Can I get a screenshot?
- MVM (4:3 1024x768): http://i57.tinypic.com/160c2t1.jpg
- MVM Scoreboard (4:3 1024x768): http://i57.tinypic.com/efp002.jpg
- [b]MVM Scoreboard (4:3 1024x768)[/b]: http://i57.tinypic.com/efp002.jpg
Ah, I don't think I ever bothered to move it over when I was creating the new scoreboard. I'll get on that.
Any chance you could move the head counter? It conflicts with the CTF and MvM huds.
VictorAny chance you could move the head counter? It conflicts with the CTF and MvM huds.
I'd much rather move the notices for those, but I'll look into it.
I'd much rather move the notices for those, but I'll look into it.
uhm the health of the giants are cut off, any fix?
That's something valve broke (i believe? last time i checked with anyone else). Currently, there's no fix.
Small update pushed that fixes the sizes of the backpack buttons.
Small update pushed with a new ready up panel.
http://puu.sh/aTWYg/1e18a5ff8e.jpg
Also pushed a separate update that moves the item count boxes (eyelander, frontier justice, etc) over to the left so as not to clip with anything, and moved the rage/projectile shield meter up more to not clip with the bomb pointer on MvM
[img]http://puu.sh/aTWYg/1e18a5ff8e.jpg[/img]
Also pushed a separate update that moves the item count boxes (eyelander, frontier justice, etc) over to the left so as not to clip with anything, and moved the rage/projectile shield meter up more to not clip with the bomb pointer on MvM
CubenityflatlineSmall update pushed with a new ready up panel.offtop, How did you deleted the soldier's left hand when equipping The Original with that FOV?
http://puu.sh/aTWYg/1e18a5ff8e.jpg
I didn't. I just have a button that hides my viewmodel whenever I want it gone.
[img]http://puu.sh/aTWYg/1e18a5ff8e.jpg[/img][/quote]
offtop, How did you deleted the soldier's left hand when equipping The Original with that FOV?[/quote]
I didn't. I just have a button that hides my viewmodel whenever I want it gone.
I've also created a steam group as a vector for news to people who don't view this thread or the github (for whatever reason).
http://steamcommunity.com/groups/flathud
The link has been updated in the OP.
http://steamcommunity.com/groups/flathud
The link has been updated in the OP.
Bug report:
The autobalance thing needs some work
http://cloud-4.steampowered.com/ugc/572275288766868321/2D59DF34D07E92EF792B39C11B1715B97FDD74C2/
The ui for the new EOTL map doesnt fit with the sticky charge bar
http://cloud-4.steampowered.com/ugc/572275288813990374/52096EEF6612E6227FA727FF023840B7ABAC9059/
The autobalance thing needs some work
[img]http://cloud-4.steampowered.com/ugc/572275288766868321/2D59DF34D07E92EF792B39C11B1715B97FDD74C2/[/img]
The ui for the new EOTL map doesnt fit with the sticky charge bar
[img]http://cloud-4.steampowered.com/ugc/572275288813990374/52096EEF6612E6227FA727FF023840B7ABAC9059/[/img]
DjodorBug report:
The autobalance thing needs some work
http://cloud-4.steampowered.com/ugc/572275288766868321/2D59DF34D07E92EF792B39C11B1715B97FDD74C2/
Sometimes it says it's autobalanced, sometimes it doesn't. There's no way to force that popup to show up except for actually getting autobalanced (which never happens to me), so it's not very high priority.
The ui for the new EOTL map doesnt fit with the sticky charge bar
http://cloud-4.steampowered.com/ugc/572275288813990374/52096EEF6612E6227FA727FF023840B7ABAC9059/
I've never played this map before, but the files are most likely server-side (unless it downloads a resource folder with the DL). I'm not very interested in messing with files for something that's not even official yet (this is why I don't mess with the robot destruction hud anymore).
The autobalance thing needs some work
[img]http://cloud-4.steampowered.com/ugc/572275288766868321/2D59DF34D07E92EF792B39C11B1715B97FDD74C2/[/img][/quote]
Sometimes it says it's autobalanced, sometimes it doesn't. There's no way to force that popup to show up except for actually getting autobalanced (which never happens to me), so it's not very high priority.
[quote]
The ui for the new EOTL map doesnt fit with the sticky charge bar
[img]http://cloud-4.steampowered.com/ugc/572275288813990374/52096EEF6612E6227FA727FF023840B7ABAC9059/[/img][/quote]
I've never played this map before, but the files are most likely server-side (unless it downloads a resource folder with the DL). I'm not very interested in messing with files for something that's not even official yet (this is why I don't mess with the robot destruction hud anymore).
