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ESEA and CEVO
211
#211
14 Frags +
MR_SLINTo quote Skyride: "if the top tier stop caring, its like a loose thread that quickly ripples down."

why is Skyride always quoted as if he is the prototype of EU opinion

[quote=MR_SLIN]To quote Skyride: [b]"if the top tier stop caring, its like a loose thread that quickly ripples down."[/b][/quote]
why is Skyride always quoted as if he is the prototype of EU opinion
212
#212
44 Frags +

To Mr_Slin and whoever else is all about LAN this and LAN that.

I have been around the TF community for longer than anyone else you can find. Not talking about TF2, I am talking about Quake and Quakeworld from 1996. I have been part of mostly every major league from MPlayer to QWTF to Quake 3 Fortress to Enemy Territory Fortress as a player and league organizer and I can tell you that the "community" does not live or die based off 4 teams going to a F'ing LAN.

If the players today can't find a reason to compete at the highest levels for nothing other than "going to LAN" then I am proud to say I played with the best TF players ever back in the days of QWTF. Back then we played for pride and for constantly getting better. The best prize we got was a full IRC channel.

You may not know me at all and that is fine. I'll stroke my own online genitals because back then I was the ego labeled "Invite" player for like 10 years straight. I have seen how this situation plays out over and over with every league and every TF community. The main thing keeping a competitive community alive is a stable and well organized league. It has NOTHING to do with offering a LAN. Nothing at all.

To Mr_Slin and whoever else is all about LAN this and LAN that.

I have been around the TF community for longer than anyone else you can find. Not talking about TF2, I am talking about Quake and Quakeworld from 1996. I have been part of mostly every major league from MPlayer to QWTF to Quake 3 Fortress to Enemy Territory Fortress as a player and league organizer and I can tell you that the "community" does not live or die based off 4 teams going to a F'ing LAN.

If the players today can't find a reason to compete at the highest levels for nothing other than "going to LAN" then I am proud to say I played with the best TF players ever back in the days of QWTF. Back then we played for pride and for constantly getting better. The best prize we got was a full IRC channel.

You may not know me at all and that is fine. I'll stroke my own online genitals because back then I was the ego labeled "Invite" player for like 10 years straight. I have seen how this situation plays out over and over with every league and every TF community. The main thing keeping a competitive community alive is a stable and well organized league. It has NOTHING to do with offering a LAN. Nothing at all.
213
#213
-35 Frags +

fucking

jhust in case u guys were wondering what F'ing stood for

fucking

jhust in case u guys were wondering what F'ing stood for
214
#214
eXtelevision
4 Frags +

spacecadet, do you remember a clan called MMZ from the QuakeWorld days? just curious...

spacecadet, do you remember a clan called MMZ from the QuakeWorld days? just curious...
215
#215
6 Frags +

15 mins conrad

15 mins conrad
216
#216
2 Frags +

Hold up Slin Oz TF2 isn't dead or dying! America has 86 teams (in Esea) to a country of over 300 million (plus Canada).
Australia: 50 teams (in OZF) to a country of 22 million or 27 if you include NZ. Pretty decent in terms of TF2 players per capita and consistent popularity. We've had around that number of teams for the last 2 years as well. There's enough interest to replenish the ranks of players leaving each season. While TF2 growth may have peaked in Australasia, it certainly isn't on the decline!

I would like to point out that Oz TF2 also does not have a LAN comparable to ESEA where the top teams battle it out and we're doing ok.

Hold up Slin Oz TF2 isn't dead or dying! America has 86 teams (in Esea) to a country of over 300 million (plus Canada).
Australia: 50 teams (in OZF) to a country of 22 million or 27 if you include NZ. Pretty decent in terms of TF2 players per capita and consistent popularity. We've had around that number of teams for the last 2 years as well. There's enough interest to replenish the ranks of players leaving each season. While TF2 growth may have peaked in Australasia, it certainly isn't on the decline!

I would like to point out that Oz TF2 also does not have a LAN comparable to ESEA where the top teams battle it out and we're doing ok.
217
#217
4 Frags +

.

