Update to Version 1.1.2
-Integrated Matoks' model changes in new file "HudPlayerClassFORWARD"; to use, remove 'FORWARD' from file name.
Update to Version 1.1.2
-Integrated Matoks' model changes in new file "HudPlayerClassFORWARD"; to use, remove 'FORWARD' from file name.
I have a question:
How do I turn this PlayerStatusHealthBonusImage back to the deep red that it is in the target id?
http://i.imgur.com/nidPQAI.jpg
I have a question:
How do I turn this PlayerStatusHealthBonusImage back to the deep red that it is in the target id?
[img]http://i.imgur.com/nidPQAI.jpg[/img]
Khaos_I have a question:
How do I turn this PlayerStatusHealthBonusImage back to the deep red that it is in the target id?
http://i.imgur.com/nidPQAI.jpg
The cross should already be the same colour as the targetid's. If you're referring to the actual numbers, then open clientscheme.res and find "Negative" and put these values in: 255 70 40 255
[quote=Khaos_]I have a question:
How do I turn this PlayerStatusHealthBonusImage back to the deep red that it is in the target id?
[img]http://i.imgur.com/nidPQAI.jpg[/img][/quote]
The cross should already be the same colour as the targetid's. If you're referring to the actual numbers, then open clientscheme.res and find "Negative" and put these values in: 255 70 40 255
yeah i know that I can change colors in the clientscheme.
But the target id's have the right color and only my low health cross is a different color.
I tried different huds.
yeah i know that I can change colors in the clientscheme.
But the target id's have the right color and only my low health cross is a different color.
I tried different huds.
Khaos_yeah i know that I can change colors in the clientscheme.
But the target id's have the right color and only my low health cross is a different color.
I tried different huds.
As far as I know, you can't alter the colour of the actual cross.
[quote=Khaos_]yeah i know that I can change colors in the clientscheme.
But the target id's have the right color and only my low health cross is a different color.
I tried different huds.[/quote]
As far as I know, you can't alter the colour of the actual cross.
Then it is caused by one of my video settings i guess. Thanks for your help anyway. I am going to reinstall the game and see if that helps anything.
Then it is caused by one of my video settings i guess. Thanks for your help anyway. I am going to reinstall the game and see if that helps anything.
Khaos_Then it is caused by one of my video settings i guess. Thanks for your help anyway. I am going to reinstall the game and see if that helps anything.
Edit: Sorry, didn't look at the files and see it was at 255
[quote=Khaos_]Then it is caused by one of my video settings i guess. Thanks for your help anyway. I am going to reinstall the game and see if that helps anything.[/quote]
Edit: Sorry, didn't look at the files and see it was at 255
pwny_Khaos_yeah i know that I can change colors in the clientscheme.
But the target id's have the right color and only my low health cross is a different color.
I tried different huds.
As far as I know, you can't alter the colour of the actual cross.
Actually you can:
http://i.imgur.com/eex1GVW.jpg
[quote=pwny_][quote=Khaos_]yeah i know that I can change colors in the clientscheme.
But the target id's have the right color and only my low health cross is a different color.
I tried different huds.[/quote]
As far as I know, you can't alter the colour of the actual cross.[/quote]
Actually you can:
[img]http://i.imgur.com/eex1GVW.jpg[/img]
hey anyone know which files to delete to get the default loadout and backpack menu. it's a bit too dark for me but otherwise nice hud :)
hey anyone know which files to delete to get the default loadout and backpack menu. it's a bit too dark for me but otherwise nice hud :)
[quote=Khaos_][img]http://i.imgur.com/eex1GVW.jpg[/img][/quote]
how do you do that?
Update to Version 1.1.3:
-Updated SourceScheme.res, made buttons all white and stuff
-Resized HudHealthBonusImage slightly, for optimization
-Altered TargetID layout slightly, for optimization
-Added untradeable checkbox for when crafting, let me know if it's broken.
Update to Version 1.1.3:
-Updated SourceScheme.res, made buttons all white and stuff
-Resized HudHealthBonusImage slightly, for optimization
-Altered TargetID layout slightly, for optimization
-Added untradeable checkbox for when crafting, let me know if it's broken.
I like your hud and plan to use it! However, I had one question if you could help me out. As medic, when you have your medigun out, is there a way to remove the % that is right next to your crosshair. It bothers me for some reason, so I was wondering if there is a way to remove this because everything else is perfect to me!
I like your hud and plan to use it! However, I had one question if you could help me out. As medic, when you have your medigun out, is there a way to remove the % that is right next to your crosshair. It bothers me for some reason, so I was wondering if there is a way to remove this because everything else is perfect to me!
slipzI like your hud and plan to use it! However, I had one question if you could help me out. As medic, when you have your medigun out, is there a way to remove the % that is right next to your crosshair. It bothers me for some reason, so I was wondering if there is a way to remove this because everything else is perfect to me!
