I am trying to change the color of my health using hudanimations_tf.txt but I am coming across some issues.
1) When going from normal to low, there is a delay and then the health sort of reloads as red.
2) When going from low to normal, the same delay happens.
3) I have it set to use a spline when going from overheal > normal but it seems to be splining at other times (can't seem to recreate at will)
Here is the relevant part of my hudanimations file:
//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
Animate PlayerStatusHealthValue FgColor "OverhealGreen_Custom" Linear 0.0 0.0
RunEvent HudHealthBonusPulseLoop 0.4
}
// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
RunEvent HudHealthBonusPulse 0.0
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
Animate PlayerStatusHealthValue FgColor "White_Custom" Spline 0.0 0.25
}
//===========================================
//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
Animate PlayerStatusHealthValue FgColor "LowHealthRed_Custom" Linear 0.0 0.0
RunEvent HudHealthDyingPulseLoop 0.25
}
// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
RunEvent HudHealthDyingPulse 0.0
}
event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
Animate PlayerStatusHealthValue FgColor "White_Custom" Linear 0.0 0.0
}
I am trying to change the color of my health using hudanimations_tf.txt but I am coming across some issues.
1) When going from normal to low, there is a delay and then the health sort of reloads as red.
2) When going from low to normal, the same delay happens.
3) I have it set to use a spline when going from overheal > normal but it seems to be splining at other times (can't seem to recreate at will)
Here is the relevant part of my hudanimations file:
[code]//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
Animate PlayerStatusHealthValue FgColor "OverhealGreen_Custom" Linear 0.0 0.0
RunEvent HudHealthBonusPulseLoop 0.4
}
// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
RunEvent HudHealthBonusPulse 0.0
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
Animate PlayerStatusHealthValue FgColor "White_Custom" Spline 0.0 0.25
}
//===========================================
//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
Animate PlayerStatusHealthValue FgColor "LowHealthRed_Custom" Linear 0.0 0.0
RunEvent HudHealthDyingPulseLoop 0.25
}
// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
RunEvent HudHealthDyingPulse 0.0
}
event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
Animate PlayerStatusHealthValue FgColor "White_Custom" Linear 0.0 0.0
}[/code]
in HudHealthBonusPulseStop you have
Animate PlayerStatusHealthValue FgColor "White_Custom" Spline 0.0 0.25
it should be
Animate PlayerStatusHealthValue FgColor "White_Custom" Linear 0.0 0.25
in HudHealthBonusPulseStop you have
Animate PlayerStatusHealthValue FgColor "White_Custom" Spline 0.0 0.25
it should be
Animate PlayerStatusHealthValue FgColor "White_Custom" Linear 0.0 0.25
Hm, changed it and still get the delay with the low health stuff, but now I can replicate the other fade. When going from low to normal it fades. Any ideas?
Hm, changed it and still get the delay with the low health stuff, but now I can replicate the other fade. When going from low to normal it fades. Any ideas?
So, when I change
Animate PlayerStatusHealthValue FgColor "White_Custom" Linear 0.0 0.25
to
Animate PlayerStatusHealthValue FgColor "White_Custom" Linear 0.0 0.0
all issues are fixed. Is there a reason that putting that small fade in when overheal is over causes all of these issues?
So, when I change
Animate PlayerStatusHealthValue FgColor "White_Custom" Linear 0.0 0.25
to
Animate PlayerStatusHealthValue FgColor "White_Custom" Linear 0.0 0.0
all issues are fixed. Is there a reason that putting that small fade in when overheal is over causes all of these issues?
Is anyone here experienced with hudanimations and can help?
Is anyone here experienced with hudanimations and can help?