.
218
#218
4 Frags +

Top 2 teams- which are a small minority- don't really matter bro except as the level to aspire to/beat. It's the 48 other teams who are actually playing that matter in terms of growth and game "life" if you will.

Top 2 teams- which are a small minority- don't really matter bro except as the level to aspire to/beat. It's the 48 other teams who are actually playing that matter in terms of growth and game "life" if you will.
219
#219
8 Frags +

Great, so we're going to end up like AU TF2 and I just found out there isn't any cheese in the fridge.

Great, so we're going to end up like AU TF2 and I just found out there isn't any cheese in the fridge.
220
#220
0 Frags +

.

.
221
#221
1 Frags +

A nice counter-argument is a beautiful thing Tom. Please try it- I am actually interested in why you think that I'm mistaken here.

Edit: Saw your edit. True I guess the top div or two hasn't seen much movement but isn't that the way for most competitive scenes? It's hard work to get to the top and a lot of teams don't make it. The 2/3 lowest divs have picked up new faces and teams though- that's where the action is.

A nice counter-argument is a beautiful thing Tom. Please try it- I am actually interested in why you think that I'm mistaken here.

Edit: Saw your edit. True I guess the top div or two hasn't seen much movement but isn't that the way for most competitive scenes? It's hard work to get to the top and a lot of teams don't make it. The 2/3 lowest divs have picked up new faces and teams though- that's where the action is.
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#222
4 Frags +

.

.
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#223
10 Frags +
SpaceCadeta very well said post

I'm just going off this but, when CAL and CPL died and Cevo dropped Day of Defeat 1.3 and Source, the community did not die. One league picked that game up - TPG. The DoD community is mad smaller than ours. It was the community that kept it alive and it was the community who made their own LAN. That is proof if you love a video game and have fun with it - it will never die. People should not blindly follow the inviters' but their hearts and it seems like our hearts are on TF2. :3

[quote=SpaceCadet]a very well said post[/quote]

I'm just going off this but, when CAL and CPL died and Cevo dropped Day of Defeat 1.3 and Source, the community did not die. One league picked that game up - TPG. The DoD community is mad smaller than ours. It was the community that kept it alive and it was the community who made their own LAN. That is proof if you love a video game and have fun with it - it will never die. People should not blindly follow the inviters' but their hearts and it seems like our hearts are on TF2. :3
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#224
2 Frags +

I just want to play video games.

I just want to play video games.
225
#225
1 Frags +
TommunistRangiA nice counter-argument is a beautiful thing Tom. Please try it- I am actually interested in why you think that I'm mistaken here.rofl

"Hold up Slin Oz TF2 isn't dead or dying!"

i think a fairly stagnent top level and the stuff presented in my last post are not conducive to a alive and improving scene.

"I would like to point out that Oz TF2 also does not have a LAN comparable to ESEA where the top teams battle it out and we're doing ok."

hrmmmm

Fair point- I did say we're doing ok and not great though. While I don't think there's much growth I don't think Oz TF2 is dying- of at least I hope not. At the moment things aren't really moving one way or another. I guess time will tell over the next year or so.

[quote=Tommunist][quote=Rangi]A nice counter-argument is a beautiful thing Tom. Please try it- I am actually interested in why you think that I'm mistaken here.[/quote]
rofl

"Hold up Slin Oz TF2 isn't dead or dying!"

i think a fairly stagnent top level and the stuff presented in my last post are not conducive to a alive and improving scene.

"I would like to point out that Oz TF2 also does not have a LAN comparable to ESEA where the top teams battle it out and we're doing ok."

hrmmmm[/quote]

Fair point- I did say we're doing ok and not great though. While I don't think there's much growth I don't think Oz TF2 is dying- of at least I hope not. At the moment things aren't really moving one way or another. I guess time will tell over the next year or so.
226
#226
1 Frags +
Tommunistedit: saw your edit in response to my edit.

i can't deny you that theres a lot of new faces in the lower divs.

Hopefully they'll stick around and work their way up in the next year or so. Fresh meat.

