ultiduo_hardwater is a simple ultiduo map set at a totally incompetent waste management facility.
https://dl.dropboxusercontent.com/u/1811521/sehssrtfgd.jpg
https://dl.dropboxusercontent.com/u/1811521/afgh34reds.jpg
download a1: https://dl.dropboxusercontent.com/u/1811521/ultiduo_hardwater_a1-3.zip
I never liked the thing with using ultiduo_ as the prefix for ultiduo koth maps, but who really cares?
ultiduo_hardwater is a simple ultiduo map set at a totally incompetent waste management facility.
[img]https://dl.dropboxusercontent.com/u/1811521/sehssrtfgd.jpg[/img]
https://dl.dropboxusercontent.com/u/1811521/afgh34reds.jpg
download a1: https://dl.dropboxusercontent.com/u/1811521/ultiduo_hardwater_a1-3.zip
I never liked the thing with using ultiduo_ as the prefix for ultiduo koth maps, but who [i]really[/i] cares?
It's impossible to leave BLU spawn, it's like there's an invisible wall at both doors.
Also I like the ultiduo_ prefix. Easier to denote the maps and gamemode.
It's impossible to leave BLU spawn, it's like there's an invisible wall at both doors.
Also I like the ultiduo_ prefix. Easier to denote the maps and gamemode.
Fixed: [s]https://dl.dropboxusercontent.com/u/1811521/ultiduo_hardwater_a1-2.zip[/s]
http://imgur.com/koaPI1Y
I don't know what happened but now I get this little line show. The water also glitches out when you look at it and goes on forever.
http://imgur.com/koaPI1Y
I don't know what happened but now I get this little line show. The water also glitches out when you look at it and goes on forever.
I'm pretty sure the white lines going everywhere is a TF2 bug. I get it all the time, I have no idea what causes it. It happens a lot more than normal on custom maps.
Water fixed: https://dl.dropboxusercontent.com/u/1811521/ultiduo_hardwater_a1-3.zip
I made a mistake writing the water's vmt so it broke on dx8. If that wasn't it then the texture didn't pack correctly. I always get the kinds of mistakes that I won't notice until someone else runs the map. fml
I'm pretty sure the white lines going everywhere is a TF2 bug. I get it all the time, I have no idea what causes it. It happens a lot more than normal on custom maps.
Water fixed: https://dl.dropboxusercontent.com/u/1811521/ultiduo_hardwater_a1-3.zip
I made a mistake writing the water's vmt so it broke on dx8. If that wasn't it then the texture didn't pack correctly. I always get the kinds of mistakes that I won't notice until someone else runs the map. fml