder, crosshairswitcher. Inside of that, there will be a .cfg called settings.cfg. This is where you will do all of the rinkering with the crosshairs size, viewmodel size, color, etc. I hope this helps anyone who wants a crosshair switcher.

NOTE: NONE OF THESE SCRIPTS ARE MINE> THE CROSSHAIR SWITCHER IS Brosels, and the other script is from stabby. If I missed anything please let me know, and if you have any questions, please ask.
2
#2
0 Frags +

How do I choose one of the custom crosshairs? Such as custom_41?

How do I choose one of the custom crosshairs? Such as custom_41?
3
#3
0 Frags +
MaxHaxHow do I choose one of the custom crosshairs? Such as custom_41?

I dont use any of those crosshairs because they dont really work for me, but I suppose you could try to put crosshair_41 in the spot where you change the crosshair. Really not sure though.

[quote=MaxHax]How do I choose one of the custom crosshairs? Such as custom_41?[/quote]
I dont use any of those crosshairs because they dont really work for me, but I suppose you could try to put crosshair_41 in the spot where you change the crosshair. Really not sure though.
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