HudMedicCharge.res and search for "ChargeLabelTiny". Set visible to "0" and you're set.
[quote=slipz]I like your hud and plan to use it! However, I had one question if you could help me out. As medic, when you have your medigun out, is there a way to remove the % that is right next to your crosshair. It bothers me for some reason, so I was wondering if there is a way to remove this because everything else is perfect to me![/quote]
HudMedicCharge.res and search for "ChargeLabelTiny". Set visible to "0" and you're set.
collycatKhaos_-img-
how do you do that?
custom vtf?
[quote=collycat][quote=Khaos_]-img-[/quote]
how do you do that?[/quote]
custom vtf?
Update to Version 1.1.4:
-Added buffed/hurt background animations for spec gui's health when in tournament mode
-SpectatorTournament panels now translucent (coloured parts only)
-Minor syntax and code fixes
Update to Version 1.1.4:
-Added buffed/hurt background animations for spec gui's health when in tournament mode
-SpectatorTournament panels now translucent (coloured parts only)
-Minor syntax and code fixes
hanbrolocollycatKhaos_-img-
how do you do that?
custom vtf?
It's in hudanimations,
Animate PlayerStatusHealthBonusImage BgColor "255 0 0 90" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage BgColor "51 0 25 90" Linear 0.1 0.4
I'd need to double check this to see if it's FgColor of BgColor but the entity is PlayerStatusHealthBonusImage and you just need to change the fg/bgcolor of it, no custom vtf involved.
[quote=hanbrolo][quote=collycat][quote=Khaos_]-img-[/quote]
how do you do that?[/quote]
custom vtf?[/quote]
It's in hudanimations,
Animate PlayerStatusHealthBonusImage BgColor "255 0 0 90" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage BgColor "51 0 25 90" Linear 0.1 0.4
I'd need to double check this to see if it's FgColor of BgColor but the entity is PlayerStatusHealthBonusImage and you just need to change the fg/bgcolor of it, no custom vtf involved.
I don't know if you've noticed or not, but when you choose your class in game, the character models seem to look a little low res. If you add "render_texture" "0" under tfplayermodel in ClassSelection.res, it fixes it.
"TFPlayerModel"
{
"ControlName" "CTFPlayerModelPanel"
"fieldName" "TFPlayerModel"
"xpos" "300"
"ypos" "0"
"zpos" "-10"
"wide" "300"
"tall" "300"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"render_texture" "0"
"fov" "25"
"allow_rot" "0"
Before
http://i.imgur.com/f9YFYmP.png
After
http://i.imgur.com/AvfjhpN.png
You'll probably have to maximize the images to see the difference.
I don't know if you've noticed or not, but when you choose your class in game, the character models seem to look a little low res. If you add "render_texture" "0" under tfplayermodel in ClassSelection.res, it fixes it.
[code]
"TFPlayerModel"
{
"ControlName" "CTFPlayerModelPanel"
"fieldName" "TFPlayerModel"
"xpos" "300"
"ypos" "0"
"zpos" "-10"
"wide" "300"
"tall" "300"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"render_texture" "0"
"fov" "25"
"allow_rot" "0"
[/code]
Before
[img]http://i.imgur.com/f9YFYmP.png[/img]
After
[img]http://i.imgur.com/AvfjhpN.png[/img]
You'll probably have to maximize the images to see the difference.
I remember you posting here pwny, and you helped me out when messing with yaHud, thanks!
Anyways, I have a question: I'm using the new batching system, and the last damage done underneath the crosshair doesn't count it. Can I change it, so it still counts the damage done in the span of last 2 seconds? The current one is kind of confusing.
Also, the ability to have the targetID below crosshair instead of the Health, that would be just splendid. :) Or at least the ability to switch places.
12v12 scoreboard would be also quite nice
Also:
http://cloud-3.steampowered.com/ugc/451793308482397810/8B26F8094A48E4C66F25979049B7D25436ED6DD0/
(it says ragequit)
I remember you posting here pwny, and you helped me out when messing with yaHud, thanks!
Anyways, I have a question: I'm using the new batching system, and the last damage done underneath the crosshair doesn't count it. Can I change it, so it still counts the damage done in the span of last 2 seconds? The current one is kind of confusing.
Also, the ability to have the targetID below crosshair instead of the Health, that would be just splendid. :) Or at least the ability to switch places.
12v12 scoreboard would be also quite nice
Also:
[img]http://cloud-3.steampowered.com/ugc/451793308482397810/8B26F8094A48E4C66F25979049B7D25436ED6DD0/[/img]
(it says ragequit)
jakeowatyI remember you posting here pwny, and you helped me out when messing with yaHud, thanks!
