Hey guys,
I was hoping that anyone of you knew how to get this crosshair
http://www.youtube.com/watch?v=VDlG-ZJkrRs
I have tried a couple other downloaded, but it is not the same.
As you can see, in this one, the circle does not expend, and the cross, when expended, grows as big as the circle until the cool-down.
Could anyone help me?
Hey guys,
I was hoping that anyone of you knew how to get this crosshair
http://www.youtube.com/watch?v=VDlG-ZJkrRs
I have tried a couple other downloaded, but it is not the same.
As you can see, in this one, the circle does not expend, and the cross, when expended, grows as big as the circle until the cool-down.
Could anyone help me?
cross is an ingame crosshair
circle is a hud crosshair
no clue where to get them
cross is an ingame crosshair
circle is a hud crosshair
no clue where to get them
Probably just overlapping in-game with a hud element. I use OMPHud and it comes with a bunch of crosshairs, maybe give that a shot?
Probably just overlapping in-game with a hud element. I use OMPHud and it comes with a bunch of crosshairs, maybe give that a shot?
Thanks for the quick answer.
The thing is that I already am using a hud that I very much like, and I would prefer having that crosshair with just my hud.
Thanks for the quick answer.
The thing is that I already am using a hud that I very much like, and I would prefer having that crosshair with just my hud.
He's using rayshud in this video, if you use the installer found here: https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip
You can find it under the crosshair section called xHairCircle and it will install it along with the hud. If you want the circle without the hud that will require installing fonts and adding text in hudlayot.res. The middle is just crosshair7 in TF2.
He's using rayshud in this video, if you use the installer found here: https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip
You can find it under the crosshair section called xHairCircle and it will install it along with the hud. If you want the circle without the hud that will require installing fonts and adding text in hudlayot.res. The middle is just crosshair7 in TF2.
Edit: nevermind,DNC got it.
Edit: nevermind,DNC got it.
So this is what I found in the HUDlayout of rayhud. How would I go around to transfer it the HUD i am currently using
[code]"Resource/HudLayout.res"
{
//crosshairs
xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-102"
"wide" "201"
"tall" "200"
//"font" "xHairCircleOutline"
"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"
"fgcolor" "255 255 255 100"
}
ScatterSpread
{
"controlName" "CExLabel"
"fieldName" "ScatterSpread"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-99"
"ypos" "c-99"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline32"
"font" "Crosshairs32"
"labelText" "0"
"textAlignment" "center"
"outline" "1"
"fgcolor" "255 255 255 255"
}
BasicCross
{
"controlName" "CExLabel"
"fieldName" "BasicCross"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-102"
"ypos" "c-99"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline26"
"font" "Crosshairs26"
"labelText" "2"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
BasicCrossSmall
{
"controlName" "CExLabel"
"fieldName" "BasicCrossSmall"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-101"
"ypos" "c-99"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline18"
"font" "Crosshairs18"
"labelText" "2"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
BasicCrossLarge
{
"controlName" "CExLabel"
"fieldName" "BasicCrossLarge"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-102"
"ypos" "c-98"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline32"
"font" "Crosshairs32"
"labelText" "2"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
BasicDot
{
"controlName" "CExLabel"
"fieldName" "BasicDot"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-103"
"ypos" "c-100"
"wide" "201"
"tall" "201"
//"font" "CrosshairsOutline24"
"font" "Crosshairs24"
"labelText" "3"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
CircleDot
{
"controlName" "CExLabel"
"fieldName" "CircleDot"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-96"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "8"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
ThinCircle
{
"controlName" "CExLabel"
"fieldName" "ThinCircle"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-96"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "9"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
WingsPlus
{
"controlName" "CExLabel"
"fieldName" "WingsPlus"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-97"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "c"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
Wings
{
"controlName" "CExLabel"
"fieldName" "Wings"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-97"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "d"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
WingsSmallDot
{
"controlName" "CExLabel"
"fieldName" "WingsSmallDot"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-97"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "f"
"textAlignment" "center"
"fgcolor" "0 0 0 0"
}
WingsSmall
{
"controlName" "CExLabel"
"fieldName" "WingsSmall"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-97"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "g"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
