Website: Link
Download: Link
Steam group: Link
Screenshots: Link
--------------------------------------
Special thanks to:
m0re
Baret
iMp4ct
feeling_blue
Garm3n
Hunt3r
revan_xp
Katana
Admirable
--------------------------------------
General broeselhud thread for suggestions, discussions and complaints.
[b]Website:[/b] [url=http://sourceforge.net/p/broeselhud]Link[/url]
[b]Download:[/b] [url=http://sourceforge.net/p/broeselhud/files]Link[/url]
[b]Steam group:[/b] [url=http://steamcommunity.com/groups/broeselhud]Link[/url]
[b]Screenshots:[/b] [url=https://sourceforge.net/p/broeselhud/wiki/Screenshots]Link[/url]
--------------------------------------
[b]Special thanks to:[/b]
m0re
Baret
iMp4ct
feeling_blue
Garm3n
Hunt3r
revan_xp
Katana
Admirable
--------------------------------------
General broeselhud thread for suggestions, discussions and complaints.
Can the TextWindowCustomServer be bigger? It kind of sucks to look at stats on 4x3 because for logs.tf, you'd have to scroll down. Adding on the backpack options would be nice too, A & D to go through your backpack, and Q to go back.
loving the HUD though <3
Can the TextWindowCustomServer be bigger? It kind of sucks to look at stats on 4x3 because for logs.tf, you'd have to scroll down. Adding on the backpack options would be nice too, A & D to go through your backpack, and Q to go back.
loving the HUD though <3
When i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.
When i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.
WarNerveWhen i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.
The second line in the event DamagePlayer is the color it turns to, and the first should be original
event DamagedPlayer
{
Animate CrosshairName FgColor "(255 0 255 255) Original" Linear 0.0 0.00001
Animate CrosshairName FgColor "(0 255 255 255) Flash" Linear 0.10 0.10001
[quote=WarNerve]When i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.[/quote]
The second line in the event DamagePlayer is the color it turns to, and the first should be original
event DamagedPlayer
{
Animate CrosshairName FgColor "[b](255 0 255 255) Original[/b]" Linear 0.0 0.00001
Animate CrosshairName FgColor "[b](0 255 255 255) Flash[/b]" Linear 0.10 0.10001
Complaint: You went away for a year. :(
Feedback: I love this hud.
Complaint: You went away for a year. :(
Feedback: I love this hud.
bagwetteCan the TextWindowCustomServer be bigger? It kind of sucks to look at stats on 4x3 because for logs.tf, you'd have to scroll down.
Maybe, I'll have a look at it. I'd rather not change the format of the the MOTD panel though, as I'd also have to widen all the other intro panels which look perfectly fine right now.
bagwetteAdding on the backpack options would be nice too, A & D to go through your backpack, and Q to go back.
no
[quote=bagwette]Can the TextWindowCustomServer be bigger? It kind of sucks to look at stats on 4x3 because for logs.tf, you'd have to scroll down.[/quote]
Maybe, I'll have a look at it. I'd rather not change the format of the the MOTD panel though, as I'd also have to widen all the other intro panels which look perfectly fine right now.
[quote=bagwette]Adding on the backpack options would be nice too, A & D to go through your backpack, and Q to go back.[/quote]
[url=http://etf2l.org/forum/huds/topic-11054/page-70/#post-457225]no[/url]
emoWarNerveWhen i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.
The second line in the event DamagePlayer is the color it turns to, and the first should be original
event DamagedPlayer
{
Animate CrosshairName FgColor "(255 0 255 255) Original" Linear 0.0 0.00001
Animate CrosshairName FgColor "(0 255 255 255) Flash" Linear 0.10 0.10001
Sadly it still does the same thing when i try it like that. Also i forgot to mention whenever i try this it changes the color of my buffed and low hp for some reason
[quote=emo][quote=WarNerve]When i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.[/quote]
The second line in the event DamagePlayer is the color it turns to, and the first should be original
event DamagedPlayer
{
Animate CrosshairName FgColor "[b](255 0 255 255) Original[/b]" Linear 0.0 0.00001
Animate CrosshairName FgColor "[b](0 255 255 255) Flash[/b]" Linear 0.10 0.10001[/quote]
Sadly it still does the same thing when i try it like that. Also i forgot to mention whenever i try this it changes the color of my buffed and low hp for some reason
WarNerveemoWarNerveWhen i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.
