there is a reason people play 6's instead of HL. It's because pyro is the most annoying class in the game. It is very viable if used correctly by good players. If you put that Johnny guy with decent 6's gamesense on pyro would rape flank. All the flares, reflected projectiles, etc. It would destroy teams in my opinion. Pyro was already the most annoying to play against when its a smart player. Add the speed buff, and its retarded how good it can be.
That said, I probably would not play if there was full time pyro in 6's. Same reason I don't play highlander. There is absolute zero fun playing against a very good pyro. Airblast is is a very broken mechanic with how it works. And has nearly the same effect as Natascha, which is why we banned that weapon.
Things become really scary, when teams actually get good with pyro strats, and rotate the pyro depending on the situation. There is so much opportunity with a pyro in place of roamer if you play it correctly.
I play 6's because I found it fun the way it is played. Start adding things that totally change the way it is played, and it suddenly becomes not so fun. And all for what? Trying to get Valve to notice a 7 year old game? Wishful thinking of an International for TF2? I'd rather have fun.
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++ BAN POWERJACK/DEGREASER SEASON 15 ++
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there is a reason people play 6's instead of HL. It's because pyro is the most annoying class in the game. It is very viable if used correctly by good players. If you put that Johnny guy with decent 6's gamesense on pyro would rape flank. All the flares, reflected projectiles, etc. It would destroy teams in my opinion. Pyro was already the most annoying to play against when its a smart player. Add the speed buff, and its retarded how good it can be.
That said, I probably would not play if there was full time pyro in 6's. Same reason I don't play highlander. There is absolute zero fun playing against a very good pyro. Airblast is is a very broken mechanic with how it works. And has nearly the same effect as Natascha, which is why we banned that weapon.
Things become really scary, when teams actually get good with pyro strats, and rotate the pyro depending on the situation. There is so much opportunity with a pyro in place of roamer if you play it correctly.
I play 6's because I found it fun the way it is played. Start adding things that totally change the way it is played, and it suddenly becomes not so fun. And all for what? Trying to get Valve to notice a 7 year old game? Wishful thinking of an International for TF2? I'd rather have fun.
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++ BAN POWERJACK/DEGREASER SEASON 15 ++
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Heh. Powerjack.
That is all.
Heh. Powerjack.
That is all.
#91, My opinion may not matter much since I'm a sub-open ugc plastic shitlord, but I find if you try shooting bullets (not rockets or grenades) at Pyros they die. Quite easily. Maybe if you tried that instead of saying "fuck it I'm going to play where there aren't any mean old Pyros to deal with", you would understand how little of a threat Pyros are when you don't try to fight them on their terms.
#91, My opinion may not matter much since I'm a sub-open ugc plastic shitlord, but I find if you try shooting bullets (not rockets or grenades) at Pyros they die. Quite easily. Maybe if you tried that instead of saying "fuck it I'm going to play where there aren't any mean old Pyros to deal with", you would understand how little of a threat Pyros are when you don't try to fight them on their terms.
91 if youre anything close to serious im actually blown away that you can breathe without the help of a machine
91 if youre anything close to serious im actually blown away that you can breathe without the help of a machine
A demo main complaining about other classes. heh
A demo main complaining about other classes. heh
Hooey asked me to post this since his computer is dead and he wanted to put his opinion here, these are all his words not mine:
I feel like pyro is a much stronger class than what a lot of people are saying here. lol. I'm just going to say, anyone caught in range of a Pyro will instantly die, either via flamethrower, or puffed up in the air and crit flared, or axtinguished. So, basically, a smart Pyro knows what fights to pick, and he will basically murder anyone 1v1. If a Pyro is being pocketed, more than likely, for a Scout to be in range to kill him, he will be lit on fire and then critted to death before he even has a chance to do much damage. Let's talk about airblast. A large amount of the damage done in 6's come from projectiles. Pyro has a tool to completely nullify projectiles if you perfect the timing like I have. Pyro is a great pocket class because he has a tool to basically keep all damage off of the medic and demo. Pyro is not fit for a flank role cause romaer/scout do it better. He's a great pocket, though.