OpenCross
{
"controlName" "CExLabel"
"fieldName" "OpenCross"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-85"
"ypos" "c-100"
"wide" "199"
"tall" "200"
"font" "CrosshairsOutline24"
"font" "Crosshairs24"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
OpenCrossDot
{
"controlName" "CExLabel"
"fieldName" "OpenCrossDot"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-85"
"ypos" "c-100"
"wide" "199"
"tall" "200"
//"font" "CrosshairsOutline24"
"font" "Crosshairs24"
"labelText" "h"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
ThinCross
{
"controlName" "CExLabel"
"fieldName" "ThinCross"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-103"
"wide" "200"
"tall" "200"
//"font" "SymbolOutline24"
"font" "Symbol24"
"labelText" "+"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
KonrWings
{
"controlName" "CExLabel"
"fieldName" "KonrWings"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-108"
"ypos" "c-99"
"wide" "200"
"tall" "200"
//"font" "KonrWingsOutline24"
"font" "KonrWings24"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
//fighter pilot crosshair, enable all of then together for best results (16x9 resolution)
"16x9Crosshair_vertical1"
{
"ControlName" "ImagePanel"
"fieldName" "VerticalLine"
"xpos" "427"
"xpos_lodef" "279"
"xpos_hidef" "309"
"ypos" "75"
"zpos" "-5"
"wide" "1"
"tall" "154"
"tall_lodef" "206"
"tall_hidef" "212"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fillcolor" "255 255 255 255"
"alpha" "50"
}
"16x9Crosshair_horizontal1"
{
"ControlName" "ImagePanel"
"fieldName" "VerticalLine"
"xpos" "40"
"xpos_lodef" "279"
"xpos_hidef" "309"
"ypos" "240"
"zpos" "-5"
"wide" "374"
"tall" "1"
"tall_lodef" "206"
"tall_hidef" "212"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fillcolor" "255 255 255 255"
"alpha" "50"
}
"16x9Crosshair_horizontal2"
{
"ControlName" "ImagePanel"
"fieldName" "VerticalLine"
"xpos" "439"
"xpos_lodef" "279"
"xpos_hidef" "309"
"ypos" "240"
"zpos" "-5"
"wide" "374"
"tall" "1"
"tall_lodef" "206"
"tall_hidef" "212"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fillcolor" "255 255 255 255"
"alpha" "50"
}
"16x9
So this is what I found in the HUDlayout of rayhud. How would I go around to transfer it the HUD i am currently using
[code][code]"Resource/HudLayout.res"
{
//crosshairs
xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-102"
"wide" "201"
"tall" "200"
//"font" "xHairCircleOutline"
"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"
"fgcolor" "255 255 255 100"
}
ScatterSpread
{
"controlName" "CExLabel"
"fieldName" "ScatterSpread"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-99"
"ypos" "c-99"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline32"
"font" "Crosshairs32"
"labelText" "0"
"textAlignment" "center"
"outline" "1"
"fgcolor" "255 255 255 255"
}
BasicCross
{
"controlName" "CExLabel"
"fieldName" "BasicCross"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-102"
"ypos" "c-99"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline26"
"font" "Crosshairs26"
"labelText" "2"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
BasicCrossSmall
{
"controlName" "CExLabel"
"fieldName" "BasicCrossSmall"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-101"
"ypos" "c-99"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline18"
"font" "Crosshairs18"
"labelText" "2"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
BasicCrossLarge
{
"controlName" "CExLabel"
"fieldName" "BasicCrossLarge"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-102"
"ypos" "c-98"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline32"
"font" "Crosshairs32"
"labelText" "2"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
BasicDot
{
"controlName" "CExLabel"
"fieldName" "BasicDot"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-103"
"ypos" "c-100"
"wide" "201"
"tall" "201"
//"font" "CrosshairsOutline24"
"font" "Crosshairs24"
"labelText" "3"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
CircleDot
{
"controlName" "CExLabel"
"fieldName" "CircleDot"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-96"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "8"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
ThinCircle
{
"controlName" "CExLabel"
"fieldName" "ThinCircle"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-96"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "9"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
WingsPlus
{
"controlName" "CExLabel"
"fieldName" "WingsPlus"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-97"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "c"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
Wings
{
"controlName" "CExLabel"
"fieldName" "Wings"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-97"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "d"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
WingsSmallDot
{
"controlName" "CExLabel"
"fieldName" "WingsSmallDot"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-97"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "f"
"textAlignment" "center"
"fgcolor" "0 0 0 0"
}
WingsSmall
{
"controlName" "CExLabel"
"fieldName" "WingsSmall"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-97"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "g"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
OpenCross
{
