So I am using TOON Hud and I have the default game crosshair turned off and using one of Tooh HUD's cross hairs but can not figure out how to adjust the size of the crosshair. I managed to get the color to change and also the color of the hitmarker.
I would like to also make the damage dealt above enemy head a different color but can not find which setting that is in.
One last thing. I really enjoy tr_walkway_rc2 to just mess around with. I have been looking for a custom script to execute once I start the map that configures different mini games. I see there use to be a gavanna soldier minigame where you type exec gsoldier in the console and it would configure it for you. I am not sure what that mini game is but it is along the lines of what I am looking for. For example, there is a health regen for the bots but it does not regen fast enough for what I want. I want to be able to pop a soldier up and juggle him several times without killing him.
Thanks for the help guys.
So I am using TOON Hud and I have the default game crosshair turned off and using one of Tooh HUD's cross hairs but can not figure out how to adjust the size of the crosshair. I managed to get the color to change and also the color of the hitmarker.
I would like to also make the damage dealt above enemy head a different color but can not find which setting that is in.
One last thing. I really enjoy tr_walkway_rc2 to just mess around with. I have been looking for a custom script to execute once I start the map that configures different mini games. I see there use to be a gavanna soldier minigame where you type exec gsoldier in the console and it would configure it for you. I am not sure what that mini game is but it is along the lines of what I am looking for. For example, there is a health regen for the bots but it does not regen fast enough for what I want. I want to be able to pop a soldier up and juggle him several times without killing him.
Thanks for the help guys.
shit, found the HudDamageAccount.res sorry. So only question I ahve is crosshair size and tr_walkway custom configs.
shit, found the HudDamageAccount.res sorry. So only question I ahve is crosshair size and tr_walkway custom configs.
Hey there.
You can change the size of your crosshair by going into hudlayout.res and getting the font of your crosshair.
KonrWings24
{
"controlName" "CExLabel"
"fieldName" "KonrWings20"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-29"
"ypos" "c-24"
"wide" "49"
"tall" "49"
"font" "CrossHairKonrWings"
"labelText" "Z"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
Here, for example, the font you're looking for is "CrosshairKonrWings". Go into resource/clientscheme.res and search that font.
"CrossHairKonrWings"
{
"1"
{
"name" "Garm3nFont"
"tall" "18"
"weight" "0"
"antialias" "1"
}
}
Then, just play around with the tall value to make it bigger or smaller. Keep in mind that hud_reloadscheme won't work with any modifications in clientscheme.res, to make it effective you must restart the game.
To change the colour of damage numbers, go into resource/ui/HudDamageAccount.res. "PositiveColor" corresponds to the heal numbers and "NegativeColor" to the damage numbers. Change it to your liking.
Your "minigame" makes me think about MightyMe and his way to train his juggling with pipes. His method was using SourceMod to get full health every 2 seconds and last time I tried installing it and using it, it was broken, so can't help you there. :/
Hey there.
You can change the size of your crosshair by going into hudlayout.res and getting the font of your crosshair.
[code] KonrWings24
{
"controlName" "CExLabel"
"fieldName" "KonrWings20"
"visible" "0"
"enabled" "0"
"zpos" "2"
"xpos" "c-29"
"ypos" "c-24"
"wide" "49"
"tall" "49"
"font" "CrossHairKonrWings"
"labelText" "Z"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
[/code]
Here, for example, the font you're looking for is "CrosshairKonrWings". Go into resource/clientscheme.res and search that font.
[code]"CrossHairKonrWings"
{
"1"
{
"name" "Garm3nFont"
"tall" "18"
"weight" "0"
"antialias" "1"
}
}[/code]
Then, just play around with the tall value to make it bigger or smaller. Keep in mind that hud_reloadscheme won't work with any modifications in clientscheme.res, to make it effective you must restart the game.
To change the colour of damage numbers, go into resource/ui/HudDamageAccount.res. "PositiveColor" corresponds to the heal numbers and "NegativeColor" to the damage numbers. Change it to your liking.
Your "minigame" makes me think about MightyMe and his way to train his juggling with pipes. His method was using SourceMod to get full health every 2 seconds and last time I tried installing it and using it, it was broken, so can't help you there. :/
Hey Flicker thanks a lot. I never would of thought to look at the font option. I will go check it out right away. Also, I guess that I could make an srcds server and just run it on my gaming PC for just myself. I used to have a few TF2 servers so I have some sourcemod experience. I would like to play something like no splash with a jittery bot (mge mod)
Hey Flicker thanks a lot. I never would of thought to look at the font option. I will go check it out right away. Also, I guess that I could make an srcds server and just run it on my gaming PC for just myself. I used to have a few TF2 servers so I have some sourcemod experience. I would like to play something like no splash with a jittery bot (mge mod)
If you want, here's a link to MightyMe thread : http://teamfortress.tv/thread/9822/how-to-practice-pipe-aim/?page=1
No splash damage and perfect for practicing juggling for both soldier and demoman.
If you want, here's a link to MightyMe thread : http://teamfortress.tv/thread/9822/how-to-practice-pipe-aim/?page=1
No splash damage and perfect for practicing juggling for both soldier and demoman.