does anyone know the hudevent for healing?
for example
event DamagedPlayer
{
Animate GoatCrosshairDotOutline FgColor "255 0 0 255" Accel 0.0 0.0
Animate GoatCrosshairDotOutline FgColor "CrosshairDot" Accel 0.2 0.0
changing DamagedPlayer and fg color so when healing points come up, the same crosshair flashes green
i just need to know what the event is called
thanks
does anyone know the hudevent for healing?
for example
event DamagedPlayer
{
Animate GoatCrosshairDotOutline FgColor "255 0 0 255" Accel 0.0 0.0
Animate GoatCrosshairDotOutline FgColor "CrosshairDot" Accel 0.2 0.0
changing DamagedPlayer and fg color so when healing points come up, the same crosshair flashes green
i just need to know what the event is called
thanks
http://teamfortress.tv/thread/13617/tf2-questions-thread
[quote=Camus]http://teamfortress.tv/thread/13617/tf2-questions-thread[/quote]
that's an odd solution
One possible idea:
The event would be hudhealthbonuspulse.
But then it would only turn green when your target is buffed.
I'm not sure there is a way to do exactly what you want though.
One possible idea:
The event would be hudhealthbonuspulse.
But then it would only turn green when your target is buffed.
I'm not sure there is a way to do [i]exactly[/i] what you want though.
Never thought of that, would be curious to know what the hudevent is as well. Could be a cool thing to implement in HUDs
Never thought of that, would be curious to know what the hudevent is as well. Could be a cool thing to implement in HUDs
FRAHXNKIOne possible idea:
The event would be hudhealthbonuspulse.
But then it would only turn green when your target is buffed.
I'm not sure there is a way to do exactly what you want though.
there is a way, as the green healing system works the same as damage numbers
[quote=FRAHXNKI]One possible idea:
The event would be hudhealthbonuspulse.
But then it would only turn green when your target is buffed.
I'm not sure there is a way to do [i]exactly[/i] what you want though.[/quote]
there is a way, as the green healing system works the same as damage numbers
There may not be one as iirc that event was added specifically for custom huds to use and isn't actually linked to the damage numbers
There may not be one as iirc that event was added specifically for custom huds to use and isn't actually linked to the damage numbers