obscure
I didn't play in the summer season but I watched some of the games and pugged a lot and let me tell you, apart from Crossaint they were all either horribly boring, badly designed or just plain shit to play in and not fun at all.
cp_croissant is easily one of my favorite maps now. It's gorgeous, functional, and the map maker seems to be receptive to feedback to making it better.
pl_barnblitz is such a good change of pace from pl_upward and pl_badwater, but didn't fit the summer theme since it's a stock map now.
ctf_vitalism was another good change of ctf pace, with a unique take on how ctf works. As a Medic, I hated it. But as a player, it's a good map and my Scout loved it.
cp_standin I'm up in the air about. A unique take on control points for sure, but also a clusterfuck that ended up being about which team communicated better. Yes, communication is important (and we ended up rolling that map) but I'd like to see some more elements contributing to who wins the map.
dom_canalzone seemed to have good intentions. Can't say much nicer about it, though the map maker seems gung-ho about making it functional which is nice.
koth_waste is an awesome koth map.
cp_obscure seemed like an average 5cp map. Which isn't a bad thing, it's my favorite game mode, and it also means it's not a bad 5cp map. But it also wasn't exceptional like cp_croissant.
pl_borneo was another good change of pace from pl_upward and pl_badwater, not as good as pl_barnblitz but also not a stock map yet. A good design theme too, different from the deserts of sand and snow we normally see.
pl_barnblitz is such a good change of pace from pl_upward and pl_badwater, but didn't fit the summer theme since it's a stock map now.
ctf_vitalism was another good change of ctf pace, with a unique take on how ctf works. As a Medic, I hated it. But as a player, it's a good map and my Scout loved it.
cp_standin I'm up in the air about. A unique take on control points for sure, but also a clusterfuck that ended up being about which team communicated better. Yes, communication is important (and we ended up rolling that map) but I'd like to see some more elements contributing to who wins the map.
dom_canalzone seemed to have good intentions. Can't say much nicer about it, though the map maker seems gung-ho about making it functional which is nice.
koth_waste is an awesome koth map.
cp_obscure seemed like an average 5cp map. Which isn't a bad thing, it's my favorite game mode, and it also means it's not a bad 5cp map. But it also wasn't exceptional like cp_croissant.
pl_borneo was another good change of pace from pl_upward and pl_badwater, not as good as pl_barnblitz but also not a stock map yet. A good design theme too, different from the deserts of sand and snow we normally see.
After watching Moose and Heiny's videos about how canalzone really works it seems like the map could be a lot of fun if you play them the right way. if it were made into an 8 point control map it'd make a lot more sense, but that seems to be the way it's layed out.
I don't understand why canalzone was picked in the first place, it has many bugs and is awful to play in my opinion. But I do appreciate the fact that it was the first map of its type(i think).
I personally liked Standin, that map was huge amounts of fun as a solider :3 Just jump around and bomb shit. By far my favorite map.
Next would be Waste, no matter how much I hated scrimming it. It's a very fair and basic koth map.
Canal zone match was fun, but very simple to learn, pocket controls fountain, library , and the other room next to library. Everyone else just capping will eventually lead to the team holding those 3 wins.
croissant was my least favorite map. Having to learn how to jump on both sides, finding the best way to do anything on that map was hard, and very annoying. Best to look at, worst to play.
Vitalism was a shit fest, easy to grasp the concept, but the team didn't want to execute, I don't know how I feel about this, but if I had a better game, maybe I might like it?
Obscure was fun, even though we lost, I overall enjoyed the design of the map, and how different it felt than any other map.
Scrimmed borneo once, team bailed, but I didn't like the looks of it.
Our opinions may differ.
Next would be Waste, no matter how much I hated scrimming it. It's a very fair and basic koth map.
Canal zone match was fun, but very simple to learn, pocket controls fountain, library , and the other room next to library. Everyone else just capping will eventually lead to the team holding those 3 wins.
croissant was my least favorite map. Having to learn how to jump on both sides, finding the best way to do anything on that map was hard, and very annoying. Best to look at, worst to play.
Vitalism was a shit fest, easy to grasp the concept, but the team didn't want to execute, I don't know how I feel about this, but if I had a better game, maybe I might like it?
Obscure was fun, even though we lost, I overall enjoyed the design of the map, and how different it felt than any other map.
Scrimmed borneo once, team bailed, but I didn't like the looks of it.
Our opinions may differ.