"controlName" "CExLabel"
"fieldName" "OpenCross"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-85"
"ypos" "c-100"
"wide" "199"
"tall" "200"
"font" "CrosshairsOutline24"
"font" "Crosshairs24"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
OpenCrossDot
{
"controlName" "CExLabel"
"fieldName" "OpenCrossDot"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-85"
"ypos" "c-100"
"wide" "199"
"tall" "200"
//"font" "CrosshairsOutline24"
"font" "Crosshairs24"
"labelText" "h"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
ThinCross
{
"controlName" "CExLabel"
"fieldName" "ThinCross"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-103"
"wide" "200"
"tall" "200"
//"font" "SymbolOutline24"
"font" "Symbol24"
"labelText" "+"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
KonrWings
{
"controlName" "CExLabel"
"fieldName" "KonrWings"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-108"
"ypos" "c-99"
"wide" "200"
"tall" "200"
//"font" "KonrWingsOutline24"
"font" "KonrWings24"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
//fighter pilot crosshair, enable all of then together for best results (16x9 resolution)
"16x9Crosshair_vertical1"
{
"ControlName" "ImagePanel"
"fieldName" "VerticalLine"
"xpos" "427"
"xpos_lodef" "279"
"xpos_hidef" "309"
"ypos" "75"
"zpos" "-5"
"wide" "1"
"tall" "154"
"tall_lodef" "206"
"tall_hidef" "212"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fillcolor" "255 255 255 255"
"alpha" "50"
}
"16x9Crosshair_horizontal1"
{
"ControlName" "ImagePanel"
"fieldName" "VerticalLine"
"xpos" "40"
"xpos_lodef" "279"
"xpos_hidef" "309"
"ypos" "240"
"zpos" "-5"
"wide" "374"
"tall" "1"
"tall_lodef" "206"
"tall_hidef" "212"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fillcolor" "255 255 255 255"
"alpha" "50"
}
"16x9Crosshair_horizontal2"
{
"ControlName" "ImagePanel"
"fieldName" "VerticalLine"
"xpos" "439"
"xpos_lodef" "279"
"xpos_hidef" "309"
"ypos" "240"
"zpos" "-5"
"wide" "374"
"tall" "1"
"tall_lodef" "206"
"tall_hidef" "212"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fillcolor" "255 255 255 255"
"alpha" "50"
}
"16x9[/code]
Ok bear with me here cause this is going to be a lot.
First you need to download the crosshairs font here:
https://dl.dropbox.com/u/21833101/Fog%27s%20Custom%20HUD%20Crosshairs%20v2.0.zip
You're going to place that into your Resource folder for your hud. Next, you need to open up ClientScheme.res and add the following:
Under Bitmap Font Files (Ctrl + F), towards the bottom of this section, you want to paste this:
"Crosshairs8"
{
"1"
{
"name" "Crosshairs"
"tall" "8"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs10"
{
"1"
{
"name" "Crosshairs"
"tall" "10"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs12"
{
"1"
{
"name" "Crosshairs"
"tall" "12"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs14"
{
"1"
{
"name" "Crosshairs"
"tall" "14"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs16"
{
"1"
{
"name" "Crosshairs"
"tall" "16"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs18"
{
"1"
{
"name" "Crosshairs"
"tall" "18"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline18"
{
"1"
{
"name" "Crosshairs"
"tall" "18"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs20"
{
"1"
{
"name" "Crosshairs"
"tall" "20"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs22"
{
"1"
{
"name" "Crosshairs"
"tall" "22"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs24"
{
"1"
{
"name" "Crosshairs"
"tall" "24"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline24"
{
"1"
{
"name" "Crosshairs"
"tall" "24"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs26"
{
"1"
{
"name" "Crosshairs"
"tall" "26"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline26"
{
"1"
{
"name" "Crosshairs"
"tall" "26"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs28"
{
"1"
{
"name" "Crosshairs"
"tall" "28"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs30"
{
"1"
{
"name" "Crosshairs"
"tall" "30"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs32"
{
"1"
{
"name" "Crosshairs"
"tall" "32"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline32"
{
"1"
{
"name" "Crosshairs"
"tall" "32"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs34"
{
"1"
{
"name" "Crosshairs"
"tall" "34"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline34"
{
"1"
{
"name" "Crosshairs"
"tall" "34"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs36"
{
"1"
{
"name" "Crosshairs"
"tall" "36"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs38"
{
"1"
{
"name" "Crosshairs"
"tall" "38"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs40"
{
"1"
{
"name" "Crosshairs"
"tall" "40"
"weight" "0"
"antialias" "1"
}
}
Next, Ctrl + F to Custom Font Files in ClientScheme.res and install this at the bottom of this section (Note that you need to place the sequential number to the font above this where # is):
"#" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "Crosshairs"
}
Save the file and close it out. Now, go to your Scripts folder and open up HudLayout.res. Go to the bottom of the file and paste this in:
ThinCircle
{
"controlName" "CExLabel"
"fieldName" "ThinCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-96"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "9"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
Save and close this file out. That should give you the circle crosshair seen in the video.
