Was watching the world champs the other day and I was astounded at how big it is. I've never played the game, nor played many other eSports, but I really just want to know what makes it so huge?
It's f2p and marketed towards casual players.
Edit: Oh and Riot throws money around.
Edit2: One of the greatest humans on earth, James "2GD" Harding, talking about LoL:
https://www.youtube.com/watch?v=YRRf6lJ3ygA
Edit: Oh and Riot throws money around.
Edit2: One of the greatest humans on earth, James "2GD" Harding, talking about LoL:
https://www.youtube.com/watch?v=YRRf6lJ3ygA
big because of f2p, and it was one of the games that started streaming culture
because it is a f2p moba, it is a great way to connect with your irl friends. i play it because many of my irl friends play it.
it's big because the competitive mode is the casual mode and riot goes to extremes to make sure that the competitive scene thrives
most of the patches work around the competitive scene too
I feel like another part of why MOBA's are so popular is the fact that they constantly reward the player with gold for doing little to no work, which probably attracts more casual players. It's slightly less relevant for DOTA, but with league you can literally do nothing and you still constantly earn gold.
Try to keep bashing to a minimum; I know a lot of people have animosity to MOBAs but he's asking a legitimate question.
Personally, I think Enigma hit it on the head. While F2P probably played a part, the major thing that's more unique about it (and other MOBAs like Dota) is that the competitve side plays just like the casual side - same modes, same builds, more or less same group tactics if you have a good team. It makes you feel "just like the pros", and that's a huge draw. Read the comments on the free hero rotation page and usually the top comment is someone lamenting the high-risk, high-reward competitive-popular hero all the noobs are going to be playing. A lot of other "eSport" games are like that. Starcraft is like that - pro strats work in any kind of multiplayer match. The major fighting games like Street Fighter and Mahvel are like that - It's still the same game, and a lot of casual players try their luck at tournaments large and small. TF2 is not like that, and IMO that's one reason why the competitve scene is so small.
It doesn't hurt that Riot is pouring money into League invitationals and tournaments and heavily promoting it constantly. If I remember right they're actually losing money even though they have the most popular game on the face of the Earth. While it probably won't get abandoned by them for a long, long time, I'm pretty sure that the day Riot stops putting money into tourneys is the same day the game begins to die.
Personally, I think Enigma hit it on the head. While F2P probably played a part, the major thing that's more unique about it (and other MOBAs like Dota) is that the competitve side plays just like the casual side - same modes, same builds, more or less same group tactics if you have a good team. It makes you feel "just like the pros", and that's a huge draw. Read the comments on the free hero rotation page and usually the top comment is someone lamenting the high-risk, high-reward competitive-popular hero all the noobs are going to be playing. A lot of other "eSport" games are like that. Starcraft is like that - pro strats work in any kind of multiplayer match. The major fighting games like Street Fighter and Mahvel are like that - It's still the same game, and a lot of casual players try their luck at tournaments large and small. TF2 is not like that, and IMO that's one reason why the competitve scene is so small.
It doesn't hurt that Riot is pouring money into League invitationals and tournaments and heavily promoting it constantly. If I remember right they're actually [i]losing[/i] money even though they have the most popular game on the face of the Earth. While it probably won't get abandoned by them for a long, long time, I'm pretty sure that the day Riot stops putting money into tourneys is the same day the game begins to die.
so if you were flirting with this cute chick, and the topic turns to hobbies and when you mention you play video games competitively, she's like "oh really? me too!" then when you ask what she plays, she says "lol". what do you do
because its fun Because riot has pumped probably half of their income into tournaments already
because dota is hard
that said i asked my sister why she plays and she said
-my friends play it
-it's fun
-i'm happy supporting because last hit is hard and i suck
-dota is hard
she also periodically bitches to me about sexism in league
luv u sis, also i never fail to bash league whenever i get the opportunity to
that said i asked my sister why she plays and she said
-my friends play it
-it's fun
-i'm happy supporting because last hit is hard and i suck
-dota is hard
she also periodically bitches to me about sexism in league
luv u sis, also i never fail to bash league whenever i get the opportunity to
KhakiI feel like another part of why MOBA's are so popular is the fact that they constantly reward the player with gold for doing little to no work, which probably attracts more casual players. It's slightly less relevant for DOTA, but with league you can literally do nothing and you still constantly earn gold.
Do you really think people play these games because they can wait a quarter of the game and buy boots? The amount of idle gold you get in either game is negligible.
Do you really think people play these games because they can wait a quarter of the game and buy boots? The amount of idle gold you get in either game is negligible.
TwilitlordIt doesn't hurt that Riot is pouring money into League invitationals and tournaments and heavily promoting it constantly. If I remember right they're actually losing money even though they have the most popular game on the face of the Earth. While it probably won't get abandoned by them for a long, long time, I'm pretty sure that the day Riot stops putting money into tourneys is the same day the game begins to die.
They're losing money running LCS, relative to ad income and what not, but considering how much interest they garner in league by it being the most popular esport easily makes up for any money lost.
They're losing money running LCS, relative to ad income and what not, but considering how much interest they garner in league by it being the most popular esport easily makes up for any money lost.
You lose money by dumping into tournaments you win money from micro transactions. Thats how it works
Riot have been doing this extremely well and thats why they are thriving, because they actually invest a big % of the money back into the scene. If valve would to do the same for tf2 (like it alraedy started for dota and CS) I am sure tf2 would thrive as well, even despite competitive being slightly different than pub play
Also LoL atm has an advantage over Dota because they secured the best playerbase possible for them, which is non-gamers. They took a huge part of the internet untapped userbase and catered to them. They pulled a lot of normal internet users into gaming, people that before only used facebook and youtube nowadays are playing LoL, this new wave of gamers has a huge part been influenced or actually started in LoL. And they will stick to it because that's what they are, non-gamers (and scrubs for the most part of it) and usually not very educated technologically. The average LoL player is not a IT connoisseur if you will, so they will stick to what they are already familiar with, which is LoL.
Riot have been doing this extremely well and thats why they are thriving, because they actually invest a big % of the money back into the scene. If valve would to do the same for tf2 (like it alraedy started for dota and CS) I am sure tf2 would thrive as well, even despite competitive being slightly different than pub play
Also LoL atm has an advantage over Dota because they secured the best playerbase possible for them, which is non-gamers. They took a huge part of the internet untapped userbase and catered to them. They pulled a lot of normal internet users into gaming, people that before only used facebook and youtube nowadays are playing LoL, this new wave of gamers has a huge part been influenced or actually started in LoL. And they will stick to it because that's what they are, non-gamers (and scrubs for the most part of it) and usually not very educated technologically. The average LoL player is not a IT connoisseur if you will, so they will stick to what they are already familiar with, which is LoL.