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Maps w/ your favorite Mids, seconds and lasts?
61
#61
0 Frags +

mid - process (because of the hight advantage)
2nd - yukon (because of building over point)
last - gullywash/process (indoors)

mid - process (because of the hight advantage)
2nd - yukon (because of building over point)
last - gullywash/process (indoors)
62
#62
0 Frags +

mid - process, blands, metalworks, snakewater.
second - Gully , process, Badlands.
last - Process uncontested, maybe metalworks but its far off.

mid - process, blands, metalworks, snakewater.
second - Gully , process, Badlands.
last - Process uncontested, maybe metalworks but its far off.
63
#63
0 Frags +

Mid - Gully
2nd - Process
Last - Metalworks

Mid - Gully
2nd - Process
Last - Metalworks
64
#64
0 Frags +

Mid - Badlands

Second - Process

Last - Gullywash

Mid - Badlands

Second - Process

Last - Gullywash
65
#65
-2 Frags +

mid - gully/metalworks tie
second - snakewater
last - metalworks

mid - gully/metalworks tie
second - snakewater
last - metalworks
66
#66
0 Frags +

mid - gullywash
second - granary
last - gullywash

mid - gullywash
second - granary
last - gullywash
67
#67
-1 Frags +

mid - granary cuz airshots
2nd spire - cuz airshots
last - granary cuz airshots and headshots

mid - granary cuz airshots
2nd spire - cuz airshots
last - granary cuz airshots and headshots
68
#68
0 Frags +

Mid - Granary
Second - Gullywash
Last - Snakewater

Mid - Granary
Second - Gullywash
Last - Snakewater
69
#69
0 Frags +

mid: process/badlands
2nd: badlands
last: snakewater/process

mid: process/badlands
2nd: badlands
last: snakewater/process
70
#70
7 Frags +

God help me I was too curious. I can upload the speadsheet somewhere if anyone wants to see the raw data/make pretty pie charts.

Mids: 72 Votes
Process 19 26.4%
Badlands 12 16.7%
Snakewater 11 15.3%
Gully 10 13.9%
Granary 5 6.9%
Viaduct 5 6.9%
Metalworks 5 6.9%
Warm(er)Front 2 2.8%
Freight 2 2.8%
Sunshine 1 1.4%

Seconds: 64 votes
Badlands 22 34.4%
Process 16 25.0%
Gully 6 9.4%
Snakewater 6 9.4%
Granary 5 7.8%
Metalworks 4 6.3%
Logjam 2 3.1%
Yukon 1 1.6%
Sunshine 1 1.6%
None 1 1.6%

Lasts: 67 votes
Gully 18 26.9%
Process 14 20.9%
Granary 8 11.9%
Snakewater 8 11.9%
Badlands 7 10.4%
Metalworks 4 6.0%
None 3 4.5%
Yukon 1 1.5%
Follower 1 1.5%
Logjam 1 1.5%
Sunshine 1 1.5%
Well 1 1.5%

God help me I was too curious. I can upload the speadsheet somewhere if anyone wants to see the raw data/make pretty pie charts.

[u]Mids: 72 Votes[/u]
Process 19 26.4%
Badlands 12 16.7%
Snakewater 11 15.3%
Gully 10 13.9%
Granary 5 6.9%
Viaduct 5 6.9%
Metalworks 5 6.9%
Warm(er)Front 2 2.8%
Freight 2 2.8%
Sunshine 1 1.4%

[u]Seconds: 64 votes[/u]
Badlands 22 34.4%
Process 16 25.0%
Gully 6 9.4%
Snakewater 6 9.4%
Granary 5 7.8%
Metalworks 4 6.3%
Logjam 2 3.1%
Yukon 1 1.6%
Sunshine 1 1.6%
None 1 1.6%

[u]Lasts: 67 votes[/u]
Gully 18 26.9%
Process 14 20.9%
Granary 8 11.9%
Snakewater 8 11.9%
Badlands 7 10.4%
Metalworks 4 6.0%
None 3 4.5%
Yukon 1 1.5%
Follower 1 1.5%
Logjam 1 1.5%
Sunshine 1 1.5%
Well 1 1.5%
71
#71
-3 Frags +
EcophagyGod help me I was too curious. I can upload the speadsheet somewhere if anyone wants to see the raw data/make pretty pie charts.

