Some of you may have seen my previous failed attempts at updating broeselhud and RevanxpHud. Because of problems with those, I have decided to make my own. I've been working on it for a while, and now I feel ready to release a preview version.
https://github.com/hookyboysb/hookyHUD
Screenshots coming in a few minutes
Some of you may have seen my previous failed attempts at updating broeselhud and RevanxpHud. Because of problems with those, I have decided to make my own. I've been working on it for a while, and now I feel ready to release a preview version.
https://github.com/hookyboysb/hookyHUD
Screenshots coming in a few minutes
Screenshots (all work in progress)
Class Selection: http://i.imgur.com/PsDMe.jpg
5CP HUD: http://i.imgur.com/9R6ki.png
Capping: http://i.imgur.com/htFPX.jpg
Low Health: http://i.imgur.com/fD1mt.jpg
Winpanel: http://i.imgur.com/MUfTz.jpg
Medic HUD: http://i.imgur.com/XuCSp.jpg
Spy HUD: http://i.imgur.com/3j90Q.jpg
Spy HUD (Cloaked): http://i.imgur.com/52Zje.png
Demo HUD (no sticks): http://i.imgur.com/3Gkyw.jpg
Demo HUD (with sticks, charging): http://i.imgur.com/0kLTO.jpg
KOTH HUD: http://i.imgur.com/tJ2GF.jpg (need to figure out how to make the background colored differently)
Payload HUD: http://i.imgur.com/GIFEZ.png
CTF HUD: http://i.imgur.com/Ig6Cy.jpg
Scoreboard: http://i.imgur.com/W5mU6.png
Known issues:
-Some elements (sticky count, flag position) disappear at the beginning of a round. A quick fix is to send hud_reloadscheme to the console, but I will try to find a more permanent fix.
-Positioning is often awkward. This will be fixed closer to the v1 release.
[b]Screenshots (all work in progress)[/b]
Class Selection: http://i.imgur.com/PsDMe.jpg
5CP HUD: http://i.imgur.com/9R6ki.png
Capping: http://i.imgur.com/htFPX.jpg
Low Health: http://i.imgur.com/fD1mt.jpg
Winpanel: http://i.imgur.com/MUfTz.jpg
Medic HUD: http://i.imgur.com/XuCSp.jpg
Spy HUD: http://i.imgur.com/3j90Q.jpg
Spy HUD (Cloaked): http://i.imgur.com/52Zje.png
Demo HUD (no sticks): http://i.imgur.com/3Gkyw.jpg
Demo HUD (with sticks, charging): http://i.imgur.com/0kLTO.jpg
KOTH HUD: http://i.imgur.com/tJ2GF.jpg (need to figure out how to make the background colored differently)
Payload HUD: http://i.imgur.com/GIFEZ.png
CTF HUD: http://i.imgur.com/Ig6Cy.jpg
Scoreboard: http://i.imgur.com/W5mU6.png
[b]Known issues:[/b]
-Some elements (sticky count, flag position) disappear at the beginning of a round. A quick fix is to send hud_reloadscheme to the console, but I will try to find a more permanent fix.
-Positioning is often awkward. This will be fixed closer to the v1 release.
I like your progress so far! Looking forward to seeing the finished product.
If you need any help, feel free to add me.
I like your progress so far! Looking forward to seeing the finished product.
If you need any help, feel free to add me.
What was the thought process behind picking that awful font for health/ammo?
What was the thought process behind picking that awful font for health/ammo?
I agree with #4's sentiment, the font is just not good at all. TFFont or Chunkfive (RXP's, which I've fallen in love with) would be a lot better.
I agree with #4's sentiment, the font is just not good at all. TFFont or Chunkfive (RXP's, which I've fallen in love with) would be a lot better.
the health is kinda big, but otherwise it looks amazing
the health is kinda big, but otherwise it looks amazing
Speaking of big, I love how big the cap icons are. The CTF HUD could use a lot of spacial fix-up-ing, though, and the payload HUD seems awkward and squished,
Speaking of big, I love how big the cap icons are. The CTF HUD could use a lot of spacial fix-up-ing, though, and the payload HUD seems awkward and squished,
OdissiusWhat was the thought process behind picking that awful font for health/ammo?
wareyaI agree with #4's sentiment, the font is just not good at all. TFFont or Chunkfive (RXP's, which I've fallen in love with) would be a lot better.
I thought it looked good at the time, but now I see how bad it is. Probably just going to change it to Kimberley (the time remaining font). TFFont is literally used in almost every HUD ever, but I might consider Chunkfive.
bleakthe health is kinda big, but otherwise it looks amazing
If I make it smaller, then people will complain about it being too small. Personally I like it the way it is.
wareyaSpeaking of big, I love how big the cap icons are. The CTF HUD could use a lot of spacial fix-up-ing, though, and the payload HUD seems awkward and squished,
How could I fix the CTF HUD to make it look better? And about the payload HUD: if I make it bigger it will probably look too big. IIRC it's the minmode payload HUD.
Thanks for all your feedback.
[quote=Odissius]What was the thought process behind picking that awful font for health/ammo?[/quote]
[quote=wareya]I agree with #4's sentiment, the font is just not good at all. TFFont or Chunkfive (RXP's, which I've fallen in love with) would be a lot better.[/quote]
I thought it looked good at the time, but now I see how bad it is. Probably just going to change it to Kimberley (the time remaining font). TFFont is literally used in almost every HUD ever, but I might consider Chunkfive.
[quote=bleak]the health is kinda big, but otherwise it looks amazing[/quote]
If I make it smaller, then people will complain about it being too small. Personally I like it the way it is.
[quote=wareya]Speaking of big, I love how big the cap icons are. The CTF HUD could use a lot of spacial fix-up-ing, though, and the payload HUD seems awkward and squished,[/quote]
How could I fix the CTF HUD to make it look better? And about the payload HUD: if I make it bigger it will probably look too big. IIRC it's the minmode payload HUD.
Thanks for all your feedback.
https://dl.dropbox.com/u/31103105/Assorted%20Images/gsg.png
Switched font to Kimberley, how does it look?
How do the damage numbers look?
How do the damage numbers look?
Pretty sure it's default, but I plan on changing it and putting them above the health.
Pretty sure it's default, but I plan on changing it and putting them above the health.