Considering there are a decent amount of people here who use SFM for one reason or another, I thought I would create a thread specifically to inform said users of new SFM updates. Is General Discussion a fine sub-forum for this? If not, a move is fine.
Also before I get into the 0.9.8.1 update, I would like to ask if you think it's a good idea we have a single thread for updates rather than multiple threads? We could create a single thread come next TF2 update, sticky it and post whenever there's a new update. It seems like it would be more convenient. But anyway, here's the update.
Source Filmmaker version 0.9.8.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:
Workshop:
- removed ugc/steamid filename restriction on workshop files - models/jon_smith/props/bucket.mdl is now a valid workshop model name
- added basic filename conflict resolution on downloading workshop files
- fixed unsubscribed from workshop item not removing files if those are the last items
- added UI for updating workshop files (updating artwork and videos is done through the community website)
Scripting:
- updated python to version 2.7.5
- added PySide Qt bindings for Python scripts
- improved Script Editor user interface
- added global scripts menu
Misc:
- added Add/Remove Override Materials menu item to right-click menu on models in the animationset editor
- dragging one animationset onto another now locks all controls in one to all (non-hidden) controls in the other of the same name
- added example playerclass scripts, to make it easier to change the player models (for recording running around as the robot scout, for example)
- fixed bug where UI would appear to let you reorder an animationset between another animationset and its children
- updated tf_movies scout with bodygroups that are in game, and added pack bodygroup
- fixed studiomdl bug when compiling helper bones with or in the vrd
- added latest Team Fortress 2 content
Considering there are a decent amount of people here who use SFM for one reason or another, I thought I would create a thread specifically to inform said users of new SFM updates. Is General Discussion a fine sub-forum for this? If not, a move is fine.
Also before I get into the 0.9.8.1 update, I would like to ask if you think it's a good idea we have a single thread for updates rather than multiple threads? We could create a single thread come next TF2 update, sticky it and post whenever there's a new update. It seems like it would be more convenient. But anyway, here's the update.
[quote]Source Filmmaker version 0.9.8.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:
[b]Workshop:[/b]
- removed ugc/steamid filename restriction on workshop files - models/jon_smith/props/bucket.mdl is now a valid workshop model name
- added basic filename conflict resolution on downloading workshop files
- fixed unsubscribed from workshop item not removing files if those are the last items
- added UI for updating workshop files (updating artwork and videos is done through the community website)
[b]Scripting:[/b]
- updated python to version 2.7.5
- added PySide Qt bindings for Python scripts
- improved Script Editor user interface
- added global scripts menu
[b]Misc:[/b]
- added Add/Remove Override Materials menu item to right-click menu on models in the animationset editor
- dragging one animationset onto another now locks all controls in one to all (non-hidden) controls in the other of the same name
- added example playerclass scripts, to make it easier to change the player models (for recording running around as the robot scout, for example)
- fixed bug where UI would appear to let you reorder an animationset between another animationset and its children
- updated tf_movies scout with bodygroups that are in game, and added pack bodygroup
- fixed studiomdl bug when compiling helper bones with or in the vrd
- added latest Team Fortress 2 content[/quote]