Deflects, if you master it, will basically allow your team to never worry about soldiers ever again. A soldier shooting rockets at Pyro means free 140 damage, and he will most likely die from fire damage or be cleaned up by someone else. If soldier decides to waste his time to shotgun the Pyro, the Pyro's teammates can collapse on that soldier and just easily focus him down. Pyro is a hilarious bait for my team to use. A pyro can nullify all of Demoman's damage output, and throw it back into his face too. If a Pyro gets into the range of Demo, he will basically melt him down, or demo will kill himself trying to kill him. Oh and airblast can basically deny bombing soldiers and fuck up ubers if Pyro is in smart position to do so.
Pyro is basically capable of countering all 6's classes, heavily soldier and demo, and the only really counter to Pyro is complete focus fire on him. Usually, this is done by a Scout combo of 2, but even then, if the scouts arent on their toes, I've murdered scout combos with my medic being alive too, various amounts of times cause I just fuck with their minds so much. Only thing that counter Pyros are Scouts if they have the obvious range advantage and Heavies. Heavies are a funny thing though, they could be a complete counter, but if a Pyro is ubered, heavy is basically a free kill, or if Pyro suprises Heavy, a good old flare gun/ axtinguish/ flame combo will melt Heavy down in like 2 or 3 seconds.
But let's talk about Powerjack, my computer is dead, so I haven't been able to use it yet, but I'm just crafting theories here. Powerjack's use seems like it would only be good for rollouts and coming back into fights faster, or possibly escaping but the way I see it as Pyro, you either commit, do work and die, or commit and die. Scouts will always be the ones to finish Pyro off, so using it as an escape tool really wouldnt do much. I'd much rather use Axtinguisher and have my free 195 damage when I uber in. Again, I havent messed with it yet so I wouldnt know, but that's just what I think of it right now. I'd probably be using it as one life time thing, for roll outs to mid, and that's about it.
On topic of unlocks, I feel like Detonator needs more love. It's an aboslute great tool for mids, turning Pyro into more of long range class. Since it's AoE you could light multiple targets on fire and screw up the heals of your enemies, meaning, enemy medic won't be able to focus heals on one person and someone is bound to die from afterburn at some point. It also mincrits a nice 45 damage. So your team just focuses people who ae on fire, and Pyro just keep the harass up, and you switch to your degreaser when scouts get close, which is a deathwish for them, soldiers bomb, or to keep spam off. Since Detonator reloads when you don't have it out, you can do both at the same time w/o a problem. Oh, and it can destroy sticky traps, aka detonate stickies off Badlands last, scouts rush onto point/spy decloaks
Uber Pyro's depending on map and the enemy's position is the scariest shit in the game. You can use it to murder everyone and airblast and axtinguish, or flaregun, or just get in close and light multiple people on fire at once and deal more damage than soldier could ever do. Where Pyro works depends on the map and the area of the map, it all varies, but there's places where uber Pyro does wreck shit. If uber Pyro is on a last and he can't do much, for lets say, like Snakewater or Badlands, you uber Pyro in onto the point, and he'll blow stickies off, and your demos stickies off the point, forcing them to go onto the stickies, and into the Pyro's range for them to die and get bursted to death, or for them to get airblasted off so he can continue to cap.
In conclusion, and answer to the thread's question, Pyro already was a viable option, no one bothered to learn to use him to his full potential like I have and a few other people have. Grape included, if I recall correctly. Pyro is the most frustrating class to fight against because of how he works and how he will basically win every single 1v1. I myself, when I watch people play against my Pyro just cringe, because it looks so annoying and frustrating to play against. People are just too afraid to try out new things because everyone is so used to just using cookie cutters and just follow what top players already done. It's why Invite players will stay invite, while they continue developing new strats, everyone else will just try to copy what they have already done, not even bothering to do something new.