Anyways, I have a question: I'm using the new batching system, and the last damage done underneath the crosshair doesn't count it. Can I change it, so it still counts the damage done in the span of last 2 seconds? The current one is kind of confusing.
Also, the ability to have the targetID below crosshair instead of the Health, that would be just splendid. :) Or at least the ability to switch places.
12v12 scoreboard would be also quite nice
Also:
-img-
Hey, no problem. Anyway, as to your question, I don't believe the damage numbers that appear under the crosshair can be changed batching-wise. I may do something about the TargetID and 12v12 scoreboard in the next patch, so keep an eye out.
[quote=jakeowaty]I remember you posting here pwny, and you helped me out when messing with yaHud, thanks!
Anyways, I have a question: I'm using the new batching system, and the last damage done underneath the crosshair doesn't count it. Can I change it, so it still counts the damage done in the span of last 2 seconds? The current one is kind of confusing.
Also, the ability to have the targetID below crosshair instead of the Health, that would be just splendid. :) Or at least the ability to switch places.
12v12 scoreboard would be also quite nice
Also:
-img-[/quote]
Hey, no problem. Anyway, as to your question, I don't believe the damage numbers that appear under the crosshair can be changed batching-wise. I may do something about the TargetID and 12v12 scoreboard in the next patch, so keep an eye out.
How do I make the damage numbers that appear when you hit someone to be bolder/bigger? I find them too thin and can't see/focus on them properly in the middle of an intense fight.
How do I make the damage numbers that appear when you hit someone to be bolder/bigger? I find them too thin and can't see/focus on them properly in the middle of an intense fight.
AzraxHow do I make the damage numbers that appear when you hit someone to be bolder/bigger? I find them too thin and can't see/focus on them properly in the middle of an intense fight.
In the resource/ui directory of your hud folder, open the file named HudDamageAccount.res and change delta_item_font to match the font of delta_item_font_big like this:
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "7"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Green"
"NegativeColor" "Damage"
"delta_lifetime" "3.0"
"delta_item_font" "NoveMedium20" //font matches the big font below
"delta_item_font_big" "NoveMedium20"
}
That is if you're talking about the text that appears over the head of your opponent
[quote=Azrax]How do I make the damage numbers that appear when you hit someone to be bolder/bigger? I find them too thin and can't see/focus on them properly in the middle of an intense fight.[/quote]
In the resource/ui directory of your hud folder, open the file named HudDamageAccount.res and change delta_item_font to match the font of delta_item_font_big like this:
[code]
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "7"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Green"
"NegativeColor" "Damage"
"delta_lifetime" "3.0"
"delta_item_font" "NoveMedium20" //font matches the big font below
"delta_item_font_big" "NoveMedium20"
}
[/code]
That is if you're talking about the text that appears over the head of your opponent
Update to Version 2.0.0:
-Replaced many instances of Avenir and Novecento fonts with Solomon (Thank you Zimmy)
-Scoreboard bug fixes
-Altered Crit, Head counts
-Various other bug fixes
-BIG UPDATE TO NOT LOOK LIKE YAHUD SO MUCH
Album updated, please take a look. :)
bwHUDprev (with yaHUD health/ammo) may still be DL'd from static Dropbox link in first post.
[b]Update to Version 2.0.0:[/b][u][/u]
-Replaced many instances of Avenir and Novecento fonts with Solomon (Thank you Zimmy)
-Scoreboard bug fixes
-Altered Crit, Head counts
-Various other bug fixes
-BIG UPDATE TO NOT LOOK LIKE YAHUD SO MUCH
Album updated, please take a look. :)
bwHUDprev (with yaHUD health/ammo) may still be DL'd from static Dropbox link in first post.
Daaamn, that looks sexy as fuck.
Daaamn, that looks sexy as fuck.
I think you defined the Solomon Normal font wrong. The name of the font should be Solomon Normal, but yours is named Solomon-Normal.
I think you defined the Solomon Normal font wrong. The name of the font should be Solomon Normal, but yours is named Solomon-Normal.
MagmaI think you defined the Solomon Normal font wrong. The name of the font should be Solomon Normal, but yours is named Solomon-Normal.
Thank you, it's fixed now.
[quote=Magma]I think you defined the Solomon Normal font wrong. The name of the font should be Solomon Normal, but yours is named Solomon-Normal.[/quote]
Thank you, it's fixed now.
Also, do you leave the health bonus image without an animation when overhealed or when low on health on purpose? Just wondering
Also, do you leave the health bonus image without an animation when overhealed or when low on health on purpose? Just wondering
MagmaAlso, do you leave the health bonus image without an animation when overhealed or when low on health on purpose? Just wondering
Purpose.
[quote=Magma]Also, do you leave the health bonus image without an animation when overhealed or when low on health on purpose? Just wondering[/quote]
Purpose.