Edit: Make sure that you tab the ENTIRE code over between the brackets. It should look like this:
http://puu.sh/51iDe.png
Ok bear with me here cause this is going to be a lot.
First you need to download the crosshairs font here:
https://dl.dropbox.com/u/21833101/Fog%27s%20Custom%20HUD%20Crosshairs%20v2.0.zip
You're going to place that into your Resource folder for your hud. Next, you need to open up ClientScheme.res and add the following:
Under Bitmap Font Files (Ctrl + F), towards the bottom of this section, you want to paste this:
[code] "Crosshairs8"
{
"1"
{
"name" "Crosshairs"
"tall" "8"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs10"
{
"1"
{
"name" "Crosshairs"
"tall" "10"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs12"
{
"1"
{
"name" "Crosshairs"
"tall" "12"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs14"
{
"1"
{
"name" "Crosshairs"
"tall" "14"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs16"
{
"1"
{
"name" "Crosshairs"
"tall" "16"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs18"
{
"1"
{
"name" "Crosshairs"
"tall" "18"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline18"
{
"1"
{
"name" "Crosshairs"
"tall" "18"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs20"
{
"1"
{
"name" "Crosshairs"
"tall" "20"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs22"
{
"1"
{
"name" "Crosshairs"
"tall" "22"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs24"
{
"1"
{
"name" "Crosshairs"
"tall" "24"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline24"
{
"1"
{
"name" "Crosshairs"
"tall" "24"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs26"
{
"1"
{
"name" "Crosshairs"
"tall" "26"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline26"
{
"1"
{
"name" "Crosshairs"
"tall" "26"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs28"
{
"1"
{
"name" "Crosshairs"
"tall" "28"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs30"
{
"1"
{
"name" "Crosshairs"
"tall" "30"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs32"
{
"1"
{
"name" "Crosshairs"
"tall" "32"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline32"
{
"1"
{
"name" "Crosshairs"
"tall" "32"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs34"
{
"1"
{
"name" "Crosshairs"
"tall" "34"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline34"
{
"1"
{
"name" "Crosshairs"
"tall" "34"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs36"
{
"1"
{
"name" "Crosshairs"
"tall" "36"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs38"
{
"1"
{
"name" "Crosshairs"
"tall" "38"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs40"
{
"1"
{
"name" "Crosshairs"
"tall" "40"
"weight" "0"
"antialias" "1"
}
}[/code]
Next, Ctrl + F to Custom Font Files in ClientScheme.res and install this at the bottom of this section (Note that you need to place the sequential number to the font above this where # is):
[code] "#" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "Crosshairs"
}[/code]
Save the file and close it out. Now, go to your Scripts folder and open up HudLayout.res. Go to the bottom of the file and paste this in:
[code] ThinCircle
{
"controlName" "CExLabel"
"fieldName" "ThinCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-96"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "9"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}[/code]
Save and close this file out. That should give you the circle crosshair seen in the video.
