Hello friends.
So since two days ago (I believe there was an update that evening) I had this very bizarre warping incident.
What happens is very similar to what happens if playing on high ping. After a random amount of time has passed I'll warp back a couple steps. It only happens about 3-4 times per gameI also had a previous issue of disappearing projectiles but that seems to have stopped as of today (two mixes, two scrims).
I run PVHUD, have Chris' maxframes, and play on a toaster if that helps in any way. Any help would be really appreciated, thank you. I also validated my files yesterday night and tried the interp setting thing as well.
Hello friends.
So since two days ago (I believe there was an update that evening) I had this very bizarre warping incident.
What happens is very similar to what happens if playing on high ping. After a random amount of time has passed I'll warp back a couple steps. It only happens about 3-4 times per gameI also had a previous issue of disappearing projectiles but that seems to have stopped as of today (two mixes, two scrims).
I run PVHUD, have Chris' maxframes, and play on a toaster if that helps in any way. Any help would be really appreciated, thank you. I also validated my files yesterday night and tried the interp setting thing as well.
I've had this very problem a few weeks ago. In my case, it resolved on its own so I can only hope that it does the same for you.
Sorry for not being helpful in the slighest
I've had this very problem a few weeks ago. In my case, it resolved on its own so I can only hope that it does the same for you.
Sorry for not being helpful in the slighest
Try net_graph 2 and see if you see any orange bars on the bottom above the blue (the blue is interpolation, the orange is extrapolation which is bad).
If you are experiencing extrapolation, try setting cl_cmdrate and cl_updaterate to 66 and rate to 100000. If you're in a game when you do this, disconnect and reconnect. This worked for me when I had a similar issue.
Try net_graph 2 and see if you see any orange bars on the bottom above the blue (the blue is interpolation, the orange is extrapolation which is bad).
If you are experiencing extrapolation, try setting cl_cmdrate and cl_updaterate to 66 and rate to 100000. If you're in a game when you do this, disconnect and reconnect. This worked for me when I had a similar issue.
I've had the same problem, only in TF2/CSGO.
I've had the same problem, only in TF2/CSGO.
lookadisTry net_graph 2 and see if you see any orange bars on the bottom above the blue (the blue is interpolation, the orange is extrapolation which is bad).
If you are experiencing extrapolation, try setting cl_cmdrate and cl_updaterate to 66 and rate to 100000. If you're in a game when you do this, disconnect and reconnect. This worked for me when I had a similar issue.
Oh my gosh I've had this problem for the last 2 years and finally a working solution thanks :)
[quote=lookadis]Try net_graph 2 and see if you see any orange bars on the bottom above the blue (the blue is interpolation, the orange is extrapolation which is bad).
If you are experiencing extrapolation, try setting cl_cmdrate and cl_updaterate to 66 and rate to 100000. If you're in a game when you do this, disconnect and reconnect. This worked for me when I had a similar issue.[/quote]
Oh my gosh I've had this problem for the last 2 years and finally a working solution thanks :)
Is red bars the orange bars? I just played a pug with the cl_ settings you mentioned and it seems to be good now but there were definitely red bars above the green above the blue.
Is red bars the orange bars? I just played a pug with the cl_ settings you mentioned and it seems to be good now but there were definitely red bars above the green above the blue.
TerywjIs red bars the orange bars? I just played a pug with the cl_ settings you mentioned and it seems to be good now but there were definitely red bars above the green above the blue.
Not those.
https://developer.valvesoftware.com/w/images/e/e8/Net_graph_annotated2.jpg
If you look at the section labeled 9 on that image (taken from here) you'll see the blue interp graph as well as a space above it, below the green. In that space, you may see orange bars that represent extrapolation. If you don't see those orange bars, then you're not experiencing extrapolation.
You'll see those bars inside the blue too, but they're not a problem.
liaslookadisTry net_graph 2 and see if you see any orange bars on the bottom above the blue (the blue is interpolation, the orange is extrapolation which is bad).
If you are experiencing extrapolation, try setting cl_cmdrate and cl_updaterate to 66 and rate to 100000. If you're in a game when you do this, disconnect and reconnect. This worked for me when I had a similar issue.
Oh my gosh I've had this problem for the last 2 years and finally a working solution thanks :)
Glad I could help c:
[quote=Terywj]Is red bars the orange bars? I just played a pug with the cl_ settings you mentioned and it seems to be good now but there were definitely red bars above the green above the blue.[/quote]
Not those.
[img]https://developer.valvesoftware.com/w/images/e/e8/Net_graph_annotated2.jpg[/img]
If you look at the section labeled 9 on that image (taken from [url=https://developer.valvesoftware.com/wiki/TF2_Network_Graph]here[/url]) you'll see the blue interp graph as well as a space above it, below the green. In that space, you may see orange bars that represent extrapolation. If you don't see those orange bars, then you're not experiencing extrapolation.
You'll see those bars inside the blue too, but they're not a problem.
[quote=lias][quote=lookadis]Try net_graph 2 and see if you see any orange bars on the bottom above the blue (the blue is interpolation, the orange is extrapolation which is bad).
If you are experiencing extrapolation, try setting cl_cmdrate and cl_updaterate to 66 and rate to 100000. If you're in a game when you do this, disconnect and reconnect. This worked for me when I had a similar issue.[/quote]
Oh my gosh I've had this problem for the last 2 years and finally a working solution thanks :)[/quote]
Glad I could help c:
TF2 does not (ever seem to) use source's extrapolation.
TF2 does not (ever seem to) use source's extrapolation.
I seem to have the same issue since today (didn't play yesterday). The net_graph looks fine, ping is good, FPS are good, I have no idea what is happening :(
I seem to have the same issue since today (didn't play yesterday). The net_graph looks fine, ping is good, FPS are good, I have no idea what is happening :(