Hooey asked me to post this since his computer is dead and he wanted to put his opinion here, these are all his words not mine:
[quote]I feel like pyro is a much stronger class than what a lot of people are saying here. lol. I'm just going to say, anyone caught in range of a Pyro will instantly die, either via flamethrower, or puffed up in the air and crit flared, or axtinguished. So, basically, a smart Pyro knows what fights to pick, and he will basically murder anyone 1v1. If a Pyro is being pocketed, more than likely, for a Scout to be in range to kill him, he will be lit on fire and then critted to death before he even has a chance to do much damage. Let's talk about airblast. A large amount of the damage done in 6's come from projectiles. Pyro has a tool to completely nullify projectiles if you perfect the timing like I have. Pyro is a great pocket class because he has a tool to basically keep all damage off of the medic and demo. Pyro is not fit for a flank role cause romaer/scout do it better. He's a great pocket, though.
Deflects, if you master it, will basically allow your team to never worry about soldiers ever again. A soldier shooting rockets at Pyro means free 140 damage, and he will most likely die from fire damage or be cleaned up by someone else. If soldier decides to waste his time to shotgun the Pyro, the Pyro's teammates can collapse on that soldier and just easily focus him down. Pyro is a hilarious bait for my team to use. A pyro can nullify all of Demoman's damage output, and throw it back into his face too. If a Pyro gets into the range of Demo, he will basically melt him down, or demo will kill himself trying to kill him. Oh and airblast can basically deny bombing soldiers and fuck up ubers if Pyro is in smart position to do so.
Pyro is basically capable of countering all 6's classes, heavily soldier and demo, and the only really counter to Pyro is complete focus fire on him. Usually, this is done by a Scout combo of 2, but even then, if the scouts arent on their toes, I've murdered scout combos with my medic being alive too, various amounts of times cause I just fuck with their minds so much. Only thing that counter Pyros are Scouts if they have the obvious range advantage and Heavies. Heavies are a funny thing though, they could be a complete counter, but if a Pyro is ubered, heavy is basically a free kill, or if Pyro suprises Heavy, a good old flare gun/ axtinguish/ flame combo will melt Heavy down in like 2 or 3 seconds.
But let's talk about Powerjack, my computer is dead, so I haven't been able to use it yet, but I'm just crafting theories here. Powerjack's use seems like it would only be good for rollouts and coming back into fights faster, or possibly escaping but the way I see it as Pyro, you either commit, do work and die, or commit and die. Scouts will always be the ones to finish Pyro off, so using it as an escape tool really wouldnt do much. I'd much rather use Axtinguisher and have my free 195 damage when I uber in. Again, I havent messed with it yet so I wouldnt know, but that's just what I think of it right now. I'd probably be using it as one life time thing, for roll outs to mid, and that's about it.
On topic of unlocks, I feel like Detonator needs more love. It's an aboslute great tool for mids, turning Pyro into more of long range class. Since it's AoE you could light multiple targets on fire and screw up the heals of your enemies, meaning, enemy medic won't be able to focus heals on one person and someone is bound to die from afterburn at some point. It also mincrits a nice 45 damage. So your team just focuses people who ae on fire, and Pyro just keep the harass up, and you switch to your degreaser when scouts get close, which is a deathwish for them, soldiers bomb, or to keep spam off. Since Detonator reloads when you don't have it out, you can do both at the same time w/o a problem. Oh, and it can destroy sticky traps, aka detonate stickies off Badlands last, scouts rush onto point/spy decloaks
Uber Pyro's depending on map and the enemy's position is the scariest shit in the game. You can use it to murder everyone and airblast and axtinguish, or flaregun, or just get in close and light multiple people on fire at once and deal more damage than soldier could ever do. Where Pyro works depends on the map and the area of the map, it all varies, but there's places where uber Pyro does wreck shit. If uber Pyro is on a last and he can't do much, for lets say, like Snakewater or Badlands, you uber Pyro in onto the point, and he'll blow stickies off, and your demos stickies off the point, forcing them to go onto the stickies, and into the Pyro's range for them to die and get bursted to death, or for them to get airblasted off so he can continue to cap.