Edit: Make sure that you tab the ENTIRE code over between the brackets. It should look like this:
[img]http://puu.sh/51iDe.png[/img]
Thanks a lot for the answer. Really helped me out.
I have one last nooby question :p. I have this
"CrossHairCircle"
{
"controlName" "CExLabel"
"fieldName" "CrossHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-17"
"ypos" "c-16"
"wide" "34"
"tall" "30"
"font" "CrossHairCircle"
"labelText" "i"
"fgcolor" "65 235 0 255"
"textAlignment" "center"
}
It basicaly shows the circle when I put it there, but I would I reduce the size of it? I can't seem to find the parameter that manages size
Thanks a lot for the answer. Really helped me out.
I have one last nooby question :p. I have this
[code]
"CrossHairCircle"
{
"controlName" "CExLabel"
"fieldName" "CrossHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-17"
"ypos" "c-16"
"wide" "34"
"tall" "30"
"font" "CrossHairCircle"
"labelText" "i"
"fgcolor" "65 235 0 255"
"textAlignment" "center"
}
[/code]
It basicaly shows the circle when I put it there, but I would I reduce the size of it? I can't seem to find the parameter that manages size
Size is normally dictated by the "font" label. Your font in that bit of code doesn't have a number and can't be adjusted
I.E:
http://puu.sh/51j8A.png
to
http://puu.sh/51jc7.png
would reduce the size.
Size is normally dictated by the "font" label. Your font in that bit of code doesn't have a number and can't be adjusted
I.E:
[img]http://puu.sh/51j8A.png[/img]
to
[img]http://puu.sh/51jc7.png[/img]
would reduce the size.
Alright so I did all that, but all I get now is a 9, written below the crosshair. I don't have any circles. Any idea why?
EDIT. Let me try what you just posted, no need for extra work :p
Alright so I did all that, but all I get now is a 9, written below the crosshair. I don't have any circles. Any idea why?
EDIT. Let me try what you just posted, no need for extra work :p
Ok, so the part where I would use just a number to reduce the size of the circle didn't work :(. Now im back to how you told me first, but as I mentioned, I get a 9 written under the crosshair?
Ok, so the part where I would use just a number to reduce the size of the circle didn't work :(. Now im back to how you told me first, but as I mentioned, I get a 9 written under the crosshair?
Did you go through and tab over the font texts and the crosshair text in the brackets? They should all look like the picture in #8. The 9 would mean it's not reading the font correctly and just spitting out the input for your circle, which is 9.
Did you go through and tab over the font texts and the crosshair text in the brackets? They should all look like the picture in #8. The 9 would mean it's not reading the font correctly and just spitting out the input for your circle, which is 9.
They should all bee incremented like such?
"Crosshairs8"
{
"1"
{
"name" "Crosshairs"
"tall" "8"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs10"
{
"1"
{
"name" "Crosshairs"
"tall" "10"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs12"
{
"1"
{
"name" "Crosshairs"
"tall" "12"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs14"
{
"1"
{
"name" "Crosshairs"
"tall" "14"
"weight" "0"
"antialias" "1"
}
}
They should all bee incremented like such? [code] "Crosshairs8"
{
"1"
{
"name" "Crosshairs"
"tall" "8"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs10"
{
"1"
{
"name" "Crosshairs"
"tall" "10"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs12"
{
"1"
{
"name" "Crosshairs"
"tall" "12"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs14"
{
"1"
{
"name" "Crosshairs"
"tall" "14"
"weight" "0"
"antialias" "1"
}
}[/code]
Ok so this is what I have so far.
