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Kill feed [Original hud]
posted in Customization
1
#1
3 Frags +

Hey,

I wonder how i can change just my Kill feed on the original tf2 hud because mine got a wide font and its not comfortable for me.

i tried to open a new Hudlayout.res and i wrote in the code for DeathNotice but its not working and i cant see my ammo and health.

can someone please help me ? :)

Hey,

I wonder how i can change just my Kill feed on the original tf2 hud because mine got a wide font and its not comfortable for me.

i tried to open a new Hudlayout.res and i wrote in the code for DeathNotice but its not working and i cant see my ammo and health.

can someone please help me ? :)
2
#2
-17 Frags +

http://teamfortress.tv/forum/thread/13617-tf2-questions-thread
Please.

http://teamfortress.tv/forum/thread/13617-tf2-questions-thread
Please.
3
#3
1 Frags +

I think people use(or at least used )to get their default hud files from GCFScape, I wish I could be more specific but I have never used it :/

So maybe try that? :>

I think people use(or at least used )to get their default hud files from GCFScape, I wish I could be more specific but I have never used it :/

So maybe try that? :>
4
#4
1 Frags +

I'm interested in this too. I found this: http://gaming.stackexchange.com/questions/28438/is-there-a-way-to-increase-the-number-of-items-displayed-in-the-kill-feed

However I'm unsure if it's required to pull the original hudlayout.res from TF2 or if I can just create a new one with just the HudDeathNotice block.

I'm interested in this too. I found this: http://gaming.stackexchange.com/questions/28438/is-there-a-way-to-increase-the-number-of-items-displayed-in-the-kill-feed

However I'm unsure if it's required to pull the original hudlayout.res from TF2 or if I can just create a new one with just the HudDeathNotice block.
5
#5
1 Frags +

http://teamfortress.tv/forum/thread/11350/1#post-5

This would be your best bet.

http://teamfortress.tv/forum/thread/11350/1#post-5

This would be your best bet.
6
#6
0 Frags +
Duckyhttp://teamfortress.tv/forum/thread/11350/1#post-5

This would be your best bet.

Problem with this is that it's from all the way back in august and I don't know if that will be a problem or not.

[quote=Ducky]http://teamfortress.tv/forum/thread/11350/1#post-5

This would be your best bet.[/quote]
Problem with this is that it's from all the way back in august and I don't know if that will be a problem or not.
7
#7
3 Frags +

If you edited the code in your hudlayout.res and your health and ammo disappeared, it usually means that you either are missing/have too many brackets in the code somewhere, (which look like { or } ), or you're missing a quote sign/have one too many quotes somewhere, which is making the code be read incorrectly, thus messing with the positioning and visibility of all of your HUD elements.

If you wanted to drop your hudlayout.res in a pastebin, I might be able to scan it really quick and see if I could find what's wrong with it.

Hope this helps. :3

If you edited the code in your hudlayout.res and your health and ammo disappeared, it usually means that you either are missing/have too many brackets in the code somewhere, (which look like [b]{[/b] or [b]}[/b] ), or you're missing a quote sign/have one too many quotes somewhere, which is making the code be read incorrectly, thus messing with the positioning and visibility of all of your HUD elements.

If you wanted to drop your hudlayout.res in a pastebin, I might be able to scan it really quick and see if I could find what's wrong with it.

Hope this helps. :3
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