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hookyHUD - just based on the default this time
1
#1
1 Frags +

Some of you may have seen my previous failed attempts at updating broeselhud and RevanxpHud. Because of problems with those, I have decided to make my own. I've been working on it for a while, and now I feel ready to release a preview version.

https://github.com/hookyboysb/hookyHUD

Screenshots coming in a few minutes

Some of you may have seen my previous failed attempts at updating broeselhud and RevanxpHud. Because of problems with those, I have decided to make my own. I've been working on it for a while, and now I feel ready to release a preview version.

https://github.com/hookyboysb/hookyHUD

Screenshots coming in a few minutes
2
#2
0 Frags +

Screenshots (all work in progress)
Class Selection: http://i.imgur.com/PsDMe.jpg
5CP HUD: http://i.imgur.com/9R6ki.png
Capping: http://i.imgur.com/htFPX.jpg
Low Health: http://i.imgur.com/fD1mt.jpg
Winpanel: http://i.imgur.com/MUfTz.jpg
Medic HUD: http://i.imgur.com/XuCSp.jpg
Spy HUD: http://i.imgur.com/3j90Q.jpg
Spy HUD (Cloaked): http://i.imgur.com/52Zje.png
Demo HUD (no sticks): http://i.imgur.com/3Gkyw.jpg
Demo HUD (with sticks, charging): http://i.imgur.com/0kLTO.jpg
KOTH HUD: http://i.imgur.com/tJ2GF.jpg (need to figure out how to make the background colored differently)
Payload HUD: http://i.imgur.com/GIFEZ.png
CTF HUD: http://i.imgur.com/Ig6Cy.jpg
Scoreboard: http://i.imgur.com/W5mU6.png

Known issues:
-Some elements (sticky count, flag position) disappear at the beginning of a round. A quick fix is to send hud_reloadscheme to the console, but I will try to find a more permanent fix.
-Positioning is often awkward. This will be fixed closer to the v1 release.

[b]Screenshots (all work in progress)[/b]
Class Selection: http://i.imgur.com/PsDMe.jpg
5CP HUD: http://i.imgur.com/9R6ki.png
Capping: http://i.imgur.com/htFPX.jpg
Low Health: http://i.imgur.com/fD1mt.jpg
Winpanel: http://i.imgur.com/MUfTz.jpg
Medic HUD: http://i.imgur.com/XuCSp.jpg
Spy HUD: http://i.imgur.com/3j90Q.jpg
Spy HUD (Cloaked): http://i.imgur.com/52Zje.png
Demo HUD (no sticks): http://i.imgur.com/3Gkyw.jpg
Demo HUD (with sticks, charging): http://i.imgur.com/0kLTO.jpg
KOTH HUD: http://i.imgur.com/tJ2GF.jpg (need to figure out how to make the background colored differently)
Payload HUD: http://i.imgur.com/GIFEZ.png
CTF HUD: http://i.imgur.com/Ig6Cy.jpg
Scoreboard: http://i.imgur.com/W5mU6.png

[b]Known issues:[/b]
-Some elements (sticky count, flag position) disappear at the beginning of a round. A quick fix is to send hud_reloadscheme to the console, but I will try to find a more permanent fix.
-Positioning is often awkward. This will be fixed closer to the v1 release.
3
#3
2 Frags +

I like your progress so far! Looking forward to seeing the finished product.

If you need any help, feel free to add me.

I like your progress so far! Looking forward to seeing the finished product.

If you need any help, feel free to add me.
4
#4
9 Frags +

What was the thought process behind picking that awful font for health/ammo?

What was the thought process behind picking that awful font for health/ammo?
5
#5
1 Frags +

I agree with #4's sentiment, the font is just not good at all. TFFont or Chunkfive (RXP's, which I've fallen in love with) would be a lot better.

I agree with #4's sentiment, the font is just not good at all. TFFont or Chunkfive (RXP's, which I've fallen in love with) would be a lot better.
6
#6
0 Frags +

the health is kinda big, but otherwise it looks amazing

the health is kinda big, but otherwise it looks amazing
7
#7
0 Frags +

Speaking of big, I love how big the cap icons are. The CTF HUD could use a lot of spacial fix-up-ing, though, and the payload HUD seems awkward and squished,

Speaking of big, I love how big the cap icons are. The CTF HUD could use a lot of spacial fix-up-ing, though, and the payload HUD seems awkward and squished,
8
#8
0 Frags +
OdissiusWhat was the thought process behind picking that awful font for health/ammo?wareyaI agree with #4's sentiment, the font is just not good at all. TFFont or Chunkfive (RXP's, which I've fallen in love with) would be a lot better.

I thought it looked good at the time, but now I see how bad it is. Probably just going to change it to Kimberley (the time remaining font). TFFont is literally used in almost every HUD ever, but I might consider Chunkfive.

bleakthe health is kinda big, but otherwise it looks amazing

If I make it smaller, then people will complain about it being too small. Personally I like it the way it is.

wareyaSpeaking of big, I love how big the cap icons are. The CTF HUD could use a lot of spacial fix-up-ing, though, and the payload HUD seems awkward and squished,

How could I fix the CTF HUD to make it look better? And about the payload HUD: if I make it bigger it will probably look too big. IIRC it's the minmode payload HUD.

Thanks for all your feedback.

[quote=Odissius]What was the thought process behind picking that awful font for health/ammo?[/quote]
[quote=wareya]I agree with #4's sentiment, the font is just not good at all. TFFont or Chunkfive (RXP's, which I've fallen in love with) would be a lot better.[/quote]
I thought it looked good at the time, but now I see how bad it is. Probably just going to change it to Kimberley (the time remaining font). TFFont is literally used in almost every HUD ever, but I might consider Chunkfive.

[quote=bleak]the health is kinda big, but otherwise it looks amazing[/quote]
If I make it smaller, then people will complain about it being too small. Personally I like it the way it is.

[quote=wareya]Speaking of big, I love how big the cap icons are. The CTF HUD could use a lot of spacial fix-up-ing, though, and the payload HUD seems awkward and squished,[/quote]
How could I fix the CTF HUD to make it look better? And about the payload HUD: if I make it bigger it will probably look too big. IIRC it's the minmode payload HUD.

Thanks for all your feedback.
9
#9
0 Frags +

https://dl.dropbox.com/u/31103105/Assorted%20Images/gsg.png
Switched font to Kimberley, how does it look?

https://dl.dropbox.com/u/31103105/Assorted%20Images/gsg.png
Switched font to Kimberley, how does it look?
10
#10
0 Frags +

How do the damage numbers look?

How do the damage numbers look?
11
#11
0 Frags +

Pretty sure it's default, but I plan on changing it and putting them above the health.

Pretty sure it's default, but I plan on changing it and putting them above the health.
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