How do you make it look circular? I tried dx90 but that didn't work.
r_lod -1
r_rootlod 0
Edit: To clarify, you need both commands for it to affect your viewmodel if that's your main concern.
r_rootlod 0
Edit: To clarify, you need both commands for it to affect your viewmodel if that's your main concern.
Twistedr_lod -1
r_rootlod 0
how badly will this affect fps?
r_rootlod 0
[/quote]
how badly will this affect fps?
It will likely have a noticeable effect on your fps.
This is outdated (so I don't think it has the AWP included) but I think it gives a good representation of the differences between the lower LOD versions and the highest. Some of the most detailed models have over 5,000 polys to render (while their low LOD versions are still countable in the hundreds).
To get a feel for the FPS difference, put your LOD on the lowest possible and go spy, equipping the spycicle and the dead ringer. If there is still no low version of the dead ringer, swapping between the two weapons with cl_showfps 1 on should show you the maximum difference you can expect with the AWP.
This is outdated (so I don't think it has the AWP included) but I think it gives a good representation of the differences between the lower LOD versions and the highest. Some of the most detailed models have over 5,000 polys to render (while their low LOD versions are still countable in the hundreds).
[url=http://wiki.teamfortress.com/wiki/Model_optimization]LOD stuff[/url]
To get a feel for the FPS difference, put your LOD on the lowest possible and go spy, equipping the spycicle and the dead ringer. If there is still no low version of the dead ringer, swapping between the two weapons with cl_showfps 1 on should show you the maximum difference you can expect with the AWP.