In conclusion, and answer to the thread's question, Pyro already was a viable option, no one bothered to learn to use him to his full potential like I have and a few other people have. Grape included, if I recall correctly. Pyro is the most frustrating class to fight against because of how he works and how he will basically win every single 1v1. I myself, when I watch people play against my Pyro just cringe, because it looks so annoying and frustrating to play against. People are just too afraid to try out new things because everyone is so used to just using cookie cutters and just follow what top players already done. It's why Invite players will stay invite, while they continue developing new strats, everyone else will just try to copy what they have already done, not even bothering to do something new.[/quote]
powerjack + backburner + badlands closet strat
powerjack + backburner + badlands closet strat
r4ptureI recall watching Langes stream, where his team (pug team? think it was a full team idk) was playing against a team who ran full time pyro on Badlands. All his team did was bitch, blah blah not the meta, blah blah garbage class, blah blah listen to me complain a lot. I recall Langes quote, which I thought was fitting: "IS IT WORKING? ARE THEY WINNING? ITS VIABLE." "But-" "IS IT WORKING? ARE THEY WINNING? ITS VIABLE."
Langes team did, in the end win, but was due to more issues then the pyro. It was incredibly entertaining to watch, as the Pyro is actually the key that kept them in the game as long as they were (and frustrated the SHIT out of the soldiers because that dude was reflecting EVERY rocket), otherwise it'd have been over much quicker.
That said, you're going to get a lot of flak for daring to speak against the holy meta. Its ok, I will share the minus frags with you.
that was me, hooey, I am a STAR
[quote=r4pture]I recall watching Langes stream, where his team (pug team? think it was a full team idk) was playing against a team who ran full time pyro on Badlands. All his team did was bitch, blah blah not the meta, blah blah garbage class, blah blah listen to me complain a lot. I recall Langes quote, which I thought was fitting: "IS IT WORKING? ARE THEY WINNING? ITS VIABLE." "But-" "IS IT WORKING? ARE THEY WINNING? ITS VIABLE."
Langes team did, in the end win, but was due to more issues then the pyro. It was incredibly entertaining to watch, as the Pyro is actually the key that kept them in the game as long as they were (and frustrated the SHIT out of the soldiers because that dude was reflecting EVERY rocket), otherwise it'd have been over much quicker.
That said, you're going to get a lot of flak for daring to speak against the holy meta. Its ok, I will share the minus frags with you.[/quote]
that was me, hooey, I am a STAR
Kind of off topic but I just wanted to post in this thread again to point something out
2sy_morphiendI don't think anyone that has seriously played the game for any real amount of time was complaining about a stale meta. Robin Walker talked out of his ass and UGC set itself on fire because for some reason they put absolute faith in a guy that has probably watched less competitive tf2 in his life than many of them do in a night.
I see so much of this it seriously makes me laugh and question the "great knowledge" of the general tf.tv consensus. If you or anyone honestly, HONESTLY think the guy who thought up, created, and maintained this game since 1996, who was involved in all aspects of the games tiniest details, the majority of which none of us even know, and who works for a company renowned for their top quality products and industry leading standards, is somehow absolutely clueless about the competitive aspect of of the game he created and maintained for 17 years, you are silly.
JUST SAYIN
EDIT: removed some unnecessary semi-kinda-insults.
Kind of off topic but I just wanted to post in this thread again to point something out
[quote=2sy_morphiend]I don't think anyone that has seriously played the game for any real amount of time was complaining about a stale meta. Robin Walker talked out of his ass and UGC set itself on fire because for some reason they put absolute faith in a guy that has probably watched less competitive tf2 in his life than many of them do in a night.[/quote]
I see so much of this it seriously makes me laugh and question the "great knowledge" of the general tf.tv consensus. If you or anyone honestly, HONESTLY think the guy who thought up, created, and maintained this game since 1996, who was involved in all aspects of the games tiniest details, the majority of which none of us even know, and who works for a company renowned for their top quality products and industry leading standards, is somehow absolutely clueless about the competitive aspect of of the game he created and maintained for 17 years, you are silly.
JUST SAYIN
EDIT: removed some unnecessary semi-kinda-insults.
Pyro as he exists in the NA scene with basically all of his unlocks intact, is a strong utility that can come out in a variety of different situations, and a decent pyro will victimize players who aren't used to dealing with him. I'd go out on a limb and say he especially victimizes teams that run the quickfix and intend to utilize it specifically on their pocket soldier.
