http://i.imgur.com/7zNn4CQ.jpg
As you can see the damage text ringed in red is being batched properly (with maximum possible delay thanks to the new batching window commands).
However the damage text ringed in green (CDamageAccountValue) isn't showing batched damage. Is it possible to make it batch, as it would be far more useful for me?
[img]http://i.imgur.com/7zNn4CQ.jpg[/img]
As you can see the damage text ringed in red is being batched properly (with maximum possible delay thanks to the new batching window commands).
However the damage text ringed in green (CDamageAccountValue) isn't showing batched damage. Is it possible to make it batch, as it would be far more useful for me?
[img]http://imgs.xkcd.com/comics/wikipedian_protester.png[/img]
there's no citation necessary you are by no means the first person to try it there is no function in the engine to allow you to batch that number
there's no citation necessary you are by no means the first person to try it there is no function in the engine to allow you to batch that number
I didn't assume I was the first to try it, just wanted a link to someone trying the same thing, as my google search revealed nothing, and the words "no its not" wasn't the most comprehensive answer.
There being nothing in the engine to do it makes sense though, so thanks for the reply.
I didn't assume I was the first to try it, just wanted a link to someone trying the same thing, as my google search revealed nothing, and the words "no its not" wasn't the most comprehensive answer.
There being nothing in the engine to do it makes sense though, so thanks for the reply.
How would one enable the damaged text ringed in green in the first place?
How would one enable the damaged text ringed in green in the first place?
BooopHow would one enable the damaged text ringed in green in the first place?
Inside huddamageaccount.res make a new CExLabel with the labeltext "%metal%".
Most popular HUDs have that nowadays to reference off of anyway.
[quote=Booop]How would one enable the damaged text ringed in green in the first place?[/quote]
Inside huddamageaccount.res make a new CExLabel with the labeltext "%metal%".
Most popular HUDs have that nowadays to reference off of anyway.