how do i add a section to my tf2 menu to connect me to servers without opening my server browser?
help with main menu
posted in
TF2 General Discussion
http://teamfortress.tv/forum/thread/1246-alternative-to-favorites
You could try that.
http://teamfortress.tv/forum/thread/1246-alternative-to-favorites
You could try that.
You could try that.
VickMhttp://teamfortress.tv/forum/thread/1246-alternative-to-favorites
You could try that.
im trying to make it part of the menu. thanks though
bleakgmang has it
ill give it a look thanks
[quote=VickM]http://teamfortress.tv/forum/thread/1246-alternative-to-favorites
You could try that.[/quote]
im trying to make it part of the menu. thanks though
[quote=bleak]gmang has it[/quote]
ill give it a look thanks
You could try that.[/quote]
im trying to make it part of the menu. thanks though
[quote=bleak]gmang has it[/quote]
ill give it a look thanks
http://cloud-2.steampowered.com/ugc/902125486830443607/C5F2CE71E8C8210A3B9C456B81391CF183804708/
Something like that right?
Append into gamemenu.res just before the last "}"
"ServerButton1"
{
"label" "button1" //name of button
"command" "engine connect " //enter IP after connect
}
"ServerButton2"
{
"label" "button2"
"command" "engine connect "
}
"ServerButton3"
{
"label" "button3"
"command" "engine connect "
}
"ServerButton4"
{
"label" "button4"
"command" "engine connect "
}
Next part goes into MainMenuOverride.res again, just before the last "}"
"ConnectPanel"
{
"ControlName" "EditablePanel"
"fieldName" "ConnectPanel"
"xpos" "c-290"
"ypos" "278"
"zpos" "-1"
"wide" "260"
"tall" "70"
"visible" "1"
"pinCorner" "0"
"autoResize" "0"
"PaintBackgroundType" "2"
"border" "MainMenuBGBorder"
}
"ServerButton1"
{
"ControlName" "EditablePanel"
"fieldname" "ServerButton1"
"xpos" "c-285"
"ypos" "283"
"zpos" "11"
"wide" "130"
"tall" "36"
"visible" "1"
"PaintBackgroundType" "2"
"SubButton"
{
"ControlName" "CExImageButton"
"fieldName" "SubButton"
"xpos" "0"
"ypos" "0"
"wide" "125"
"tall" "26"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"textinsetx" "0"//"25"
"use_proportional_insets" "1"
"font" "HudFontSmallBold"
"textAlignment" "center"//"west"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"border_default" "MainMenuButtonDefault"
"border_armed" "MainMenuButtonArmed"
"paintbackground" "0"
"defaultFgColor_override" "46 43 42 255"
"armedFgColor_override" "235 226 202 255"
"depressedFgColor_override" "46 43 42 255"
"image_drawcolor" "117 107 94 255"
"image_armedcolor" "235 226 202 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "6"
"ypos" "6"
"zpos" "1"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
}
}
}
Repeat ServerButton1 for rest of the buttons. Make sure to change all instances of ServerButton1 to 2/3/4.
Adjust the position of the ConnectPanel, then work out the button pos.
http://cloud-2.steampowered.com/ugc/902125486830443607/C5F2CE71E8C8210A3B9C456B81391CF183804708/
Something like that right?
Append into gamemenu.res just before the last "}"
[code] "ServerButton1"
{
"label" "button1" //name of button
"command" "engine connect " //enter IP after connect
}
"ServerButton2"
{
"label" "button2"
"command" "engine connect "
}
"ServerButton3"
{
"label" "button3"
"command" "engine connect "
}
"ServerButton4"
{
"label" "button4"
"command" "engine connect "
}
[/code]
Next part goes into MainMenuOverride.res again, just before the last "}"
[code]"ConnectPanel"
{
"ControlName" "EditablePanel"
"fieldName" "ConnectPanel"
"xpos" "c-290"
"ypos" "278"
"zpos" "-1"
"wide" "260"
"tall" "70"
"visible" "1"
"pinCorner" "0"
"autoResize" "0"
"PaintBackgroundType" "2"
"border" "MainMenuBGBorder"
}
"ServerButton1"
{
"ControlName" "EditablePanel"
"fieldname" "ServerButton1"
"xpos" "c-285"
"ypos" "283"
"zpos" "11"
"wide" "130"
"tall" "36"
"visible" "1"
"PaintBackgroundType" "2"
"SubButton"
{
"ControlName" "CExImageButton"
"fieldName" "SubButton"
"xpos" "0"
"ypos" "0"
"wide" "125"
"tall" "26"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"textinsetx" "0"//"25"
"use_proportional_insets" "1"
"font" "HudFontSmallBold"
"textAlignment" "center"//"west"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"border_default" "MainMenuButtonDefault"
"border_armed" "MainMenuButtonArmed"
"paintbackground" "0"
"defaultFgColor_override" "46 43 42 255"
"armedFgColor_override" "235 226 202 255"
"depressedFgColor_override" "46 43 42 255"
"image_drawcolor" "117 107 94 255"
"image_armedcolor" "235 226 202 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "6"
"ypos" "6"
"zpos" "1"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
}
}
} [/code] Repeat ServerButton1 for rest of the buttons. Make sure to change all instances of ServerButton1 to 2/3/4.
Adjust the position of the ConnectPanel, then work out the button pos.
Something like that right?
Append into gamemenu.res just before the last "}"
[code] "ServerButton1"
{
"label" "button1" //name of button
"command" "engine connect " //enter IP after connect
}
"ServerButton2"
{
"label" "button2"
"command" "engine connect "
}
"ServerButton3"
{
"label" "button3"
"command" "engine connect "
}
"ServerButton4"
{
"label" "button4"
"command" "engine connect "
}
[/code]
Next part goes into MainMenuOverride.res again, just before the last "}"
[code]"ConnectPanel"
{
"ControlName" "EditablePanel"
"fieldName" "ConnectPanel"
"xpos" "c-290"
"ypos" "278"
"zpos" "-1"
"wide" "260"
"tall" "70"
"visible" "1"
"pinCorner" "0"
"autoResize" "0"
"PaintBackgroundType" "2"
"border" "MainMenuBGBorder"
}
"ServerButton1"
{
"ControlName" "EditablePanel"
"fieldname" "ServerButton1"
"xpos" "c-285"
"ypos" "283"
"zpos" "11"
"wide" "130"
"tall" "36"
"visible" "1"
"PaintBackgroundType" "2"
"SubButton"
{
"ControlName" "CExImageButton"
"fieldName" "SubButton"
"xpos" "0"
"ypos" "0"
"wide" "125"
"tall" "26"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"textinsetx" "0"//"25"
"use_proportional_insets" "1"
"font" "HudFontSmallBold"
"textAlignment" "center"//"west"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"border_default" "MainMenuButtonDefault"
"border_armed" "MainMenuButtonArmed"
"paintbackground" "0"
"defaultFgColor_override" "46 43 42 255"
"armedFgColor_override" "235 226 202 255"
"depressedFgColor_override" "46 43 42 255"
"image_drawcolor" "117 107 94 255"
"image_armedcolor" "235 226 202 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "6"
"ypos" "6"
"zpos" "1"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
}
}
} [/code] Repeat ServerButton1 for rest of the buttons. Make sure to change all instances of ServerButton1 to 2/3/4.
Adjust the position of the ConnectPanel, then work out the button pos.
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