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pulse animations
posted in Customization
1
#1
4 Frags +

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2
#2
9 Frags +

AFAIK it's not possible.

AFAIK it's not possible.
3
#3
1 Frags +

Not possible. Probably. However, it is possible to make different colors appear on the stop animation.

White: Just spawned! It's fresh!
Green: Wow! There's a Medic! He gave me overheal!
Light Green: Now your health is 125, but it's not fresh health!
Red: Ow! There's a Medic! He gave melee damage!
Light Red: You got 90 health, over 1/2. Now it's not fresh health!

Not possible. Probably. However, it is possible to make different colors appear on the stop animation.

White: Just spawned! It's fresh!
Green: Wow! There's a Medic! He gave me overheal!
Light Green: Now your health is 125, but it's not fresh health!
Red: Ow! There's a Medic! He gave melee damage!
Light Red: You got 90 health, over 1/2. Now it's not fresh health!
4
#4
0 Frags +

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5
#5
0 Frags +

In HudAmmoWeapons:
"fgcolor" "White"
In HudAnimations.txt:
Repeat check if overhealing
if overhealing "fgcolor" "Green"
Repeat check if overhealing and overhealing stop
if overhealstop "fgcolor" "Lightgreen"

Repeat check if 1/2 health
if halfhealth "fgcolor" "Red"
Repeat check if 1/2 health and 1/2 health stop
if halfhealstop "fgcolor "Lightred"

In HudAmmoWeapons:
"fgcolor" "White"
In HudAnimations.txt:
Repeat check if overhealing
if overhealing "fgcolor" "Green"
Repeat check if overhealing and overhealing stop
if overhealstop "fgcolor" "Lightgreen"

Repeat check if 1/2 health
if halfhealth "fgcolor" "Red"
Repeat check if 1/2 health and 1/2 health stop
if halfhealstop "fgcolor "Lightred"
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