[quote=Tommunist]edit: saw your edit in response to my edit.

i can't deny you that theres a lot of new faces in the lower divs.[/quote]

Hopefully they'll stick around and work their way up in the next year or so. Fresh meat.
227
#227
2 Frags +
eXtinespacecadet, do you remember a clan called MMZ from the QuakeWorld days? just curious...

I do. I'm another old timer from mplayer/QWTF.

[quote=eXtine]spacecadet, do you remember a clan called MMZ from the QuakeWorld days? just curious...[/quote]

I do. I'm another old timer from mplayer/QWTF.
228
#228
3 Frags +

Im thinking a lot of open players payed up knowing they would only be supplying the prize pots for other players. Knowing that as a low-mid open team $35 per player is only getting you an extra match per week, a (bad)client, and better weapon restrictions over what UGC has to offer. is that really worth it? I dont think so. I only played ESEA over UGC this season because im always busy on wednesday nights so ESEA was the only option for 6v6

Im thinking a lot of open players payed up knowing they would only be supplying the prize pots for other players. Knowing that as a low-mid open team $35 per player is only getting you an extra match per week, a (bad)client, and better weapon restrictions over what UGC has to offer. is that really worth it? I dont think so. I only played ESEA over UGC this season because im always busy on wednesday nights so ESEA was the only option for 6v6
229
#229
3 Frags +
TommunistRangiTop 2 teams- which are a small minority- don't really matter bro except as the level to aspire to/beat. It's the 48 other teams who are actually playing.lol

edit: i honestly don't think people care that much dude, there's next to zero upward momentum, div 2 has been the same faces for fucking ever, it was fucking impossible to find pick ups or replace players mid season in my horrible run through prem/div 1 this season.

ay the run wasn't that bad, but yeah there's few players in aus atm that really want to improve and have the drive to get better within division 1. I personally don't think that's solely due to iM; you can't blame a team for discouraging others to improve by being the best when they were the ones who actually worked on being the best.

[quote=Tommunist][quote=Rangi]Top 2 teams- which are a small minority- don't really matter bro except as the level to aspire to/beat. It's the 48 other teams who are actually playing.[/quote]
lol

edit: i honestly don't think people care that much dude, there's next to zero upward momentum, div 2 has been the same faces for fucking ever, it was fucking impossible to find pick ups or replace players mid season in my horrible run through prem/div 1 this season.[/quote]

ay the run wasn't that bad, but yeah there's few players in aus atm that really want to improve and have the drive to get better within division 1. I personally don't think that's solely due to iM; you can't blame a team for discouraging others to improve by being the best when they were the ones who actually worked on being the best.
230
#230
2 Frags +

http://www.youtube.com/watch?v=Gur8ccqrQ9c

is it beginning

[youtube]http://www.youtube.com/watch?v=Gur8ccqrQ9c[/youtube]

is it beginning
231
#231
4 Frags +

no lan = games dead

pce

ps i didnt read anything in this thread

no lan = games dead

pce

ps i didnt read anything in this thread
232
#232
11 Frags +

ETF2L doesn't provide its own LAN, doesn't have a league fee and doesn't have an anti-cheat client. Yet the i49 finals were an all EU affair and in S16 (the most recent) around 300 teams signed up. Aus/NZ were also able to send a team to i49 that could compete with the best NA had to offer yet they have a similar league situation to EU and around 10% of the population.

A lot of the people in this thread are talking about non-NA TF2 as if its dead/insignificant (and so is something to be avoided) which seems to me very unfair considering its recent success and the fact that it's pretty popular.

ETF2L doesn't provide its own LAN, doesn't have a league fee and doesn't have an anti-cheat client. Yet the i49 finals were an all EU affair and in S16 (the most recent) around 300 teams signed up. Aus/NZ were also able to send a team to i49 that could compete with the best NA had to offer yet they have a similar league situation to EU and around 10% of the population.

A lot of the people in this thread are talking about non-NA TF2 as if its dead/insignificant (and so is something to be avoided) which seems to me very unfair considering its recent success and the fact that it's pretty popular.
233
#233
4 Frags +
EmilioEstevezETF2L doesn't provide its own LAN, doesn't have a league fee and doesn't have an anti-cheat client. Yet the i49 finals were an all EU affair and in S16 (the most recent) around 300 teams signed up. Aus/NZ were also able to send a team that could compete with the best NA had to offer yet they have a similar league situation to EU and around 10% of the population.

