How can I enable the 3d character model in a custom hud that isn't using it?
And is it possible to customize it? (i.e. change it's position and size)
How can I enable the 3d character model in a custom hud that isn't using it?
And is it possible to customize it? (i.e. change it's position and size)
After the Halloween update, whenever I launch TF2, the menu loads and then the screen goes black, then the main menu appears again. Whenever I have mumble overlay enabled, I can see my overlay working for a fraction of a second before the black screen, then the names become permanently highlighted (http://puu.sh/57x7n). Sometimes, the screen just stays black and I have to open Task Manager, then tab back into TF2 in order to play.
If anyone can help me to get mumble overlay working again, I'd appreciate it. :>
Edit: Mumble Settings: http://puu.sh/57xbI
I've tried using both "blacklist" and "whitelist" and still no luck. The overlay works in Path of Exile, but not TF2.
After the Halloween update, whenever I launch TF2, the menu loads and then the screen goes black, then the main menu appears again. Whenever I have mumble overlay enabled, I can see my overlay working for a fraction of a second before the black screen, then the names become permanently highlighted (http://puu.sh/57x7n). Sometimes, the screen just stays black and I have to open Task Manager, then tab back into TF2 in order to play.
If anyone can help me to get mumble overlay working again, I'd appreciate it. :>
Edit: Mumble Settings: http://puu.sh/57xbI
I've tried using both "blacklist" and "whitelist" and still no luck. The overlay works in Path of Exile, but not TF2.
WaldoNeo-
If reinstalling and running without any of your custom stuff, AND starting the game with -autoconfig as a launch option (remember to back up) doesn't fix it, try doing a basic reinstall steam. To do this without having to reinstall every game you have, exit steam, then delete everything in your steam folder besides steam.exe, steamapps, and userdata. Then run steam and let it do its thing.
Sadly it didn't work, didn't change anything in my game :(
[quote=Waldo]Neo-
If reinstalling and running without any of your custom stuff, AND starting the game with -autoconfig as a launch option (remember to back up) doesn't fix it, try doing a basic reinstall steam. To do this without having to reinstall every game you have, exit steam, then delete everything in your steam folder besides steam.exe, steamapps, and userdata. Then run steam and let it do its thing.[/quote]
Sadly it didn't work, didn't change anything in my game :(
athermalAfter the Halloween update, whenever I launch TF2, the menu loads and then the screen goes black, then the main menu appears again. Whenever I have mumble overlay enabled, I can see my overlay working for a fraction of a second before the black screen, then the names become permanently highlighted (http://puu.sh/57x7n). Sometimes, the screen just stays black and I have to open Task Manager, then tab back into TF2 in order to play.
If anyone can help me to get mumble overlay working again, I'd appreciate it. :>
Edit: Mumble Settings: http://puu.sh/57xbI
I've tried using both "blacklist" and "whitelist" and still no luck. The overlay works in Path of Exile, but not TF2.
in your performance config, find "mat_antialias 0" and comment it out (add two slashes // at the beginning). then below it add this: "mat_trilinear 0" (no quotes).
[quote=athermal]After the Halloween update, whenever I launch TF2, the menu loads and then the screen goes black, then the main menu appears again. Whenever I have mumble overlay enabled, I can see my overlay working for a fraction of a second before the black screen, then the names become permanently highlighted (http://puu.sh/57x7n). Sometimes, the screen just stays black and I have to open Task Manager, then tab back into TF2 in order to play.
If anyone can help me to get mumble overlay working again, I'd appreciate it. :>
Edit: Mumble Settings: http://puu.sh/57xbI
I've tried using both "blacklist" and "whitelist" and still no luck. The overlay works in Path of Exile, but not TF2.[/quote]
in your performance config, find "mat_antialias 0" and comment it out (add two slashes // at the beginning). then below it add this: "mat_trilinear 0" (no quotes).
Protatohow do i use movement to my advantage in scout v scout
(still looking for answer pls)
http://www.youtube.com/watch?v=svCmXhYxMGc
check out the part where he explains the strafe mindgame.
