what is edgebug? talking about jump
When you land on the last ~4 units of a platform or displacement and you bounce off the end of it without taking fall damage.
HellbentWhen you land on the last ~4 units of a platform or displacement and you bounce off the end of it without taking fall damage.
Bounce is a really bad term IMO. The unique thing about the edge bug is that it stops all vertical momentum. It doesn't reverse it, it just stops it, but you keep all horizontal momentum.
Bounce is a really bad term IMO. The unique thing about the edge bug is that it stops all vertical momentum. It doesn't reverse it, it just stops it, but you keep all horizontal momentum.
HellbentWhen you land on the last ~4 units of a platform or displacement and you bounce off the end of it without taking fall damage.
Last 1 unit. No room for error because edgeboogs are mean
The sourceruns wiki says 4 units, but if you go into hammer and make a staircase with 4unit steps you won't be able to get 100% consistent edgebugs all the way down the staircase. Maybe tf2 is different? idk why this happens
Last 1 unit. No room for error because edgeboogs are mean
The sourceruns wiki says 4 units, but if you go into hammer and make a staircase with 4unit steps you won't be able to get 100% consistent edgebugs all the way down the staircase. Maybe tf2 is different? idk why this happens
You can get an edgebug easily if you screw up the first demo rollout out of spawn on Badlands. Not really practical though, because you have to mess up.
fiftytwoHellbentWhen you land on the last ~4 units of a platform or displacement and you bounce off the end of it without taking fall damage.
Bounce is a really bad term IMO. The unique thing about the edge bug is that it stops all vertical momentum. It doesn't reverse it, it just stops it, but you keep all horizontal momentum.
Bounce makes me think of the overbounce glitch in Quake 3.
Bounce is a really bad term IMO. The unique thing about the edge bug is that it stops all vertical momentum. It doesn't reverse it, it just stops it, but you keep all horizontal momentum.[/quote]
Bounce makes me think of the overbounce glitch in Quake 3.
http://www.youtube.com/watch?v=5DZIkZBTh94
[img]http://puu.sh/9nJFH/1a1429192a.png[/img]
You've created an infinite loop.
there's a map called jump_edgebug_b2 where you can practice edgebugging
https://www.youtube.com/watch?v=KC5jcWDQ9Wk
https://www.dropbox.com/s/4ztc7jhasituo5t/jump_edgebug_b2.bsp
https://www.youtube.com/watch?v=KC5jcWDQ9Wk
https://www.dropbox.com/s/4ztc7jhasituo5t/jump_edgebug_b2.bsp
StimpackHellbentWhen you land on the last ~4 units of a platform or displacement and you bounce off the end of it without taking fall damage.
Last 1 unit. No room for error because edgeboogs are mean
The sourceruns wiki says 4 units, but if you go into hammer and make a staircase with 4unit steps you won't be able to get 100% consistent edgebugs all the way down the staircase. Maybe tf2 is different? idk why this happens
Sourceruns wiki is also based on knowledge using gordon freeman, which is a much smaller model than anything in TF2, so it's likely just not possible on a model so large.
kirbyYou can get an edgebug easily if you screw up the first demo rollout out of spawn on Badlands. Not really practical though, because you have to mess up.
Hell, soldier can too. And while we're on badlands rollout, if you make it past the first ledge, you can edgebug on the little yellow strip just below, which can reaaally throw off your rollout. Easy to be concious about it and just not do it though.
Last 1 unit. No room for error because edgeboogs are mean
The sourceruns wiki says 4 units, but if you go into hammer and make a staircase with 4unit steps you won't be able to get 100% consistent edgebugs all the way down the staircase. Maybe tf2 is different? idk why this happens[/quote]
Sourceruns wiki is also based on knowledge using gordon freeman, which is a much smaller model than anything in TF2, so it's likely just not possible on a model so large.
[quote=kirby]You can get an edgebug easily if you screw up the first demo rollout out of spawn on Badlands. Not really practical though, because you have to mess up.[/quote]
Hell, soldier can too. And while we're on badlands rollout, if you make it past the first ledge, you can edgebug on the little yellow strip just below, which can reaaally throw off your rollout. Easy to be concious about it and just not do it though.
http://youtu.be/hiZsNS7ngEs?t=59m
Jump guys from tip of the hats explain it pretty well :)
Jump guys from tip of the hats explain it pretty well :)
Alderthere's a map called jump_edgebug_b2 where you can practice edgebugging
Here's a video of the full map being played
http://youtu.be/gnF2wRCDlqs
Here's a video of the full map being played
http://youtu.be/gnF2wRCDlqs