A lot of the people in this thread are talking about non-NA TF2 as if its dead/insignificant which seems to me very unfair considering its recent success and the fact that it's pretty popular.

I mean i'm pretty sure all the massive i-series lans are considered the "unofficial" ETF2L LAN where you would see a similiar showing of prem players to ESEA lan invite players

Most of the European countries are much closer to each other relative to the distance most NA tf2 players experience- its common for there to be east coast players like myself in NY and west coast in cali, that is ~3000 miles, so ease of access to a LAN that is existing already as a replacement to the ESEA lan is quite absurd.

I think I have some room to talk regarding NA LANs as I have participated in almost all of them.. except the LANS in seattle/atlanta/calgary canada

We have

LAN ETS- In montreal canada, not only is it extremely northeast but its considered international travel for all US players- this makes flying expensive and problems arise with passports/etc. The spot itself is awesome, but there was no official tf2 tourney the past 2 years with a show of over 30+ tf2 players.

LAN GXL- In new jersey, it's a BYOC (bring your own computer) so that brings multiple problems with transportation and for anyone west of chicago, if your not flying, its a 12+ hour drive, probably even more. I personally know the owner, and the last GXL i attended in october did not bring in a large amount of players- im pretty sure they arent doing as well as they would hope and the future may look grim. considering the lan that sort of "flopped" was the "resurrection" lan lol.

LAN norcal- in sacramento, cali it's a BYOC once again, its an extreme as far as distances. Anyone of the east coast or midwest will have to shell out for airfare, or suck it up and head for a 20hr+ road trip. Its a decent lan but when i attended it was around 25~30 people who attended, maybe less.

LAN Pittco- not even sure if its alive this year but once again it has the same problem as GXL, its on the east coast and im pretty sure its winding down.. which is unfortunate

theres a atlanta/seattle/calgary LAN but these are also extreme locations atlanta, george being southeast, seattle being northwest, and calgary being stupid and ugly (haha fuck u trekkie)

as you can see, there is no current reasonably located lan for the majority of the invite players/spectators to attend without shelling out da cash for a big plane ticket.. with their own pc.. which is extremely suseptible to breaking in transit- i know because I broke hardware on the plane once.

and the idea of the tf2 community hosting their own lan is a joke, sorry

I've talked to torbull when i was working with him about the expenses of a lan. Just the internet to run the dallas ESEA lan, was thousands - then you have another couple thousand for hardware/monitors/power. And unless your hosting the lan at some guys house, your going to have to pay for space + hotel.

idk man its sad for me to say this but NA will never have a GIANT i-series LAN where everyone can come together and play and pay/travel a REASONABLE amount. Running and hosting lan's isnt profitable and thats why there has been a decreasing amount of them.

assuming that the tf2 community isnt using ESEA.. i can safely say there will be no LAN,

*WARNING my opinion*

in my eyes no lan = death of high level play

theres no incentive to play, and people can't chill with their homies at lan (visitor 2012)

*WARNING my opinion*

[quote=EmilioEstevez]ETF2L doesn't provide its own LAN, doesn't have a league fee and doesn't have an anti-cheat client. Yet the i49 finals were an all EU affair and in S16 (the most recent) around 300 teams signed up. Aus/NZ were also able to send a team that could compete with the best NA had to offer yet they have a similar league situation to EU and around 10% of the population.

A lot of the people in this thread are talking about non-NA TF2 as if its dead/insignificant which seems to me very unfair considering its recent success and the fact that it's pretty popular.[/quote]

I mean i'm pretty sure all the massive i-series lans are considered the "unofficial" ETF2L LAN where you would see a similiar showing of prem players to ESEA lan invite players

Most of the European countries are much closer to each other relative to the distance most NA tf2 players experience- its common for there to be east coast players like myself in NY and west coast in cali, that is ~3000 miles, so ease of access to a [b]LAN that is existing already[/b] as a replacement to the ESEA lan is quite absurd.