Hey, this is a really good HUD you have going here. Someone introduced me to it on my stream after seeing I'd been using yaHUD for a long time, and I think I'm gonna start using it. I have a few questions. Some of them might not be DIRECTLY related to the HUD, but I hope you can still help me. I am relatively familiar with customizing HUDs.
1) How do you remove the class panel and image/model from the bottom left?
2) How do you move the location of the hit indicator that pops up right under your crosshair?
3) Is it possible to change the position of the respawn timer? If so, how do you do it?
4) How do you change the font of the game timer (top middle) to be bigger/bolded?
5) Is it possible to remove the "tips" that appear on the screen when changing maps/servers?
6) How do I rebind the join-random-team button from "1" to "r"?
I included a picture to help with explaining each of the problems, since words aren't always as easy as pictures. Picture
Thank you for all your help! I know some of these questions might be stupidly basic, but please forgive me!
Hey, this is a really good HUD you have going here. Someone introduced me to it on my stream after seeing I'd been using yaHUD for a long time, and I think I'm gonna start using it. I have a few questions. Some of them might not be DIRECTLY related to the HUD, but I hope you can still help me. I am relatively familiar with customizing HUDs.
1) How do you remove the class panel and image/model from the bottom left?
2) How do you move the location of the hit indicator that pops up right under your crosshair?
3) Is it possible to change the position of the respawn timer? If so, how do you do it?
4) How do you change the font of the game timer (top middle) to be bigger/bolded?
5) Is it possible to remove the "tips" that appear on the screen when changing maps/servers?
6) How do I rebind the join-random-team button from "1" to "r"?
I included a picture to help with explaining each of the problems, since words aren't always as easy as pictures. [url=http://imgur.com/R1PElUw]Picture[/url]
Thank you for all your help! I know some of these questions might be stupidly basic, but please forgive me!
the new font looks great, good job
the new font looks great, good job
VanillaKnoxHey, this is a really good HUD you have going here. Someone introduced me to it on my stream after seeing I'd been using yaHUD for a long time, and I think I'm gonna start using it. I have a few questions. Some of them might not be DIRECTLY related to the HUD, but I hope you can still help me. I am relatively familiar with customizing HUDs.
1) How do you remove the class panel and image/model from the bottom left?
2) How do you move the location of the hit indicator that pops up right under your crosshair?
3) Is it possible to change the position of the respawn timer? If so, how do you do it?
4) How do you change the font of the game timer (top middle) to be bigger/bolded?
5) Is it possible to remove the "tips" that appear on the screen when changing maps/servers?
6) How do I rebind the join-random-team button from "1" to "r"?
I included a picture to help with explaining each of the problems, since words aren't always as easy as pictures. Picture
Thank you for all your help! I know some of these questions might be stupidly basic, but please forgive me!
I'll address some that I know off the top of my head.
1) Go to resource/ui/hudplayerclass.res and put "//" in front of "class model panel." This comments it out.
2) Resource/ui/huddamageaccount.res. Edit the "DamageValueAccount" and "DamageValueAccountShadow." You can either set visible to "0" to make it disappear or edit the xpos and ypos to move it around.
3 & 4) Not too sure about this, but take a look in HudObjectiveTimePanel and HudObjectiveKothTimePanel. Look for "font" definitions and try adding a bold after the name.
[quote=VanillaKnox]Hey, this is a really good HUD you have going here. Someone introduced me to it on my stream after seeing I'd been using yaHUD for a long time, and I think I'm gonna start using it. I have a few questions. Some of them might not be DIRECTLY related to the HUD, but I hope you can still help me. I am relatively familiar with customizing HUDs.
1) How do you remove the class panel and image/model from the bottom left?
2) How do you move the location of the hit indicator that pops up right under your crosshair?
3) Is it possible to change the position of the respawn timer? If so, how do you do it?
4) How do you change the font of the game timer (top middle) to be bigger/bolded?
5) Is it possible to remove the "tips" that appear on the screen when changing maps/servers?
6) How do I rebind the join-random-team button from "1" to "r"?
I included a picture to help with explaining each of the problems, since words aren't always as easy as pictures. [url=http://imgur.com/R1PElUw]Picture[/url]
Thank you for all your help! I know some of these questions might be stupidly basic, but please forgive me![/quote]
I'll address some that I know off the top of my head.
1) Go to resource/ui/hudplayerclass.res and put "//" in front of "class model panel." This comments it out.
2) Resource/ui/huddamageaccount.res. Edit the "DamageValueAccount" and "DamageValueAccountShadow." You can either set visible to "0" to make it disappear or edit the xpos and ypos to move it around.
3 & 4) Not too sure about this, but take a look in HudObjectiveTimePanel and HudObjectiveKothTimePanel. Look for "font" definitions and try adding a bold after the name.