Upvote Upvoted 14 Downvote Downvoted
1 2
So I started making a HUD
posted in Customization
1
#1
13 Frags +

So I started making a custom HUD to personally suit my tastes in TF2. I figure that I might as well leave it for public release as well.

Some screenshots:
http://imgur.com/a/5hsnZ

GoogleCode (for DL):
http://code.google.com/p/voidtf2hud/

Steam Group:
http://www.steamcommunity.com/groups/voidhud
Note, this is still under development, things are likely to change.

TO DO LIST:
- Ammo clip color to white instead of tan
- Engineer Metal Counter
- Post #17
- Fix scoreboard from newest update
- Possibly change the font of the hit text (need help)
- TARGET IDS (pls help)
- Suggestions

NOTE:
I did not do the custom loadout screen, I added it from this page:
http://tf2.gamebanana.com/guis/29196

So I started making a custom HUD to personally suit my tastes in TF2. I figure that I might as well leave it for public release as well.

Some screenshots:
http://imgur.com/a/5hsnZ

GoogleCode (for DL):
http://code.google.com/p/voidtf2hud/

Steam Group:
http://www.steamcommunity.com/groups/voidhud
[b]Note[/b], this is still under development, things are likely to change.

[b]TO DO LIST[/b]:
[s]- Ammo clip color to white instead of tan[/s]
- Engineer Metal Counter
- Post #17
- Fix scoreboard from newest update
- Possibly change the font of the hit text (need help)
- TARGET IDS (pls help)
- Suggestions

[b]NOTE:[/b]
I did not do the custom loadout screen, I added it from this page:
http://tf2.gamebanana.com/guis/29196
2
#2
3 Frags +

lookin gooooood buddy
love the meters

lookin gooooood buddy
love the meters
3
#3
3 Frags +
cage-lookin gooooood buddy
love the meters

Funny thing is, all I did was removed the stock background for the meters! xD

[quote=cage-]lookin gooooood buddy
love the meters[/quote]
Funny thing is, all I did was removed the stock background for the meters! xD
4
#4
2 Frags +

loadout screen looks awesome. Please appeal to my obsessive love of perfectly aligned everything and make the ammo and health numbers be aligned

loadout screen looks awesome. Please appeal to my obsessive love of perfectly aligned everything and make the ammo and health numbers be aligned
5
#5
2 Frags +
Platypusloadout screen looks awesome. Please appeal to my obsessive love of perfectly aligned everything and make the ammo and health numbers be aligned

I have noticed a slight variance in them, just overlooked it in my final checks, should be updated here shortly.

[quote=Platypus]loadout screen looks awesome. Please appeal to my obsessive love of perfectly aligned everything and make the ammo and health numbers be aligned[/quote]
I have noticed a slight variance in them, just overlooked it in my final checks, should be updated here shortly.
6
#6
1 Frags +

The alignment between HUD & Ammo should be correct now. The screenshots do not reflect it however. I would appreciate it if someone could confirmed it was align. Thanks.

Also added a To-Do List in OP.

The alignment between HUD & Ammo should be correct now. The screenshots do not reflect it however. I would appreciate it if someone could confirmed it was align. Thanks.

Also added a To-Do List in OP.
7
#7
1 Frags +

as well as a cross, you should add numerical health. I personally don't like crosses and I think your hud is looking good, especially that loadout screen.
EDIT: as a variant in your .rar

as well as a cross, you should add numerical health. I personally don't like crosses and I think your hud is looking good, especially that loadout screen.
EDIT: as a variant in your .rar
8
#8
1 Frags +

do it work in 4:3 1024x768?

do it work in 4:3 1024x768?
9
#9
1 Frags +
P0werGuid0do it work in 4:3 1024x768?

I haven't tried it out yet

also, do NOT run the hud in cl_hud_minmode 1. It's pretty bug.

[quote=P0werGuid0]do it work in 4:3 1024x768?[/quote]
I haven't tried it out yet

also, do NOT run the hud in cl_hud_minmode 1. It's pretty bug.
10
#10
2 Frags +
ghettoas well as a cross, you should add numerical health. I personally don't like crosses and I think your hud is looking good, especially that loadout screen.
EDIT: as a variant in your .rar

I was leaning toward this in the beginning, but I like having an actual visual of how much health I have instead of just reading numbers.

[quote=ghetto]as well as a cross, you should add numerical health. I personally don't like crosses and I think your hud is looking good, especially that loadout screen.
EDIT: as a variant in your .rar[/quote]
I was leaning toward this in the beginning, but I like having an actual visual of how much health I have instead of just reading numbers.
11
#11
1 Frags +

More easily readable numbers on the last player that killed you would be nice. Also, that minmode thing solved all my other issues haha.
well, except 1680x1050 does not appear the same as the screenshots (at least for me, anyways).

