Is it possible to make viewmodels transparent? i could line stuff up with the viewmodel, but it wouldnt obstruct my vision. WOULD BE AWESUM
Not anymore because open plugin(or what ever it was called was banned).
Just turn off the viewmodels.
Just turn off the viewmodels.
Yeah, it was possible to do with plugins but now they are banned. Like raiku said, if you want a better vision just turn off the viewmodels (on console: "r_drawviewmodel 0" to turn them off, and "r_drawviewmodel 1" to have them back)
If you will turn the viewmodels off/on, let's say that you want your melee to be visible and scatter and pistol hidden, you may do this.
1) Open your scout.cfg(or which ever class you want to do this on)
2)
bind "[button1]" "slot1; r_drawviewmodel 0
bind "[button2]" "slot2; r_drawviewmodel 0
bind "[button3]" "slot3; r_drawviewmodel 1
Put this in the cfg, and in the button slot put what ever button you use for your primary(slot1)/secondary(slot2)/melee(slot3).(I think for spy and engineer use more then 3 slots or what ever so you can expand it, but I don't play those classes.)
1) Open your scout.cfg(or which ever class you want to do this on)
2)
bind "[button1]" "slot1; r_drawviewmodel 0
bind "[button2]" "slot2; r_drawviewmodel 0
bind "[button3]" "slot3; r_drawviewmodel 1
Put this in the cfg, and in the button slot put what ever button you use for your primary(slot1)/secondary(slot2)/melee(slot3).(I think for spy and engineer use more then 3 slots or what ever so you can expand it, but I don't play those classes.)
There are reskins that you can use, but most competitive servers have those blocked. As mentioned before, the plugin is banned so it can't be used. I suggest getting a viewmodel toggle bind like this:
BindToggle "key" r_drawviewmodel
BindToggle "key" r_drawviewmodel