October 10, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added the Fall 2013 Acorns Crate Key
Added the Fall 2013 Gourd Crate Key
Automated craft bots can no longer craft high-value items (i.e., hats)
Fixed Nessie's Nine Iron missing gameplay description
Fixed exploit that allowed dead players to attack living players
Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team
Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped
Fixed a bug that would cause some players to be unable to change their active item preset
Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists
Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous Kills can now be applied to The Loose Cannon
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added the Fall 2013 Acorns Crate Key
Added the Fall 2013 Gourd Crate Key
Automated craft bots can no longer craft high-value items (i.e., hats)
Fixed Nessie's Nine Iron missing gameplay description
Fixed exploit that allowed dead players to attack living players
Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team
Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped
Fixed a bug that would cause some players to be unable to change their active item preset
Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists
Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous Kills can now be applied to The Loose Cannon[/quote]
Yet they still can't fix the invisible players bug that has been in this game for months now...
ArztYet they still can't fix the invisible players bug that has been in this game for months now...
working as intended
working as intended
ProtatoOctober 10, 2013 - TF2 Team
Fixed exploit that allowed dead players to attack living players
rip deep/the whip ghost
http://www.youtube.com/watch?v=_cBMNfQAIOs
never forget
[b]Fixed exploit that allowed dead players to attack living players[/b]
[/quote][/quote]
rip deep/the whip ghost
http://www.youtube.com/watch?v=_cBMNfQAIOs
never forget
got a few nice craft # out of this, glad the bugs were fixed as well
Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists
gonna need this for my huntsman asap
gonna need this for my huntsman asap
Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team
holy shit this has been in the game for so many years at this point.
now fix touching resupply removing all your disguises hat/misc items valve pls thnx.
holy shit this has been in the game for so many years at this point.
now fix touching resupply removing all your disguises hat/misc items valve pls thnx.
They just fixed the sandvich hud bug? Thats existed for like four months and i always thought it was some new addition to the heavy class
Beep Boy + Mann's Mint = Girl gamers gazing at that Beemo.
Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team
I always thought that was some sort of balancing feature that rewarded observant players.
I always thought that was some sort of balancing feature that rewarded observant players.
[img]http://www.kiss925.com/files/2011/11/Hamburglar_450x300.png[/img]
Oh boy another update containing hats and no content
Today I played a lobby where my medic looked like he had ubercharge on him the entire time while other players on the other team were invisible the entire game, I'm glad that we have added taunt kill strange parts instead
Lucky_ShotToday I played a lobby where my medic looked like he had ubercharge on him the entire time while other players on the other team were invisible the entire game, I'm glad that we have added taunt kill strange parts instead
bind [ "snd_restart;record 1;stop"
Like, it's dumb, but at least it's workable
nothing has made me angrier than getting a cool shot and not being able to view it in demo tho
bind [ "snd_restart;record 1;stop"
Like, it's dumb, but at least it's workable
nothing has made me angrier than getting a cool shot and not being able to view it in demo tho
elliott_Lucky_ShotToday I played a lobby where my medic looked like he had ubercharge on him the entire time while other players on the other team were invisible the entire game, I'm glad that we have added taunt kill strange parts insteadbind [ "snd_restart;record 1;stop"
Like, it's dumb, but at least it's workable
nothing has made me angrier than getting a cool shot and not being able to view it in demo tho
stop THEN record. The stopping doesn't fix the bug, the recording does.
bind [ "snd_restart;record 1;stop"
Like, it's dumb, but at least it's workable
nothing has made me angrier than getting a cool shot and not being able to view it in demo tho[/quote]
stop THEN record. The stopping doesn't fix the bug, the recording does.