The second line in the event DamagePlayer is the color it turns to, and the first should be original
event DamagedPlayer
{
Animate CrosshairName FgColor "(255 0 255 255) Original" Linear 0.0 0.00001
Animate CrosshairName FgColor "(0 255 255 255) Flash" Linear 0.10 0.10001
Sadly it still does the same thing when i try it like that. Also i forgot to mention whenever i try this it changes the color of my buffed and low hp for some reason
You need to put in a StopEvent to make it return to normal I'm sure,
"StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
Animate PlayerHealthBG1 BgColor "51 0 25 90" Accel 0.0 0.0"
That's for the health background in my HUD, it may not make a difference but in damage player I have Linear 0.15 0.15001 on the second line in steadn of Linear 0.15 0.10001. Not sure if it would make a difference but it's worth a try.
[quote=WarNerve][quote=emo][quote=WarNerve]When i try to get my crosshair to flash on hit it flashes to the color i want it to but it ends up staying the same color instead of going back to the orignal color. I've looked up tons of threads about crosshair flashing but they just say the same thing.[/quote]
The second line in the event DamagePlayer is the color it turns to, and the first should be original
event DamagedPlayer
{
Animate CrosshairName FgColor "[b](255 0 255 255) Original[/b]" Linear 0.0 0.00001
Animate CrosshairName FgColor "[b](0 255 255 255) Flash[/b]" Linear 0.10 0.10001[/quote]
Sadly it still does the same thing when i try it like that. Also i forgot to mention whenever i try this it changes the color of my buffed and low hp for some reason[/quote]
You need to put in a StopEvent to make it return to normal I'm sure,
"StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
Animate PlayerHealthBG1 BgColor "51 0 25 90" Accel 0.0 0.0"
That's for the health background in my HUD, it may not make a difference but in damage player I have Linear 0.15 0.15001 on the second line in steadn of Linear 0.15 0.10001. Not sure if it would make a difference but it's worth a try.
Try this:
Animate crosshairXX FgColor "0 255 255 255" Linear 0.0 0.0 //change to flash color
Animate crosshairXX FgColor "255 0 255 255" Linear 0.1 0.0 //change back to original color
This flashes the crosshair for 0.1 seconds, you can change the duration by adjusting the starting point of the 2nd animation (first number after "Linear").
As for the health numbers, you can set buffed/low colors in Clientscheme.res, apparently you changed them there. Just set them back to their default value (255 255 255 255) and don't mess with the hudanimations file too much.
Try this:
[code]Animate crosshairXX FgColor "0 255 255 255" Linear 0.0 0.0 //change to flash color
Animate crosshairXX FgColor "255 0 255 255" Linear 0.1 0.0 //change back to original color[/code]
This flashes the crosshair for 0.1 seconds, you can change the duration by adjusting the starting point of the 2nd animation (first number after "Linear").
As for the health numbers, you can set buffed/low colors in Clientscheme.res, apparently you changed them there. Just set them back to their default value (255 255 255 255) and don't mess with the hudanimations file too much.
Hey broesel I was wondering if I could get a Mediafire DL link, I've been trying to get on your profile on sourceforge.com but it hasn't been letting me in for the past day or so.
Hey broesel I was wondering if I could get a Mediafire DL link, I've been trying to get on your profile on sourceforge.com but it hasn't been letting me in for the past day or so.
Try this direct link:
http://downloads.sourceforge.net/project/broeselhud/broeselhud%202.8.zip?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fbroeselhud%2Ffiles%2F%3Fsource%3Dnavbar&ts=1398256679&use_mirror=freefr
Is there a way of getting the ammo font smaller, like in this vid (from ages ago)?
https://www.youtube.com/watch?v=lkxuzVZlFZQ
Is there a way of getting the ammo font smaller, like in this vid (from ages ago)?
https://www.youtube.com/watch?v=lkxuzVZlFZQ
AzraxIs there a way of getting the ammo font smaller, like in this vid (from ages ago)?
https://www.youtube.com/watch?v=lkxuzVZlFZQ
Look for a file in your resource/ui directory called HudAmmoWeapon and change the fonts from there. If you don't know what font sizes you have to choose from, search for the font in your clientscheme.res in your resource folder. If there's a specific size you want, you can add the new font size yourself like this:
"FuturaHeavy13" //Use whatever font name the hud uses (this is an example of mine)
{
"1"
{
"name" "Roboto Medium"
"tall" "13" //change font size here
"additive" "0"
"antialias" "1"
}
}
Then just change the number after the font name to reflect the size you changed it to for easier memorization (for example: FuturaHeavy13 has tall attribute of 13).
