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How to change sky box for a map?
posted in Customization
1
#1
0 Frags +

I'm not talking about what the sky looks like but more of where you hit your head and stop going up, the "ceiling" I guess.

So, is there an easy way to get rid of it or raise it in general? I am trying to do it for ammomod spire if that matters.

I'm not talking about what the sky looks like but more of where you hit your head and stop going up, the "ceiling" I guess.

So, is there an easy way to get rid of it or raise it in general? I am trying to do it for ammomod spire if that matters.
2
#2
1 Frags +

You have to use Hammer, the map used to edit tf2 maps. Look on tf2maps for more info

You have to use Hammer, the map used to edit tf2 maps. Look on tf2maps for more info
3
#3
3 Frags +

I'm not sure where you're at on the mapmaking spectrum, but I'll assume this is your first time changing/making a map. There is no way inside TF2 to change the map, so you'll have to use the SDK tools.

First, you need to make sure you have Hammer. It should be in the [Steam library where TF2 is in]\SteamApps\common\Team Fortress 2\bin. You absolutely need Hammer to do anything to a map.

Second, you should be able to follow the directions on this page to decompile the ammomod map: https://developer.valvesoftware.com/wiki/Decompiling_Maps

Third, you want to open the resulting file from the decompile in Hammer.

Fourth, go ti the View tab at the top, and click 3D Shaded Textured Polygons.

Next, if you're talking about the ammomod in MGE, find the right arena. If you mean the ammomod map, I've never actually seen it before so if it has multiple arenas, do the same. If it doesn't, skip this.

Next, you raise the ceiling of the arena, the top of the skybox.

Then, you raise the other walls to fill in the gap left.

Then, rename the file something else. I suggest adding your alias to the end.

Then, make sure to compile (File -> Run Map) and don't change anything. Let it run, even if it freezes or the whole computer freezes. Make a sandwich or something. The compile time depends on how good your computer is as well as the size of your map. There's better compile tools that don't take all of your computer's resources, but I don't want you installing something you're only gonna use once.

If TF2 launches, you're done! And please, turn mat_specular to 0 (if it isn't already) and build cube maps.

If you'd prefer to have someone else do it for you, I could do it pretty quickly.

I'm not sure where you're at on the mapmaking spectrum, but I'll assume this is your first time changing/making a map. There is no way inside TF2 to change the map, so you'll have to use the SDK tools.

First, you need to make sure you have Hammer. It should be in the [Steam library where TF2 is in]\SteamApps\common\Team Fortress 2\bin. You absolutely need Hammer to do anything to a map.

Second, you should be able to follow the directions on this page to decompile the ammomod map: https://developer.valvesoftware.com/wiki/Decompiling_Maps

Third, you want to open the resulting file from the decompile in Hammer.

Fourth, go ti the View tab at the top, and click 3D Shaded Textured Polygons.

Next, if you're talking about the ammomod in MGE, find the right arena. If you mean the ammomod map, I've never actually seen it before so if it has multiple arenas, do the same. If it doesn't, skip this.

Next, you raise the ceiling of the arena, the top of the skybox.

Then, you raise the other walls to fill in the gap left.

Then, rename the file something else. I suggest adding your alias to the end.

Then, make sure to compile (File -> Run Map) and don't change anything. Let it run, even if it freezes or the whole computer freezes. Make a sandwich or something. The compile time depends on how good your computer is as well as the size of your map. There's better compile tools that don't take all of your computer's resources, but I don't want you installing something you're only gonna use once.

If TF2 launches, you're done! And please, turn mat_specular to 0 (if it isn't already) and build cube maps.

If you'd prefer to have someone else do it for you, I could do it pretty quickly.
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