[quote=Protato]how do i use movement to my advantage in scout v scout
(still looking for answer pls)[/quote]
http://www.youtube.com/watch?v=svCmXhYxMGc
check out the part where he explains the strafe mindgame.
PowerofTowerAlso, whats the reasoning behind banning the reserve shooter and the whip in ESEA?
Heavies to mid.. reserve shooter I don`t know
[quote=PowerofTower]
Also, whats the reasoning behind banning the reserve shooter and the whip in ESEA?
[/quote]
Heavies to mid.. reserve shooter I don`t know
mthsadathermal
in your performance config, find "mat_antialias 0" and comment it out (add two slashes // at the beginning). then below it add this: "mat_trilinear 0" (no quotes).
Thanks dash, it worked!
[quote=mthsad][quote=athermal][/quote]
in your performance config, find "mat_antialias 0" and comment it out (add two slashes // at the beginning). then below it add this: "mat_trilinear 0" (no quotes).[/quote]
Thanks dash, it worked!
how to make blood more pixelated :/
how to make blood more pixelated :/
PwnyPowerofTowerAlso, whats the reasoning behind banning the reserve shooter and the whip in ESEA?
Heavies to mid.. reserve shooter I don`t know
Reserve shooter is banned because it mini crits medics who jump a foot off the ground. You don't actually have to shoot an "airborne" target for it to completely wreck someone, essentially.
[quote=Pwny][quote=PowerofTower]
Also, whats the reasoning behind banning the reserve shooter and the whip in ESEA?
[/quote]
Heavies to mid.. reserve shooter I don`t know[/quote]
Reserve shooter is banned because it mini crits medics who jump a foot off the ground. You don't actually have to shoot an "airborne" target for it to completely wreck someone, essentially.
ScorpiouprisingPwnyPowerofTowerAlso, whats the reasoning behind banning the reserve shooter and the whip in ESEA?
Heavies to mid.. reserve shooter I don`t know
Reserve shooter is banned because it mini crits medics who jump a foot off the ground. You don't actually have to shoot an "airborne" target for it to completely wreck someone, essentially.
This and it has a tendency to crit people who are going down stairs.
[quote=Scorpiouprising][quote=Pwny][quote=PowerofTower]
Also, whats the reasoning behind banning the reserve shooter and the whip in ESEA?
[/quote]
Heavies to mid.. reserve shooter I don`t know[/quote]
Reserve shooter is banned because it mini crits medics who jump a foot off the ground. You don't actually have to shoot an "airborne" target for it to completely wreck someone, essentially.[/quote]
This and it has a tendency to crit people who are going down stairs.
I've always been kind of confused by pauses in casts. The way I understand it is
- STV is 90 seconds behind
- Game is paused, at say 11:30 in
- STV pauses in real-time, so at 10:00 in
- Game unpaused, at say 12:00 in
- HUD is broken until STV passes 12:00 mark
Is this right, or have I just had some sort of delusional imaginings?
I've always been kind of confused by pauses in casts. The way I understand it is
- STV is 90 seconds behind
- Game is paused, at say 11:30 in
- STV pauses in real-time, so at 10:00 in
- Game unpaused, at say 12:00 in
- HUD is broken until STV passes 12:00 mark
Is this right, or have I just had some sort of delusional imaginings?
There's been a question asked about moving ammo and health. I have a similar question
I use broesel hud and when I spectate a tournament match, players come up on my left. How do I move this?
There's been a question asked about moving ammo and health. I have a similar question
I use broesel hud and when I spectate a tournament match, players come up on my left. How do I move this?
[img]http://i.imgur.com/xQl5p92.jpg[/img]
[img]http://i.imgur.com/XK9B2Jp.jpg[/img]
Why doesn't this disappear? :<
GrImpartialHow do I fly as patriot?
Those "jokes" are so old and dry and used up.
[quote=GrImpartial]How do I fly as patriot?[/quote]
Those "jokes" are so old and dry and used up.
So the method of toggling a hud crosshair using the 3d playermodel method has been buggy for me for a while now; it works when i switch class/ i can toggle it when I'm dead but not when I'm alive. Is this expected behavior or am I doing something wrong?