Maining a pyro still isn't a viable option because he's essentially outright countered by demoman and scouts.
That's why pyro works so well in Pugs and against lower level teams because the demos tend to be shaky and unprotected, and the scouts tend to be brainless feeders with no situational awareness.
So the pyro is strong in regard to the fact that the team running a pyro requires the opposition to change the way they may want to play. It's not so hard that you have to run your own utils or even change what medi-gun you're using, and thus isn't OP, or especially viable in every situation in the way the cookie cutter classes are.
Pyro as he exists in the NA scene with basically all of his unlocks intact, is a strong utility that can come out in a variety of different situations, and a decent pyro will victimize players who aren't used to dealing with him. I'd go out on a limb and say he especially victimizes teams that run the quickfix and intend to utilize it specifically on their pocket soldier.
Maining a pyro still isn't a viable option because he's essentially outright countered by demoman and scouts.
That's why pyro works so well in Pugs and against lower level teams because the demos tend to be shaky and unprotected, and the scouts tend to be brainless feeders with no situational awareness.
So the pyro is strong in regard to the fact that the team running a pyro requires the opposition to change the way they may want to play. It's not so hard that you have to run your own utils or even change what medi-gun you're using, and thus isn't OP, or especially viable in every situation in the way the cookie cutter classes are.
r4ptureIf you or anyone honestly, HONESTLY think the guy who thought up, created, and maintained this game since 1996, who was involved in all aspects of the games tiniest details, the majority of which none of us even know, and who works for a company renowned for their top quality products and industry leading standards, is somehow absolutely clueless about the competitive aspect of of the game he created and maintained for 17 years, you are either highly delusional or have some serious cognitive dissidence going on.
Fuck Robin Walker and fuck you for grabbing onto his dick. His most recent communication with our community was when he told us the reason why 6s doesn't get support from Valve is simply because we don't like the the zaney and looney weapons they keep releasing to totally fuck with whatever innate game balance there is and that if we revised the way 6s is played - a process that took a big ass chunk of time and dedication - to the way HE liked it, it would get support. He basically said "NO THIS ISN'T HOW YOU'RE SUPPOSED TO HAVE FUN YOU HAVE TO HAVE FUN THE WAY I LIKE TO HAVE FUN".
[quote=r4pture]If you or anyone honestly, HONESTLY think the guy who thought up, created, and maintained this game since 1996, who was involved in all aspects of the games tiniest details, the majority of which none of us even know, and who works for a company renowned for their top quality products and industry leading standards, is somehow absolutely clueless about the competitive aspect of of the game he created and maintained for 17 years, you are either highly delusional or have some serious cognitive dissidence going on.[/quote]
Fuck Robin Walker and fuck you for grabbing onto his dick. His most recent communication with our community was when he told us the reason why 6s doesn't get support from Valve is simply because we don't like the the zaney and looney weapons they keep releasing to totally fuck with whatever innate game balance there is and that if we revised the way 6s is played - a process that took a big ass chunk of time and dedication - to the way HE liked it, it would get support. He basically said "NO THIS ISN'T HOW YOU'RE SUPPOSED TO HAVE FUN YOU HAVE TO HAVE FUN THE WAY I LIKE TO HAVE FUN".
You're missing an important detail. Rather, you're changing one. Swap "the reason why 6s doesn't get support from Valve" with "the reason Robin Walker doesn't personally enjoy watching 6s" and you'll have something closer to what he actually said. HL doesn't get any support either, what little it has is because HL is more accessible, which is a point not even you in all your rage could argue.
Also, please be less mad.
You're missing an important detail. Rather, you're changing one. Swap "the reason why 6s doesn't get support from Valve" with "the reason Robin Walker doesn't personally enjoy watching 6s" and you'll have something closer to what he actually said. HL doesn't get any support either, what little it has is because HL is more accessible, which is a point not even you in all your rage could argue.