//////////////////////// BITMAP FONT FILES /////////////////////////////
//
// Bitmap Fonts are ****VERY*** expensive static memory resources so they are purposely sparse
BitmapFontFiles
{
// UI buttons, custom font, (256x64)
"Buttons" "materials/vgui/fonts/buttons_32.vbf" <-----[u][i]I couldn't help but notice that that doesnt really lead to anywhere. Semantic error or does it actually link it a valid file?[/i]
[/u]
}
"Crosshairs8"
{
"1"
{
"name" "Crosshairs"
"tall" "8"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs10"
{
"1"
{
"name" "Crosshairs"
"tall" "10"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs12"
{
"1"
{
"name" "Crosshairs"
"tall" "12"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs14"
{
"1"
{
"name" "Crosshairs"
"tall" "14"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs16"
{
"1"
{
"name" "Crosshairs"
"tall" "16"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs18"
{
"1"
{
"name" "Crosshairs"
"tall" "18"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline18"
{
"1"
{
"name" "Crosshairs"
"tall" "18"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs20"
{
"1"
{
"name" "Crosshairs"
"tall" "20"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs22"
{
"1"
{
"name" "Crosshairs"
"tall" "22"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs24"
{
"1"
{
"name" "Crosshairs"
"tall" "24"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline24"
{
"1"
{
"name" "Crosshairs"
"tall" "24"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs26"
{
"1"
{
"name" "Crosshairs"
"tall" "26"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline26"
{
"1"
{
"name" "Crosshairs"
"tall" "26"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs28"
{
"1"
{
"name" "Crosshairs"
"tall" "28"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs30"
{
"1"
{
"name" "Crosshairs"
"tall" "30"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs32"
{
"1"
{
"name" "Crosshairs"
"tall" "32"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline32"
{
"1"
{
"name" "Crosshairs"
"tall" "32"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs34"
{
"1"
{
"name" "Crosshairs"
"tall" "34"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline34"
{
"1"
{
"name" "Crosshairs"
"tall" "34"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs36"
{
"1"
{
"name" "Crosshairs"
"tall" "36"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs38"
{
"1"
{
"name" "Crosshairs"
"tall" "38"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs40"
{
"1"
{
"name" "Crosshairs"
"tall" "40"
"weight" "0"
"antialias" "1"
}
}
I have this in the custom crosshair in the same file
"16" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "crosshairs"
}
This inside hudlayout.
"ThinCircle"
{
"controlName" "CExLabel"
"fieldName" "ThinCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-96"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "9"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
And have the crosshair.ttf in C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\HUD\resource
But I still get this http://hpics.li/d9232c9
Ok so this is what I have so far.
[code]//////////////////////// BITMAP FONT FILES /////////////////////////////
//
// Bitmap Fonts are ****VERY*** expensive static memory resources so they are purposely sparse
BitmapFontFiles
{
// UI buttons, custom font, (256x64)
"Buttons" "materials/vgui/fonts/buttons_32.vbf" <-----[u][i]I couldn't help but notice that that doesnt really lead to anywhere. Semantic error or does it actually link it a valid file?[/i]
[/u]
}
"Crosshairs8"
{
"1"
{
"name" "Crosshairs"
"tall" "8"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs10"
{
"1"
{
"name" "Crosshairs"
"tall" "10"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs12"
{
"1"
{
"name" "Crosshairs"
"tall" "12"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs14"
{
"1"
{
"name" "Crosshairs"
"tall" "14"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs16"
{
"1"
{
"name" "Crosshairs"
"tall" "16"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs18"
{
"1"
{
"name" "Crosshairs"
"tall" "18"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline18"
{
"1"
{
"name" "Crosshairs"
"tall" "18"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs20"
{
"1"
{
"name" "Crosshairs"
"tall" "20"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs22"
{
"1"
{
"name" "Crosshairs"
"tall" "22"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs24"
{
"1"
{
"name" "Crosshairs"
"tall" "24"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline24"
{
"1"
{
"name" "Crosshairs"
"tall" "24"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs26"
{
"1"
{
"name" "Crosshairs"
"tall" "26"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline26"
{
"1"
{
"name" "Crosshairs"
"tall" "26"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs28"
{
"1"
{
"name" "Crosshairs"
"tall" "28"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs30"
{
"1"
{
"name" "Crosshairs"
"tall" "30"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs32"
{
"1"
{
"name" "Crosshairs"
"tall" "32"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline32"
{
"1"
{
"name" "Crosshairs"
"tall" "32"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs34"
{
"1"
{
"name" "Crosshairs"
"tall" "34"
"weight" "0"
"antialias" "1"
}
}
"CrosshairsOutline34"
{
"1"
{
"name" "Crosshairs"
"tall" "34"
"weight" "0"
"antialias" "1"
"outline" "1"
}
}
"Crosshairs36"
{
"1"
{
"name" "Crosshairs"
"tall" "36"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs38"
{
"1"
{
"name" "Crosshairs"
"tall" "38"
"weight" "0"
"antialias" "1"
}
}
"Crosshairs40"
{
"1"
{
"name" "Crosshairs"
"tall" "40"
"weight" "0"
"antialias" "1"
}
}
[/code]
I have this in the custom crosshair in the same file
[code]
"16" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "crosshairs"
}[/code]
This inside hudlayout.
