Is there a way to only take off his revolver viewmodel while leaving his arm to see if I'm cloaked or not?
nope
i like to see if i'm cloaked or not by remembering whether i've pressed the m2 button
i like to see if i'm cloaked or not by remembering whether i've pressed the m2 button
you can bind m2 so when you click it, it toggles viewmodels so when cloaking it turns it on and uncloaking turns it off?
well here is the link to stabby's config
http://forums.steampowered.com/forums/showthread.php?t=1591457
http://forums.steampowered.com/forums/showthread.php?t=1591457
MachuPikachuwell here is the link to stabby's config
http://forums.steampowered.com/forums/showthread.php?t=1591457
YEAH STABBY
http://forums.steampowered.com/forums/showthread.php?t=1591457[/quote]
YEAH STABBY
Tweak Stabby's config, it's a bit too complicated for most players and scripting it yourself can be a bit frustrating/time-consuming if your not sure exactly what you're doing. Best of luck.
I use this
alias +toggle1 "+attack2;r_drawviewmodel 1"
alias -toggle1 "-attack2;"
alias "cloakOn" "bind mouse2 +toggle1"
alias "cloakOff" "bind mouse2 -toggle1"
bind mouse2 "+toggle1"
Works fine for me, I guess you'd also want
bind "1" "r_drawviewmodel 0".
bind "2" "r_drawviewmodel 1"
bind "3" "r_drawviewmodel 1"
alias +toggle1 "+attack2;r_drawviewmodel 1"
alias -toggle1 "-attack2;"
alias "cloakOn" "bind mouse2 +toggle1"
alias "cloakOff" "bind mouse2 -toggle1"
bind mouse2 "+toggle1"
Works fine for me, I guess you'd also want
bind "1" "r_drawviewmodel 0".
bind "2" "r_drawviewmodel 1"
bind "3" "r_drawviewmodel 1"