wrangler
most high open and low IM players are fucking mouthbreathing retards who wouldn't know the metagame if it pulled their pants down and sucked their dick
Is it OP? Situationally. But that's no different than quite a few classes. Sniper is OP if you can't get to it. Spy is OP if you're unaware and facing with your back toward it. Does this mean bad game design? No, because that's how these classes function. If you aren't aware of a sniper or spy, you die. The same can be said about pyro. Nobody complains about the >180 degree backstab area, nor do they complain about hit detection in the game being spotty; but if it has to do with a class meant to control close situations it's complaining territory.
Skill or No skill? If you play the class well, it's skill. Identifying areas that you will have a distinct advantage and enemies that are unaware of you and are predictable is a skill.
Is the Degreaser/Flaregun/Axtinguisher combo OP? Situationally it's a nigh-instakill. That's like saying a sniper with full charge is OP or a spy behind you is OP.
If you want to mention the one thing that actually frustrates players it's airblast, but that's probably a good design aspect. TF2 tends to be spam-heavy and pyro deters that.
Skill or No skill? If you play the class well, it's skill. Identifying areas that you will have a distinct advantage and enemies that are unaware of you and are predictable is a skill.
Is the Degreaser/Flaregun/Axtinguisher combo OP? Situationally it's a nigh-instakill. That's like saying a sniper with full charge is OP or a spy behind you is OP.
If you want to mention the one thing that actually frustrates players it's airblast, but that's probably a good design aspect. TF2 tends to be spam-heavy and pyro deters that.
mustardoverlordstill haven't answered my point
HOW IS IT AN UTTER DENIAL IF IT ONLY WORKS IN 1V1S
tf2 was never designed around 1v1s
1v1s don't really dictate the balance of anything
that's actually an interesting concept in terms of game balance/design. But isn't demoman's "downside" the fact that in 1v1's and close range fights he is at a disadvantage?
And while 1v1's aren't the most important skill to have by any means they still can be completely game changing.
HOW IS IT AN UTTER DENIAL IF IT ONLY WORKS IN 1V1S
tf2 was never designed around 1v1s
1v1s don't really dictate the balance of anything[/quote]
that's actually an interesting concept in terms of game balance/design. But isn't demoman's "downside" the fact that in 1v1's and close range fights he is at a disadvantage?
And while 1v1's aren't the most important skill to have by any means they still can be completely game changing.
ukmthis thread took a turn for the reddit
Thomasduhtrainmustardoverlordstill haven't answered my point
HOW IS IT AN UTTER DENIAL IF IT ONLY WORKS IN 1V1S
tf2 was never designed around 1v1s
1v1s don't really dictate the balance of anything
that's actually an interesting concept in terms of game balance/design. But isn't demoman's "downside" the fact that in 1v1's and close range fights he is at a disadvantage?
And while 1v1's aren't the most important skill to have by any means they still can be completely game changing.
yes, that is the demo's downside
and yet, the demo is still universally agreed to be the best fragging class in tf2
the pyro is good in (some) (close-range) 1v1s. yet, he's still garbage
HOW IS IT AN UTTER DENIAL IF IT ONLY WORKS IN 1V1S
tf2 was never designed around 1v1s
1v1s don't really dictate the balance of anything[/quote]
that's actually an interesting concept in terms of game balance/design. But isn't demoman's "downside" the fact that in 1v1's and close range fights he is at a disadvantage?
And while 1v1's aren't the most important skill to have by any means they still can be completely game changing.[/quote]
yes, that is the demo's downside
and yet, the demo is still universally agreed to be the best fragging class in tf2
the pyro is good in (some) (close-range) 1v1s. yet, he's still garbage
#119 I wasn't speaking strictly in terms of pyro i just thought it was an interesting concept. I do believe that a lot of this games balancing is done with team fights in mind, and 1v1's aren't what this game is balanced around. Yet even in 6's or HL, 1v1's can be completely game changing.
And is demo the best fragging class?(I'm actually curious about this.) he's most likely the most damaging class, but in terms of actual frags, and such scouts seem to get a lot of frags in both HL and 6's.
And is demo the best fragging class?(I'm actually curious about this.) he's most likely the most damaging class, but in terms of actual frags, and such scouts seem to get a lot of frags in both HL and 6's.