[quote=Azrax]Is there a way of getting the ammo font smaller, like in this vid (from ages ago)?
https://www.youtube.com/watch?v=lkxuzVZlFZQ[/quote]
Look for a file in your resource/ui directory called HudAmmoWeapon and change the fonts from there. If you don't know what font sizes you have to choose from, search for the font in your clientscheme.res in your resource folder. If there's a specific size you want, you can add the new font size yourself like this:
[code]
"FuturaHeavy13" //Use whatever font name the hud uses (this is an example of mine)
{
"1"
{
"name" "Roboto Medium"
"tall" "13" //change font size here
"additive" "0"
"antialias" "1"
}
}
[/code]
Then just change the number after the font name to reflect the size you changed it to for easier memorization (for example: FuturaHeavy13 has tall attribute of 13).
I guess I should ask this here instead of on the update thread which no-one will ever read. xD
Is there a way to make the expanding overheal cross(not just the numbers) green instead of white, just like the low health cross is red?
I guess I should ask this here instead of on the update thread which no-one will ever read. xD
Is there a way to make the expanding overheal cross(not just the numbers) green instead of white, just like the low health cross is red?
OsirisI guess I should ask this here instead of on the update thread which no-one will ever read. xD
Is there a way to make the expanding overheal cross(not just the numbers) green instead of white, just like the low health cross is red?
Nah, as far as I know, you would need a custom vtf to change the overheal cross color.
[quote=Osiris]I guess I should ask this here instead of on the update thread which no-one will ever read. xD
Is there a way to make the expanding overheal cross(not just the numbers) green instead of white, just like the low health cross is red?[/quote]
Nah, as far as I know, you would need a custom vtf to change the overheal cross color.
Thanks Magma, worked like a charm.
Thanks Magma, worked like a charm.
is this being updated soon?
is this being updated soon?
Enryuis this being updated soon?
No
[quote=Enryu]is this being updated soon?[/quote]
No
Which one do you guys prefer: old or new?
edit: fixed the links
Which one do you guys prefer: [url=http://250kb.de/u/140713/p/dAPmg24Sndqj.png]old[/url] or [url=http://250kb.de/u/140713/p/br6HDMYDTOpM.png]new[/url]?
edit: fixed the links
broeselWhich one do you guys prefer: old or new?
edit: fixed the links
old
[quote=broesel]Which one do you guys prefer: [url=http://250kb.de/u/140713/p/JbTxqDTddjo0.png]old[/url] or [url=http://250kb.de/u/140713/p/RFSI1eJTvP7O.png]new[/url]?
edit: fixed the links[/quote]
old
version 2.9 is out!!
download: Link
changelog:
- added support for the taunt selection menu
- added support for the B.A.S.E. Jumper
- added the Eureka Effect teleport menu
- moved the destroy menu to the same height as the build menu
- cleaned up the code of the build and destroy menus
- added damage and support stats to the scoreboard
- slightly reduced the distance between scoreboard stats and their labels
- updated clientscheme.res
- updated hudlayout.res
- fixed the Huntsman charge meter
- fixed the Bazaar Bargain counter position
- fixed item counters not being exactly above their labels
- fixed high killstreak numbers getting cut off
- fixed MvM robot HP getting cut off
- fixed a link in the Readme file
[b]version 2.9 is out!![/b]
[b]download:[/b] [url=http://sourceforge.net/p/broeselhud/files]Link[/url]
[b]changelog:[/b]
- added support for the taunt selection menu
- added support for the B.A.S.E. Jumper
- added the Eureka Effect teleport menu
- moved the destroy menu to the same height as the build menu
- cleaned up the code of the build and destroy menus
- added damage and support stats to the scoreboard
- slightly reduced the distance between scoreboard stats and their labels
- updated clientscheme.res
- updated hudlayout.res
- fixed the Huntsman charge meter
- fixed the Bazaar Bargain counter position
- fixed item counters not being exactly above their labels
- fixed high killstreak numbers getting cut off
- fixed MvM robot HP getting cut off
- fixed a link in the Readme file
HOOOOOLY MOOOOOOLY HE'S BACK
HOOOOOLY MOOOOOOLY HE'S BACK
Hergan5HOOOOOLY MOOOOOOLY HE'S BACK
When will you come back
[quote=Hergan5]HOOOOOLY MOOOOOOLY HE'S BACK[/quote]
When will you come back
AlannyHergan5HOOOOOLY MOOOOOOLY HE'S BACK
When will you come back
I dunno
[quote=Alanny][quote=Hergan5]HOOOOOLY MOOOOOOLY HE'S BACK[/quote]
When will you come back[/quote]
I dunno