In related news, I updated default scoreboards to use the old style (sorry!). Also added medigun info for statusspec (Thanks to Suyo!).
I took the liberty of updating the screenshots for team and class selection panels as well as the scoreboards.
festivePEWPEW
uhm the health of the giants are cut off, any fix?
Hey flatline I did a thing that fixed this issue, I copied the file healthiconpanel.res from another HUD that wasn't in (or you plugged it somewhere) your HUD files and did some great result. After all, it wasn't at valve's end...
uhm the health of the giants are cut off, any fix?[/quote]
Hey flatline I did a thing that fixed this issue, I copied the file healthiconpanel.res from another HUD that wasn't in (or you plugged it somewhere) your HUD files and did some great result. After all, it wasn't at valve's end...
[url=http://postimg.org/image/q2s8c7vu7/][img]http://s11.postimg.org/q2s8c7vu7/2014_08_18_00001.jpg[/img][/url]
Oh here is the code:
"Resource/UI/HealthIconPanel.res"
{
"HealthIcon"
{
"ControlName" "EditablePanel"
"fieldName" "HealthIcon"
"xpos" "0"
"xpos_minmode" "0"
"ypos" "0"
"ypos_minmode" "0"
"wide" "120"
"tall" "30"
"visible" "1"
"enabled" "1"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}
"SpectatorGUIHealth"
{
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"xpos_minmode" "0"
"ypos" "0"
"ypos_minmode" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}
}
put on resource\ui
"Resource/UI/HealthIconPanel.res"
{
"HealthIcon"
{
"ControlName" "EditablePanel"
"fieldName" "HealthIcon"
"xpos" "0"
"xpos_minmode" "0"
"ypos" "0"
"ypos_minmode" "0"
"wide" "120"
"tall" "30"
"visible" "1"
"enabled" "1"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}
"SpectatorGUIHealth"
{
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"xpos_minmode" "0"
"ypos" "0"
"ypos_minmode" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}
}
put on resource\ui
I didn't realize that file existed. The last time I asked our all-knowing hud god rays it was determined it was the spectatorhealth (since that moved the HP) but apparently not. Thanks!
flatlineI didn't realize that file existed. The last time I asked our all-knowing hud god rays it was determined it was the spectatorhealth (since that moved the HP) but apparently not. Thanks!
I'm glad I contributed on improving your HUD (even in the slighest thing) :)
I'm glad I contributed on improving your HUD (even in the slighest thing) :)
Small update released that changes the background color of all the item meters to a more pleasing black.
ALSO I FIXED THE VAC HUD YES
[size=16]ALSO I FIXED THE VAC HUD YES[/size]
Just started using this hud and I have to say I love everything about it. As long as this hud stays updated it will be the only one I use.
Is there a way to prevent the 9v9 scoreboard from changing to 6v6 after enabling cl_hud minmode?
BooopIs there a way to prevent the 9v9 scoreboard from changing to 6v6 after enabling cl_hud minmode?
The minmode is especially made for the scoreboard; it has no bearing on the rest of the hud.
(plus the minmode values are really hard to remove from everything since almost everything changes)
The minmode is especially made for the scoreboard; it has no bearing on the rest of the hud.
(plus the minmode values are really hard to remove from everything since almost everything changes)
Hey dude, love the hud. Just wanted to say that the shield bar for the medic in mvm is in an awkward spot. It is between the ubercharge text and the ubercharge bar, overlapping both. If you could change this for your next update that would be much appreciate. Apart from that i haven't notices anything wrong with the hud. Thanks and keep up the good work. :3
RossHey dude, love the hud. Just wanted to say that the shield bar for the medic in mvm is in an awkward spot. It is between the ubercharge text and the ubercharge bar, overlapping both. If you could change this for your next update that would be much appreciate. Apart from that i haven't notices anything wrong with the hud. Thanks and keep up the good work. :3
Screenshot? I believe I patched that some time ago.
Screenshot? I believe I patched that some time ago.
The only thing I think can use a bit of a touch up is the tournament spectator hud
New patch released that gives a small redesign to the spec hud.
http://puu.sh/b3De4/5d7a0946df.jpg
On github.
[img]http://puu.sh/b3De4/5d7a0946df.jpg[/img]
On github.
flatlineNew patch released that gives a small redesign to the spec hud.
http://puu.sh/b3De4/5d7a0946df.jpg
On github.
i like the orange/green
[img]http://puu.sh/b3De4/5d7a0946df.jpg[/img]
On github.[/quote]
i like the orange/green