I think I have some room to talk regarding NA LANs as I have participated in almost all of them.. except the LANS in seattle/atlanta/calgary canada

We have

LAN ETS- In montreal canada, not only is it extremely northeast but its considered international travel for all US players- this makes flying expensive and problems arise with passports/etc. The spot itself is awesome, but there was no official tf2 tourney the past 2 years with a show of over 30+ tf2 players.

LAN GXL- In new jersey, it's a BYOC (bring your own computer) so that brings multiple problems with transportation and for anyone west of chicago, if your not flying, its a 12+ hour drive, probably even more. I personally know the owner, and the last GXL i attended in october did not bring in a large amount of players- im pretty sure they arent doing as well as they would hope and the future may look grim. considering the lan that sort of "flopped" was the "resurrection" lan lol.

LAN norcal- in sacramento, cali it's a BYOC once again, its an extreme as far as distances. Anyone of the east coast or midwest will have to shell out for airfare, or suck it up and head for a 20hr+ road trip. Its a decent lan but when i attended it was around 25~30 people who attended, maybe less.

LAN Pittco- not even sure if its alive this year but once again it has the same problem as GXL, its on the east coast and im pretty sure its winding down.. which is unfortunate

theres a atlanta/seattle/calgary LAN but these are also extreme locations atlanta, george being southeast, seattle being northwest, and calgary being stupid and ugly (haha fuck u trekkie)

as you can see, there is no current reasonably located lan for the majority of the invite players/spectators to attend without shelling out da cash for a big plane ticket.. with their own pc.. which is extremely suseptible to breaking in transit- i know because I broke hardware on the plane once.

and the idea of the tf2 community hosting their own lan is a joke, sorry

I've talked to torbull when i was working with him about the expenses of a lan. Just the internet to run the dallas ESEA lan, was thousands - then you have another couple thousand for hardware/monitors/power. And unless your hosting the lan at some guys house, your going to have to pay for space + hotel.

idk man its sad for me to say this but NA will never have a GIANT i-series LAN where everyone can come together and play and pay/travel a REASONABLE amount. Running and hosting lan's isnt profitable and thats why there has been a decreasing amount of them.

assuming that the tf2 community isnt using ESEA.. i can safely say there will be no LAN,

*WARNING my opinion*

in my eyes no lan = death of high level play

theres no incentive to play, and people can't chill with their homies at lan (visitor 2012)

*WARNING my opinion*
234
#234
-1 Frags +
RickMost of the European countries are much closer to each other relative to the distance most NA tf2 players experience- its common for there to be east coast players like myself in NY and west coast in cali, that is ~3000 miles, so ease of access to a LAN that is existing already as a replacement to the ESEA lan is quite absurd.

The distance between Lisbon and Moscow is 2500miles so we have some of the same troubles in EU but we manage them. All I'm really trying to say is that not having league fees, a sponsored LAN or an anti-cheat client doesn't mean you can't have a successful, popular and competitive scene.

[quote=Rick]
Most of the European countries are much closer to each other relative to the distance most NA tf2 players experience- its common for there to be east coast players like myself in NY and west coast in cali, that is ~3000 miles, so ease of access to a [b]LAN that is existing already[/b] as a replacement to the ESEA lan is quite absurd.[/quote]

The distance between Lisbon and Moscow is 2500miles so we have some of the same troubles in EU but we manage them. All I'm really trying to say is that not having league fees, a sponsored LAN or an anti-cheat client doesn't mean you can't have a successful, popular and competitive scene.
235
#235
5 Frags +

http://www.huffingtonpost.com/2013/11/22/shark-chokes-on-moose-rescued-by-canadians_n_4319851.html?utm_hp_ref=mostpopular

http://www.huffingtonpost.com/2013/11/22/shark-chokes-on-moose-rescued-by-canadians_n_4319851.html?utm_hp_ref=mostpopular
236
#236
-1 Frags +
All I'm really trying to say is that not having league fees, a sponsored LAN or an anti-cheat client doesn't mean you can't have a successful, popular and competitive scene.

uhhhhhhhhhhhh what planet are we on

[quote] All I'm really trying to say is that not having league fees, a sponsored LAN or an anti-cheat client doesn't mean you can't have a successful, popular and competitive scene.[/quote]


uhhhhhhhhhhhh what planet are we on
237
#237
-22 Frags +

Take a look at #227-237 where the aussies are talking about top level AU TF2. That's how games die. It's like Quake. New players have to put in a lot of time to beat established players and there isn't really an incentive to do so. That's when the game starts dying.