So the method of toggling a hud crosshair using the 3d playermodel method has been buggy for me for a while now; it works when i switch class/ i can toggle it when I'm dead but not when I'm alive. Is this expected behavior or am I doing something wrong?
GrImpartialHow do I fly as patriot?
Cute, but not needed.
[quote=GrImpartial]How do I fly as patriot?[/quote]
Cute, but not needed.
HereThereBeTygersHow can I enable the 3d character model in a custom hud that isn't using it?
And is it possible to customize it? (i.e. change it's position and size)
http://teamfortress.tv/forum/thread/12302#post-4
This is what I did. Thanks to omp for telling me.
SimI've always been kind of confused by pauses in casts. The way I understand it is
- STV is 90 seconds behind
- Game is paused, at say 11:30 in
- STV pauses in real-time, so at 10:00 in
- Game unpaused, at say 12:00 in
- HUD is broken until STV passes 12:00 mark
Is this right, or have I just had some sort of delusional imaginings?
From what I know it would actually work out like this:
Game Time: 11:30 (Pause), 12:00 (Unpause)
STV Time: 10:00 (Pause), 10:30 (Unpause), 11:00 (HUD Works)
It is the length of the pause that the hud is broken.
[quote=HereThereBeTygers]How can I enable the 3d character model in a custom hud that isn't using it?
And is it possible to customize it? (i.e. change it's position and size)[/quote]
http://teamfortress.tv/forum/thread/12302#post-4
This is what I did. Thanks to omp for telling me.[quote=Sim]I've always been kind of confused by pauses in casts. The way I understand it is
- STV is 90 seconds behind
- Game is paused, at say 11:30 in
- STV pauses in real-time, so at 10:00 in
- Game unpaused, at say 12:00 in
- HUD is broken until STV passes 12:00 mark
Is this right, or have I just had some sort of delusional imaginings?[/quote]
From what I know it would actually work out like this:
Game Time: 11:30 (Pause), 12:00 (Unpause)
STV Time: 10:00 (Pause), 10:30 (Unpause), 11:00 (HUD Works)
It is the length of the pause that the hud is broken.
That makes a lot more sense. Thanks.
That makes a lot more sense. Thanks.
NeoziusI've made a separate thread for this problem but it couldn't hurt to post it here.
When the Scream Fortress 2013 update came out yesterday my TF2 was fine, but today my TF2 is now giving me 20 frames or less on every map I go on and I'm out of ideas on how to fix the issue.
So far i've tried: verifying my game cache, re-installing the game, running the game without my HUD and configs, disabled and enabled multicore rendering, run in dx8 and 9 (9 is what I run the game in by default anyway), running in windowed mode, checked dx levels 80-98, changed all my graphics settings in options from the reccomended settings to the ones on the fps config aswell as changing options on the nvidia control panel, enabled and disabled vsync, running in windowed mode, tried out every fps config from chris, defragging the TF2 files.
None of these fixes have worked for me so far. So if anyone can give me some suggestions i'd be very grateful.
Should also note that before this error I was getting around 200-400 frames but now I get around 100 on spawn then as I head outside into battlements/rest of the map my frames get lower than 20
This is better suited for its own thread. It'd be easier to help that way.
[quote=Neozius]I've made a separate thread for this problem but it couldn't hurt to post it here.
When the Scream Fortress 2013 update came out yesterday my TF2 was fine, but today my TF2 is now giving me 20 frames or less on every map I go on and I'm out of ideas on how to fix the issue.
So far i've tried: verifying my game cache, re-installing the game, running the game without my HUD and configs, disabled and enabled multicore rendering, run in dx8 and 9 (9 is what I run the game in by default anyway), running in windowed mode, checked dx levels 80-98, changed all my graphics settings in options from the reccomended settings to the ones on the fps config aswell as changing options on the nvidia control panel, enabled and disabled vsync, running in windowed mode, tried out every fps config from chris, defragging the TF2 files.