More easily readable numbers on the last player that killed you would be nice. Also, that minmode thing solved all my other issues haha.
well, except 1680x1050 does not appear the same as the screenshots (at least for me, anyways).
12
#12
1 Frags +

A Bug and Notes:

cl_hud_minmode 1 causes the health cross to move left and leave the gray/grey backround in the same spot.

This is a personal preference, but is is possible to make the Class Image on the hud a bit smaller

A Bug and Notes:

cl_hud_minmode 1 causes the health cross to move left and leave the gray/grey backround in the same spot.



This is a personal preference, but is is possible to make the Class Image on the hud a bit smaller
13
#13
1 Frags +
RabikulMore easily readable numbers on the last player that killed you would be nice. Also, that minmode thing solved all my other issues haha.
well, except 1680x1050 does not appear the same as the screenshots (at least for me, anyways).

That is an odd resolution. Is it 16:9, 4:3, or 16:10? The screenshots were taken in 16:9, 1080p.

emoA Bug and Notes:

cl_hud_minmode 1 causes the health cross to move left and leave the gray/grey backround in the same spot.

This is a personal preference, but is is possible to make the Class Image on the hud a bit smaller

1.) I'll // out the xpos_minmode when I get back into the editor
2.) You can do that by hand by going to resource/ui/HudPlayerClass.res then scrolling down to the "classmodelpanel" and editing the tall and wide values.

[quote=Rabikul]More easily readable numbers on the last player that killed you would be nice. Also, that minmode thing solved all my other issues haha.
well, except 1680x1050 does not appear the same as the screenshots (at least for me, anyways).[/quote]
That is an odd resolution. Is it 16:9, 4:3, or 16:10? The screenshots were taken in 16:9, 1080p.
[quote=emo]A Bug and Notes:

cl_hud_minmode 1 causes the health cross to move left and leave the gray/grey backround in the same spot.



This is a personal preference, but is is possible to make the Class Image on the hud a bit smaller[/quote]
1.) I'll // out the xpos_minmode when I get back into the editor
2.) You can do that by hand by going to resource/ui/HudPlayerClass.res then scrolling down to the "classmodelpanel" and editing the tall and wide values.
14
#14
1 Frags +

Hud is broken as of new update. I'm waiting for more information on which files need to be edited.

Hud is broken as of new update. I'm waiting for more information on which files need to be edited.
15
#15
0 Frags +
StaticVoidIs it 16:9, 4:3, or 16:10?

16:10

[quote=StaticVoid]Is it 16:9, 4:3, or 16:10?[/quote]
16:10
16
#16
1 Frags +
RabikulStaticVoidIs it 16:9, 4:3, or 16:10?16:10

could you show me what you meant by

RabikulMore easily readable numbers on the last player that killed you would be nice.
[quote=Rabikul][quote=StaticVoid]Is it 16:9, 4:3, or 16:10?[/quote]
16:10[/quote]
could you show me what you meant by
[quote=Rabikul]More easily readable numbers on the last player that killed you would be nice.[/quote]
17
#17
1 Frags +

In reference to the 1680x1050 problem:

http://gyazo.com/2004a8b3349fc0d69b217e4f27a59958.png

And in reference to more easily read HP on opponents:

http://gyazo.com/35712ab3b2bb40dc491e9a0a4cb7d89b.png

I can't easily read out the level of health an opponent has when the HP number is a quarter the size of the HP cross. I'm not familiar hud terms, but I'm guessing this is related to the target ID. Basically, I think having a larger or equal sized number of HP compared to the cross graphic would help a lot.
Ex:

http://gyazo.com/6869ce940775827b7234be5d8be13ee2.png

http://gyazo.com/398b60a2c2b0ad2493d62b8818d00876.png

^keredhud, yahud
also, my eyes are about to fall out from writing an essay, so I apologize if this post turns out ugly haha

In reference to the 1680x1050 problem:
[img]http://gyazo.com/2004a8b3349fc0d69b217e4f27a59958.png[/img]
And in reference to more easily read HP on opponents:
[img]http://gyazo.com/35712ab3b2bb40dc491e9a0a4cb7d89b.png[/img]

I can't easily read out the level of health an opponent has when the HP number is a quarter the size of the HP cross. I'm not familiar hud terms, but I'm guessing this is related to the target ID. Basically, I think having a larger or equal sized number of HP compared to the cross graphic would help a lot.
Ex:
[img]http://gyazo.com/6869ce940775827b7234be5d8be13ee2.png[/img]
[img]http://gyazo.com/398b60a2c2b0ad2493d62b8818d00876.png[/img]
^keredhud, yahud
also, my eyes are about to fall out from writing an essay, so I apologize if this post turns out ugly haha
18
#18
1 Frags +

I threw uup rainbows when I saw this. I tried making a HUD and it looked EXACTLY like this.