[code] "ThinCircle"
{
"controlName" "CExLabel"
"fieldName" "ThinCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-100"
"ypos" "c-96"
"wide" "200"
"tall" "200"
//"font" "CrosshairsOutline34"
"font" "Crosshairs34"
"labelText" "9"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
[/code]
And have the crosshair.ttf in C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\HUD\resource
But I still get this http://hpics.li/d9232c9
PLEASE stop copying entire sections of your clientscheme/hudlayout
PLEASE stop copying entire sections of your clientscheme/hudlayout
SolidSpeerlaiyePLEASE stop copying entire sections of your clientscheme/hudlayout
There's literally no other conversation going on here, I can't imagine why, if you have no interest in making his HUD work, you would remain in this thread and just scroll through walls of notes only to ask people to stop? It's not like their posts are appearing in the middle of other threads.
[quote=SolidSpeerlaiye]PLEASE stop copying entire sections of your clientscheme/hudlayout[/quote]
There's literally no other conversation going on here, I can't imagine why, if you have no interest in making his HUD work, you would remain in this thread and just scroll through walls of notes only to ask people to stop? It's not like their posts are appearing in the middle of other threads.
So any thoughts on why that might occur?
So any thoughts on why that might occur?
"16" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "crosshairs"
}
Try using upper case for crosshairs
"16" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "Crosshairs"
}
[code]
"16" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "crosshairs"
}
[/code]
Try using upper case for crosshairs
[code]
"16" // Fog's xHairs
{
"font" "resource/crosshairs.ttf"
"name" "Crosshairs"
}
[/code]
While we're at it, does anyone know how to make the default xhair size the same size as the ambassador xhair after firing?
Because I have all my default xhairs as huge (in broesel xhair switcher) but I want them even bigger like when you use the ambassador, but for all weapons,any way to resize the default xhair even bigger?
While we're at it, does anyone know how to make the default xhair size the same size as the ambassador xhair after firing?
Because I have all my default xhairs as huge (in broesel xhair switcher) but I want them even bigger like when you use the ambassador, but for all weapons,any way to resize the default xhair even bigger?
KanecoWhile we're at it, does anyone know how to make the default xhair size the same size as the ambassador xhair after firing?
Because I have all my default xhairs as huge (in broesel xhair switcher) but I want them even bigger like when you use the ambassador, but for all weapons,any way to resize the default xhair even bigger?
cl_crosshair_scale 1000000000000000000000
????
[quote=Kaneco]While we're at it, does anyone know how to make the default xhair size the same size as the ambassador xhair after firing?
Because I have all my default xhairs as huge (in broesel xhair switcher) but I want them even bigger like when you use the ambassador, but for all weapons,any way to resize the default xhair even bigger?[/quote]
cl_crosshair_scale 1000000000000000000000
????
TysroneKanecoWhile we're at it, does anyone know how to make the default xhair size the same size as the ambassador xhair after firing?
Because I have all my default xhairs as huge (in broesel xhair switcher) but I want them even bigger like when you use the ambassador, but for all weapons,any way to resize the default xhair even bigger?
cl_crosshair_scale 1000000000000000000000
????
Im dumb, thanks...
I was so used to broesel xhair switcher I didn't even remember the scale command existed.
[quote=Tysrone][quote=Kaneco]While we're at it, does anyone know how to make the default xhair size the same size as the ambassador xhair after firing?
Because I have all my default xhairs as huge (in broesel xhair switcher) but I want them even bigger like when you use the ambassador, but for all weapons,any way to resize the default xhair even bigger?[/quote]
cl_crosshair_scale 1000000000000000000000
????[/quote]
Im dumb, thanks...
I was so used to broesel xhair switcher I didn't even remember the scale command existed.
I got it to work. Thank you everyone for your patience and kind help :)
I got it to work. Thank you everyone for your patience and kind help :)