Upvote Upvoted 17 Downvote Downvoted
1 2
FnF feedback
31
#31
0 Frags +

Played Whaz, Clockwork, Seagull, Shade, Phelon, and some other chilluminati nurd. It was an 8 minute 5-0, but it was still very very fun. I think that going up against a team like this may be discouraging to newer players. In future maybe try and match up invite players in matches earlier on. Other than that, the whole tournament was a blast.

Played Whaz, Clockwork, Seagull, Shade, Phelon, and some other chilluminati nurd. It was an 8 minute 5-0, but it was still very very fun. I think that going up against a team like this may be discouraging to newer players. In future maybe try and match up invite players in matches earlier on. Other than that, the whole tournament was a blast.
32
#32
-7 Frags +
MR_SLINThe best players in any game put a lot of time into improving their skills and deserve to be compensated for doing so. If people want to try hard and participate in tournaments to win prizes nobody should stop them from doing so. It's no different than any other esport, or in professional sports you could draw parallels to golf or anything else.

As long as teams are coming out, participating, and having fun then keep doing it Killing. You go gurl.

I think it's very different. Correct me if i'm wrong but this tournament was designed for everyone's fun and enjoyment. I'm not saying that invite players shouldn't be allowed to participate or anything, but getting crushed by an invite team in 10 minutes week after week won't be fun in a month's time. I think that invite players should either be limited to like 3 to a team, or have to play with an inverted mouse or something dumb like that. It would also be pretty funny to watch on streams.

[quote=MR_SLIN]The best players in any game put a lot of time into improving their skills and deserve to be compensated for doing so. If people want to try hard and participate in tournaments to win prizes nobody should stop them from doing so. It's no different than any other esport, or in professional sports you could draw parallels to golf or anything else.

As long as teams are coming out, participating, and having fun then keep doing it Killing. You go gurl.[/quote]
I think it's very different. Correct me if i'm wrong but this tournament was designed for everyone's fun and enjoyment. I'm not saying that invite players shouldn't be allowed to participate or anything, but getting crushed by an invite team in 10 minutes week after week won't be fun in a month's time. I think that invite players should either be limited to like 3 to a team, or have to play with an inverted mouse or something dumb like that. It would also be pretty funny to watch on streams.
33
#33
0 Frags +

A raffle is probably the easiest way to fund this sort of thing - the old server community I came from managed to fund itself that way quite well

Even a very small cash prize would be better than nothing (10$ a person would even be something).

Step 1. Acquire unique item.
Step 2. Charge 1-5$ a ticket
Step 3. Decide who wins the unique item
Step 4. Give money to players (or run away with it and never return).

It also doesn't require an entry fee which could be a serious barrier to entry or from allowing the thing to be done regularly.

With a small staff of helpers and some budgeting for prize money you'd only have to do a few raffles a year assuming the item was a big enough of a draw and it was properly publicized so the general non-comp community would even buy in.

A raffle is probably the easiest way to fund this sort of thing - the old server community I came from managed to fund itself that way quite well

Even a very small cash prize would be better than nothing (10$ a person would even be something).

Step 1. Acquire unique item.
Step 2. Charge 1-5$ a ticket
Step 3. Decide who wins the unique item
Step 4. Give money to players (or run away with it and never return).

It also doesn't require an entry fee which could be a serious barrier to entry or from allowing the thing to be done regularly.

With a small staff of helpers and some budgeting for prize money you'd only have to do a few raffles a year assuming the item was a big enough of a draw and it was properly publicized so the general non-comp community would even buy in.
34
#34
3 Frags +
MR_SLINThe best players in any game put a lot of time into improving their skills and deserve to be compensated for doing so. If people want to try hard and participate in tournaments to win prizes nobody should stop them from doing so. It's no different than any other esport, or in professional sports you could draw parallels to golf or anything else. As long as teams are coming out, participating, and having fun then keep doing it Killing. You go gurl.

Edit- I want everyone to understand that I am saying this as a person that can almost NEVER play in this, since I cannot play on Fridays, so I think I am an outside party looking in.

While you are true to an extent, I think you're missing a huge point. If one team keeps winning money every single week, it's likely that less and less people will play, especially if money starts getting involved. In no way am I saying that invite rosters, if they are winning often, shouldn't get the money I just have a little tweek in this case.

Let's be honest about what is happening with community sourced donations for LAN, there is ALWAYS, and likely, the chance of it drying up. Considering that could happen, what if those people saved that money in order to fund sending teams to LAN? Instead of always waiting until the last possible minute to get 4 teams to LAN, we could start now if an invite team won this. If there was a few dollar buy-in per player (like one or two) and it was helping LAN and think people would be more happy to do it. There would still be tons of things to discuss, but he is my thought in two seconds of thinking the payoff.

Something like, if an invite team won that week they could take, maybe 25%, for themselves and the rest would go to a LAN fund. If a non-invite team, or maybe even Main, something like 50/50 or even 75/25. Who knows, it's just a jumping off point.

[quote=MR_SLIN]The best players in any game put a lot of time into improving their skills and deserve to be compensated for doing so. If people want to try hard and participate in tournaments to win prizes nobody should stop them from doing so. It's no different than any other esport, or in professional sports you could draw parallels to golf or anything else. As long as teams are coming out, participating, and having fun then keep doing it Killing. You go gurl.[/quote]

Edit- I want everyone to understand that I am saying this as a person that can almost NEVER play in this, since I cannot play on Fridays, so I think I am an outside party looking in.

While you are true to an extent, I think you're missing a huge point. If one team keeps winning money every single week, it's likely that less and less people will play, especially if money starts getting involved. In no way am I saying that invite rosters, if they are winning often, shouldn't get the money I just have a little tweek in this case.

Let's be honest about what is happening with community sourced donations for LAN, there is ALWAYS, and likely, the chance of it drying up. Considering that could happen, what if those people saved that money in order to fund sending teams to LAN? Instead of always waiting until the last possible minute to get 4 teams to LAN, we could start now if an invite team won this. If there was a few dollar buy-in per player (like one or two) and it was helping LAN and think people would be more happy to do it. There would still be tons of things to discuss, but he is my thought in two seconds of thinking the payoff.

Something like, if an invite team won that week they could take, maybe 25%, for themselves and the rest would go to a LAN fund. If a non-invite team, or maybe even Main, something like 50/50 or even 75/25. Who knows, it's just a jumping off point.
Please sign in through STEAM to post a comment.