I threw uup rainbows when I saw this. I tried making a HUD and it looked EXACTLY like this.
19
#19
1 Frags +

looks clean as shit bra love what you did with the sticky meter I did that on mines too but its at the bottom.

looks clean as shit bra love what you did with the sticky meter I did that on mines too but its at the bottom.
20
#20
1 Frags +
StaticVoidHud is broken as of new update. I'm waiting for more information on which files need to be edited.

Quote (from STAR_):To fix custom huds crashing TF2 right now Delete resource/ui/wavecompletesummarypanel.res
(it's still crashing the game, right?)"

[quote=StaticVoid]Hud is broken as of new update. I'm waiting for more information on which files need to be edited.[/quote]

Quote (from STAR_):To fix custom huds crashing TF2 right now Delete resource/ui/wavecompletesummarypanel.res
(it's still crashing the game, right?)"
21
#21
2 Frags +

I think you should make the 100% ubercharge more noticeable.

I think you should make the 100% ubercharge more noticeable.
22
#22
1 Frags +
TaKoCheeseI think you should make the 100% ubercharge more noticeable.

It flashes whenever you have uber. I might add it to change between Blu and White instead of White and Gray.

LinKr_StaticVoidHud is broken as of new update. I'm waiting for more information on which files need to be edited.
Quote (from STAR_):To fix custom huds crashing TF2 right now Delete resource/ui/wavecompletesummarypanel.res
(it's still crashing the game, right?)"

They fixed the custom HUD thing crashing the game. Also, read next post!

[quote=TaKoCheese]I think you should make the 100% ubercharge more noticeable.[/quote]
It flashes whenever you have uber. I might add it to change between Blu and White instead of White and Gray.
[quote=LinKr_][quote=StaticVoid]Hud is broken as of new update. I'm waiting for more information on which files need to be edited.[/quote]

Quote (from STAR_):To fix custom huds crashing TF2 right now Delete resource/ui/wavecompletesummarypanel.res
(it's still crashing the game, right?)"[/quote]
They fixed the custom HUD thing crashing the game. Also, read next post!
23
#23
1 Frags +

UPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?

UPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?
24
#24
1 Frags +
StaticVoidUPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?

sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing

[quote=StaticVoid]UPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?[/quote]
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing
25
#25
1 Frags +
TysroneStaticVoidUPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing

Yes, such as when you shoot someone the numbers appear over them. I attempted adding the font to ClientScheme.res and adding it to the .res file, but with no avail.

[quote=Tysrone][quote=StaticVoid]UPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?[/quote]
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing[/quote]
Yes, such as when you shoot someone the numbers appear over them. I attempted adding the font to ClientScheme.res and adding it to the .res file, but with no avail.
26
#26
1 Frags +
StaticVoidTysroneStaticVoidUPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing
Yes, such as when you shoot someone the numbers appear over them. I attempted adding the font to ClientScheme.res and adding it to the .res file, but with no avail.

where are you putting the font?

[quote=StaticVoid][quote=Tysrone][quote=StaticVoid]UPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?[/quote]
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing[/quote]
Yes, such as when you shoot someone the numbers appear over them. I attempted adding the font to ClientScheme.res and adding it to the .res file, but with no avail.[/quote]
where are you putting the font?
27
#27
1 Frags +
TysroneStaticVoidTysroneStaticVoidUPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing
Yes, such as when you shoot someone the numbers appear over them. I attempted adding the font to ClientScheme.res and adding it to the .res file, but with no avail.
where are you putting the font?

/resource/fonts/
I really don't know much about the use of fonts in the first place so :l

[quote=Tysrone][quote=StaticVoid][quote=Tysrone][quote=StaticVoid]UPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?[/quote]
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing[/quote]
Yes, such as when you shoot someone the numbers appear over them. I attempted adding the font to ClientScheme.res and adding it to the .res file, but with no avail.[/quote]
where are you putting the font?[/quote]
/resource/fonts/
I really don't know much about the use of fonts in the first place so :l
28
#28
1 Frags +
StaticVoid/resource/fonts/
I really don't know much about the use of fonts in the first place so :l

http://doodlesstuff.com/?tutorial=tf2hud#clientscheme this should help

[quote=StaticVoid]
/resource/fonts/
I really don't know much about the use of fonts in the first place so :l[/quote]
http://doodlesstuff.com/?tutorial=tf2hud#clientscheme this should help
29
#29
1 Frags +

Maybe get some custom crosshairs into the hud? By the way this is Kobe from the skial forums.

Maybe get some custom crosshairs into the hud? By the way this is Kobe from the skial forums.
30
#30
0 Frags +

http://cloud-2.steampowered.com/ugc/488934701904206654/D880200FF536075C52E6C011B6431ED3F4AE8029/

Happening to anyone else?

Edit: Reinstalled, works now.

[img]http://cloud-2.steampowered.com/ugc/488934701904206654/D880200FF536075C52E6C011B6431ED3F4AE8029/[/img]


Happening to anyone else?

Edit: Reinstalled, works now.
1 2
Please sign in through STEAM to post a comment.