Also, please be less mad.
r4ptureKind of off topic but I just wanted to post in this thread again to point something out
2sy_morphiendI don't think anyone that has seriously played the game for any real amount of time was complaining about a stale meta. Robin Walker talked out of his ass and UGC set itself on fire because for some reason they put absolute faith in a guy that has probably watched less competitive tf2 in his life than many of them do in a night.
I see so much of this it seriously makes me laugh and question the "great knowledge" of the general tf.tv consensus. If you or anyone honestly, HONESTLY think the guy who thought up, created, and maintained this game since 1996, who was involved in all aspects of the games tiniest details, the majority of which none of us even know, and who works for a company renowned for their top quality products and industry leading standards, is somehow absolutely clueless about the competitive aspect of of the game he created and maintained for 17 years, you are either highly delusional or have some serious cognitive dissidence going on.
JUST SAYIN
Robin walker equated class choices in TF2 to hero selection in Dota. If you seriously believe that these are stable, rational analogies and not just superficially related associations then you are a moron. End of story.
Also, if "why robin walker personally doesn't watch competitive tf2" is a legitimate reason to change the meta-game because it's apparently to recondite for the average viewer, who honestly gives a shit? FPS is about player skill and superior/movement aim, a superficial composition selection meaning we need to be tied down to League/Dota in terms of meta-game development is retarded.
[quote=r4pture]Kind of off topic but I just wanted to post in this thread again to point something out
[quote=2sy_morphiend]I don't think anyone that has seriously played the game for any real amount of time was complaining about a stale meta. Robin Walker talked out of his ass and UGC set itself on fire because for some reason they put absolute faith in a guy that has probably watched less competitive tf2 in his life than many of them do in a night.[/quote]
I see so much of this it seriously makes me laugh and question the "great knowledge" of the general tf.tv consensus. If you or anyone honestly, HONESTLY think the guy who thought up, created, and maintained this game since 1996, who was involved in all aspects of the games tiniest details, the majority of which none of us even know, and who works for a company renowned for their top quality products and industry leading standards, is somehow absolutely clueless about the competitive aspect of of the game he created and maintained for 17 years, you are either highly delusional or have some serious cognitive dissidence going on.
JUST SAYIN[/quote]
Robin walker equated class choices in TF2 to hero selection in Dota. If you seriously believe that these are stable, rational analogies and not just superficially related associations then you are a moron. End of story.
Also, if "why robin walker personally doesn't watch competitive tf2" is a legitimate reason to change the meta-game because it's apparently to recondite for the average viewer, who honestly gives a shit? FPS is about player skill and superior/movement aim, a superficial composition selection meaning we need to be tied down to League/Dota in terms of meta-game development is retarded.
r4ptureKind of off topic but I just wanted to post in this thread again to point something out
2sy_morphiendI don't think anyone that has seriously played the game for any real amount of time was complaining about a stale meta. Robin Walker talked out of his ass and UGC set itself on fire because for some reason they put absolute faith in a guy that has probably watched less competitive tf2 in his life than many of them do in a night.
I see so much of this it seriously makes me laugh and question the "great knowledge" of the general tf.tv consensus. If you or anyone honestly, HONESTLY think the guy who thought up, created, and maintained this game since 1996, who was involved in all aspects of the games tiniest details, the majority of which none of us even know, and who works for a company renowned for their top quality products and industry leading standards, is somehow absolutely clueless about the competitive aspect of of the game he created and maintained for 17 years, you are either highly delusional or have some serious cognitive dissidence going on.
JUST SAYIN
Robin Walker didn't create team fortress by himself, and he barely has anything to do with it today. To think he's still some great mastermind behind everything Team Fortress is ridiculously stupid.
Also it's quite obvious that Robin Walker doesn't understand 6v6, a format which he had nothing to do with conceptualizing and tf2 was obviously not designed with it in mind. So his opinion on our meta is about as valuable as someone who has only ever played in pubs. The fact that he was trying to compare it to Dota 2 is laughable at best.