You can play the game at a lower level because the game itself is fun but when it comes to taking down the upper level teams it suddenly becomes "not worth the effort".

EmilioEstevezA lot of the people in this thread are talking about non-NA TF2 as if its dead/insignificant (and so is something to be avoided) which seems to me very unfair considering its recent success and the fact that it's pretty popular.

DUE TO THE LANS

point proven

/thread

Take a look at #227-237 where the aussies are talking about top level AU TF2. That's how games die. It's like Quake. New players have to put in a lot of time to beat established players and there isn't really an incentive to do so. That's when the game starts dying.

You can play the game at a lower level because the game itself is fun but when it comes to taking down the upper level teams it suddenly becomes "not worth the effort".

[quote=EmilioEstevez]
A lot of the people in this thread are talking about non-NA TF2 as if its dead/insignificant (and so is something to be avoided) which seems to me very unfair considering its recent success and the fact that it's pretty popular.[/quote]

DUE TO THE LANS

point proven

/thread
238
#238
0 Frags +
EmilioEstevez

http://i.imgur.com/tpFMSSO.gif

[quote]EmilioEstevez[/quote]

[img]http://i.imgur.com/tpFMSSO.gif[/img]
239
#239
0 Frags +
MR_SLINTake a look at #227-237 where the aussies are talking about top level AU TF2. That's how games die. It's like Quake. New players have to put in a lot of time to beat established players and there isn't really an incentive to do so. That's when the game starts dying.
EmilioEstevezA lot of the people in this thread are talking about non-NA TF2 as if its dead/insignificant (and so is something to be avoided) which seems to me very unfair considering its recent success and the fact that it's pretty popular.
DUE TO THE LANS

point proven

/thread

But there are plenty of NA LANs to piggy back on and the distance issue is one we face in EU too yet the LANs still happen.

[quote=MR_SLIN]Take a look at #227-237 where the aussies are talking about top level AU TF2. That's how games die. It's like Quake. New players have to put in a lot of time to beat established players and there isn't really an incentive to do so. That's when the game starts dying.

[quote=EmilioEstevez]
A lot of the people in this thread are talking about non-NA TF2 as if its dead/insignificant (and so is something to be avoided) which seems to me very unfair considering its recent success and the fact that it's pretty popular.[/quote]

DUE TO THE LANS

point proven

/thread[/quote]

But there are plenty of NA LANs to piggy back on and the distance issue is one we face in EU too yet the LANs still happen.
240
#240
-5 Frags +

NA is too big and what Rick talked about with regional LANs is a problem because not everyone shows up. Plus unlike ESEA, regional LANs don't help to cover the costs of attending.

The 1st/2nd place teams in NA are head and shoulders ahead of the competition and it takes an extremely high amount of effort to topple them. ESEA LAN gives incentives to the lower half of invite to at least make 3rd/4th before dying (see every 4th place ESEA-Invite team ever). No LAN? Sucks to be 3rd/4th not even worth it let's just die at 7th/8th place.

Like I said we'll see what CEVO can do in terms of a LAN but I'm still pretty set on having one.

NA is too big and what Rick talked about with regional LANs is a problem because not everyone shows up. Plus unlike ESEA, regional LANs don't help to cover the costs of attending.

The 1st/2nd place teams in NA are head and shoulders ahead of the competition and it takes an extremely high amount of effort to topple them. ESEA LAN gives incentives to the lower half of invite to at least make 3rd/4th before dying (see every 4th place ESEA-Invite team ever). No LAN? Sucks to be 3rd/4th not even worth it let's just die at 7th/8th place.

Like I said we'll see what CEVO can do in terms of a LAN but I'm still pretty set on having one.
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