None of these fixes have worked for me so far. So if anyone can give me some suggestions i'd be very grateful.
Should also note that before this error I was getting around 200-400 frames but now I get around 100 on spawn then as I head outside into battlements/rest of the map my frames get lower than 20[/quote]
This is better suited for its own thread. It'd be easier to help that way.
Does anyone know why the font will not show correctly? In console it will say cannot find custom font file asfsahafasf.otf
Does anyone know why the font will not show correctly? In console it will say cannot find custom font file asfsahafasf.otf
how much does your fov decrease when you scope in as sniper?
alternatively, what is the proportionally/mathematically correct 'zoom_sensitivity_ratio' value?
EDIT: it's 1. rofl
how much does your fov decrease when you scope in as sniper?
alternatively, what is the proportionally/mathematically correct 'zoom_sensitivity_ratio' value?
EDIT: it's 1. rofl
TreshDoes anyone know why the font will not show correctly? In console it will say cannot find custom font file asfsahafasf.otf
Did you install the font? Is it labeled correctly in the clientscheme.res file and also in whatever .res file it's called on?
[quote=Tresh]Does anyone know why the font will not show correctly? In console it will say cannot find custom font file asfsahafasf.otf[/quote]
Did you install the font? Is it labeled correctly in the clientscheme.res file and also in whatever .res file it's called on?
How do I get my spray to work? I have a .vtf in my tf/custom/customs/materials/vgui/logos folder, but I don't know what to do from here.
How do I get my spray to work? I have a .vtf in my tf/custom/customs/materials/vgui/logos folder, but I don't know what to do from here.
Sorry to be a bother but I desperately want my TF2 to be fixed so I can scrim and play my matches. I copied and pasted the following from my own thread (http://teamfortress.tv/forum/thread/13560-severe-frame-lag-after-halloween-2013-update)
Sorry to be a bother but I desperately want my TF2 to be fixed so I can scrim and play my matches. I copied and pasted the following from my own thread (http://teamfortress.tv/forum/thread/13560-severe-frame-lag-after-halloween-2013-update)
I was told to open my TF2 and join a server to see if any errors come up in console, the following errors show up (incoming spam, sorry):
Attemped to precache unknown particle system "healthgained_blue_giant"!
material models/weapons/c_items/c_ubersaw_xms has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/weapons/c_items/c_frontierjustice_xmas has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "ModelGlowColor" unable to initialize!
No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Equals" unable to initialize!
No such variable "$commweapon" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "CommunityWeapon" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
material models/player/items/all_class/all_class_ring_setting has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
weapons\c_models\c_demo_arms.mdl/weapons/c_models/c_demo_animations.mdl : missmatched parent bones on "weapon_bone_L"
SOLID_VPHYSICS static prop with no vphysics model! (models/props_halloween/fridge.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_viaduct_event/house_hat02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_sky.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_fogcards01.mdl)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01up)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01dn)
I was told to open my TF2 and join a server to see if any errors come up in console, the following errors show up (incoming spam, sorry):
Attemped to precache unknown particle system "healthgained_blue_giant"!
material models/weapons/c_items/c_ubersaw_xms has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/weapons/c_items/c_frontierjustice_xmas has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "ModelGlowColor" unable to initialize!
No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Equals" unable to initialize!
No such variable "$commweapon" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "CommunityWeapon" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
material models/player/items/all_class/all_class_ring_setting has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
weapons\c_models\c_demo_arms.mdl/weapons/c_models/c_demo_animations.mdl : missmatched parent bones on "weapon_bone_L"
SOLID_VPHYSICS static prop with no vphysics model! (models/props_halloween/fridge.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_viaduct_event/house_hat02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_sky.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_fogcards01.mdl)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01up)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01dn)
material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
Shader 'shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs' - Couldn't load combo 281880 of shader (dyn=20)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs' - Couldn't load combo 281880 of shader (dyn=20)
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Im unsure if i've had these errors before this TF2 problem but if anyone can help i'd be extremley grateful.
Im unsure if i've had these errors before this TF2 problem but if anyone can help i'd be extremley grateful.