So I am working on some smooths, let's say I'm smoothing a rocket but with the camera pointed against the soldier firing it, the soldier (which the pov demo is from) is not appearing in the smooth, only the rocket being fired out of where he should be.
Is there any workaround for this or is there something I am missing?
So I am working on some smooths, let's say I'm smoothing a rocket but with the camera pointed against the soldier firing it, the soldier (which the pov demo is from) is not appearing in the smooth, only the rocket being fired out of where he should be.
Is there any workaround for this or is there something I am missing?
If you use a POV demo the player will NOT show in 3rd person shots (smooths).
I think this is because the player is still bound to the camera, so the game kinda moves the player itself to watch the game from a different perspective - this is at least how I understand it.
With STV demos it should work!
Sorry for my bad english >:D
If you use a POV demo the player will NOT show in 3rd person shots (smooths).
I think this is because the player is still bound to the camera, so the game kinda moves the player itself to watch the game from a different perspective - this is at least how I understand it.
With STV demos it should work!
Sorry for my bad english >:D
zeSIMONIf you use a POV demo the player will NOT show in 3rd person shots (smooths).
I think this is because the player is still bound to the camera, so the game kinda moves the player itself to watch the game from a different perspective - this is at least how I understand it.
With STV demos it should work!
Sorry for my bad english >:D
Thanks for the explanation, understood perfectly. I'm still experimenting a lot with smooths so I wasnt aware of this.
STV demos can't be smoothed tho :(
[quote=zeSIMON]If you use a POV demo the player will NOT show in 3rd person shots (smooths).
I think this is because the player is still bound to the camera, so the game kinda moves the player itself to watch the game from a different perspective - this is at least how I understand it.
With STV demos it should work!
Sorry for my bad english >:D[/quote]
Thanks for the explanation, understood perfectly. I'm still experimenting a lot with smooths so I wasnt aware of this.
STV demos can't be smoothed tho :(
Thanks lange, will be trying that in the future for a more lengthy project. For now I just found a quick workaround to this.
Thanks lange, will be trying that in the future for a more lengthy project. For now I just found a quick workaround to this.
Holy fuck Lange that's incredible. What is the workaround you found Kaneco?
Holy fuck Lange that's incredible. What is the workaround you found Kaneco?
PrototypesHoly fuck Lange that's incredible. What is the workaround you found Kaneco?
Since what I'm working on is a "play of the day" clip for comp.tf which is rather short I figured I could get away with it using a split screen and cover the missing player area with the second pov. Not sure how it will work in the end but it's looking ok atm. It's all about trying new things tho. So I'm up for that.
[quote=Prototypes]Holy fuck Lange that's incredible. What is the workaround you found Kaneco?[/quote]
Since what I'm working on is a "play of the day" clip for comp.tf which is rather short I figured I could get away with it using a split screen and cover the missing player area with the second pov. Not sure how it will work in the end but it's looking ok atm. It's all about trying new things tho. So I'm up for that.
KanecoPrototypesHoly fuck Lange that's incredible. What is the workaround you found Kaneco?
Since what I'm working on is a "play of the day" clip for comp.tf which is rather short I figured I could get away with it using a split screen and cover the missing player area with the second pov. Not sure how it will work in the end but it's looking ok atm. It's all about trying new things tho. So I'm up for that.
Note that you don't need to use smooth or any other angles for one clip.
[quote=Kaneco][quote=Prototypes]Holy fuck Lange that's incredible. What is the workaround you found Kaneco?[/quote]
Since what I'm working on is a "play of the day" clip for comp.tf which is rather short I figured I could get away with it using a split screen and cover the missing player area with the second pov. Not sure how it will work in the end but it's looking ok atm. It's all about trying new things tho. So I'm up for that.[/quote]
Note that you don't need to use smooth or any other angles for one clip.