For soldier and scout I want to set it so meele viewmodel stays on, and primary and secondary goes off when I shoot but comes on when I switch to the weapon. How do I do this?
config question
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For soldier and scout I want to set it so meele viewmodel stays on, and primary and secondary goes off when I shoot but comes on when I switch to the weapon. How do I do this?
google aarons crosshair switcher, its really intuitive and it works well.
google aarons crosshair switcher, its really intuitive and it works well.
I know about the crosshair switchers, they don't do what I want and they mess with my current configs
I know about the crosshair switchers, they don't do what I want and they mess with my current configs
try something like:
Bind 1 "slot1; r_drawviewmodel 1; bind mouse1 +shoot"
Bind 2 "slot2; r_drawviewmodel 1; bind mouse1 +shoot"
bind 3 "slot3; r_drawviewmodel 1; bind mouse1 +attack"
alias "+shoot" "+attack; r_drawviewmodel 0"
alias "-shoot" "-attack"
Put this in the configs of the classes you dont want the script to apply to:
Bind 1 "slot1; bind mouse1 +attack"
Bind 2 "slot2; bind mouse1 +attack"
bind 3 "slot3; bind mouse1 +attack"
try something like:
Bind 1 "slot1; r_drawviewmodel 1; bind mouse1 +shoot"
Bind 2 "slot2; r_drawviewmodel 1; bind mouse1 +shoot"
bind 3 "slot3; r_drawviewmodel 1; bind mouse1 +attack"
alias "+shoot" "+attack; r_drawviewmodel 0"
alias "-shoot" "-attack"
Put this in the configs of the classes you dont want the script to apply to:
Bind 1 "slot1; bind mouse1 +attack"
Bind 2 "slot2; bind mouse1 +attack"
bind 3 "slot3; bind mouse1 +attack"
Bind 1 "slot1; r_drawviewmodel 1; bind mouse1 +shoot"
Bind 2 "slot2; r_drawviewmodel 1; bind mouse1 +shoot"
bind 3 "slot3; r_drawviewmodel 1; bind mouse1 +attack"
alias "+shoot" "+attack; r_drawviewmodel 0"
alias "-shoot" "-attack"
Put this in the configs of the classes you dont want the script to apply to:
Bind 1 "slot1; bind mouse1 +attack"
Bind 2 "slot2; bind mouse1 +attack"
bind 3 "slot3; bind mouse1 +attack"
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