I would like my pie to be blueberry-flavored please.

[quote=Ecophagy]God help me I was too curious. I can upload the speadsheet somewhere if anyone wants to see the raw data/make pretty pie charts.
[/quote]

I would like my pie to be blueberry-flavored please.
72
#72
0 Frags +
EcophagyGod help me I was too curious. I can upload the speadsheet somewhere if anyone wants to see the raw data/make pretty pie charts.

Mids: 72 Votes
Process 19 26.4%
Badlands 12 16.7%
Snakewater 11 15.3%
Gully 10 13.9%
Granary 5 6.9%
Viaduct 5 6.9%
Metalworks 5 6.9%
Warm(er)Front 2 2.8%
Freight 2 2.8%
Sunshine 1 1.4%

Seconds: 64 votes
Badlands 22 34.4%
Process 16 25.0%
Gully 6 9.4%
Snakewater 6 9.4%
Granary 5 7.8%
Metalworks 4 6.3%
Logjam 2 3.1%
Yukon 1 1.6%
Sunshine 1 1.6%
None 1 1.6%

Lasts: 67 votes
Gully 18 26.9%
Process 14 20.9%
Granary 8 11.9%
Snakewater 8 11.9%
Badlands 7 10.4%
Metalworks 4 6.0%
None 3 4.5%
Yukon 1 1.5%
Follower 1 1.5%
Logjam 1 1.5%
Sunshine 1 1.5%
Well 1 1.5%

Was going to get back at this with some pie charts and stuff, but you did the job just as well. Thanks mate.

[quote=Ecophagy]God help me I was too curious. I can upload the speadsheet somewhere if anyone wants to see the raw data/make pretty pie charts.

[u]Mids: 72 Votes[/u]
Process 19 26.4%
Badlands 12 16.7%
Snakewater 11 15.3%
Gully 10 13.9%
Granary 5 6.9%
Viaduct 5 6.9%
Metalworks 5 6.9%
Warm(er)Front 2 2.8%
Freight 2 2.8%
Sunshine 1 1.4%

[u]Seconds: 64 votes[/u]
Badlands 22 34.4%
Process 16 25.0%
Gully 6 9.4%
Snakewater 6 9.4%
Granary 5 7.8%
Metalworks 4 6.3%
Logjam 2 3.1%
Yukon 1 1.6%
Sunshine 1 1.6%
None 1 1.6%

[u]Lasts: 67 votes[/u]
Gully 18 26.9%
Process 14 20.9%
Granary 8 11.9%
Snakewater 8 11.9%
Badlands 7 10.4%
Metalworks 4 6.0%
None 3 4.5%
Yukon 1 1.5%
Follower 1 1.5%
Logjam 1 1.5%
Sunshine 1 1.5%
Well 1 1.5%[/quote]

Was going to get back at this with some pie charts and stuff, but you did the job just as well. Thanks mate.
73
#73
1 Frags +

Mid: Granary for sure. Very dynamic ways to rollout to as both demo or combo. The big differences in height make it really interesting too. Process would be my second choice.

Second: Badlands' spire is really unique and adds an element of map design you just don't get elsewhere. Gully is good too.

Last: Gravelpit has so many ways to enter last, in a big arc. A huge variety of offensive and defensive plays can work here. Gully is kind of like this too, with multiple ways of entering last, but no big differences in height or a crazy placement of last's cap point.

Mid: Granary for sure. Very dynamic ways to rollout to as both demo or combo. The big differences in height make it really interesting too. Process would be my second choice.

Second: Badlands' spire is really unique and adds an element of map design you just don't get elsewhere. Gully is good too.

Last: Gravelpit has so many ways to enter last, in a big arc. A huge variety of offensive and defensive plays can work here. Gully is kind of like this too, with multiple ways of entering last, but no big differences in height or a crazy placement of last's cap point.
74
#74
1 Frags +

mid - process
second - badlands
last - gully/snake

mid - process
second - badlands
last - gully/snake
75
#75
1 Frags +

mid - badlands
second - process
last - gullywash

mid - badlands
second - process
last - gullywash
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