So i've been having the problem with my 3d character model cutting off and I wondered if there's any way to solve it. If anyone has a solution to this feel free to post it. Thenks c: -Fwishy
Edit: I also mean not by increasing the fov of the models, is there a way to make it so it does not cut off.
Not as I know of. In my experience of editing the player models, you only have a certain area to work with before it cuts off.
What do I know though.
What do I know though.
Nope, they're both wrong. You can quite simply edit the HudPlayerClass.res file to fix the clipping. Just increase the "tall" value underneath the "classmodelpanel" section in that file.
Can you post a picture of how it cuts off exactly?
I would be able to help if I could see where exactly it is cutting off
I would be able to help if I could see where exactly it is cutting off
It cuts of at the side for really long weapons like sniper rifles.
http://cloud-4.steampowered.com/ugc/3425286547531033926/2D95F17BC4F0D204CF1A5688C025645E675AA55C/
jesus that is so cluttered
And I don't actually think there is a fix unless you do what sevin said and just make it really skinny??
And I don't actually think there is a fix unless you do what sevin said and just make it really skinny??