[quote=r4pture]Kind of off topic but I just wanted to post in this thread again to point something out
[quote=2sy_morphiend]I don't think anyone that has seriously played the game for any real amount of time was complaining about a stale meta. Robin Walker talked out of his ass and UGC set itself on fire because for some reason they put absolute faith in a guy that has probably watched less competitive tf2 in his life than many of them do in a night.[/quote]
I see so much of this it seriously makes me laugh and question the "great knowledge" of the general tf.tv consensus. If you or anyone honestly, HONESTLY think the guy who thought up, created, and maintained this game since 1996, who was involved in all aspects of the games tiniest details, the majority of which none of us even know, and who works for a company renowned for their top quality products and industry leading standards, is somehow absolutely clueless about the competitive aspect of of the game he created and maintained for 17 years, you are either highly delusional or have some serious cognitive dissidence going on.
JUST SAYIN[/quote]
Robin Walker didn't create team fortress by himself, and he barely has anything to do with it today. To think he's still some great mastermind behind everything Team Fortress is ridiculously stupid.
Also it's quite obvious that Robin Walker doesn't understand 6v6, a format which he had nothing to do with conceptualizing and tf2 was obviously not designed with it in mind. So his opinion on our meta is about as valuable as someone who has only ever played in pubs. The fact that he was trying to compare it to Dota 2 is laughable at best.
2sy_morphiendAlso, if "why robin walker personally doesn't watch competitive tf2" is a legitimate reason to change the meta-game because it's apparently to recondite for the average viewer, who honestly gives a shit?
I never said it was a legitimate reason. I was simply correcting him. Robin never said Valve wasn't going to support 6s because of stale meta, he said he personally didn't enjoy watching it because that was his opinion.
MunchRobin Walker didn't create team fortress by himself, and he barely has anything to do with it today. To think he's still some great mastermind behind everything Team Fortress is ridiculously stupid.
No, he didn't create it alone, but he did enough for long enough to be employed by Valve, which last I checked wasn't exactly an easy thing to do. Also, he is apparently still involved enough in TF2 to meet up with Sal and eXtine to talk about it. To say any of us know how involved any one Valve employee is at any given project is simply false. Not only that, but Valve is famous for its flat ecosystem, and employees going from one project to another, or multiples at once at their own whim. I don't "know" if Robin is incredibly involved in TF2 right now, but I can assume he is at least a little by seeing him meeting with Sal and eXtine when, if he wasn't involved at all, he likely wouldn't be there.
[quote=2sy_morphiend]Also, if "why robin walker personally doesn't watch competitive tf2" is a legitimate reason to change the meta-game because it's apparently to recondite for the average viewer, who honestly gives a shit?[/quote]
I never said it was a legitimate reason. I was simply correcting him. Robin never said Valve wasn't going to support 6s because of stale meta, he said he personally didn't enjoy watching it because that was his opinion.
[quote=Munch]Robin Walker didn't create team fortress by himself, and he barely has anything to do with it today. To think he's still some great mastermind behind everything Team Fortress is ridiculously stupid.[/quote]
No, he didn't create it alone, but he did enough for long enough to be employed by Valve, which last I checked wasn't exactly an easy thing to do. Also, he is apparently still involved enough in TF2 to meet up with Sal and eXtine to talk about it. To say any of us know how involved any one Valve employee is at any given project is simply false. Not only that, but Valve is famous for its flat ecosystem, and employees going from one project to another, or multiples at once at their own whim. I don't "know" if Robin is incredibly involved in TF2 right now, but I can assume he is at least a little by seeing him meeting with Sal and eXtine when, if he wasn't involved at all, he likely wouldn't be there.
Dude, what the fuck are we arguing about Robin for? Shit, he doesn't like 6s. Regardless of how involved he is/was in TF2, who gives a fuck? Shit, it's not like he's threatened to VAC ban everyone who's played 6s, he just says he doesn't like it. That doesn't make the format we have any better or any worse, it just means that one guy who doesn't play the format doesn't care for it. No big deal.
Dude, what the fuck are we arguing about Robin for? Shit, he doesn't like 6s. Regardless of how involved he is/was in TF2, who gives a fuck? Shit, it's not like he's threatened to VAC ban everyone who's played 6s, he just says he doesn't like it. That doesn't make the format we have any better or any worse, it just means that one guy who doesn't play the format doesn't care for it. No big deal.