cp_metalworks_f7 has been released
Credit to Bereth for his work on this version
- Fixed shadows going through walls in problematic locations.
- Fixed blue house above choke on second being non solid and improved splash on props near it.
Account Details | |
---|---|
SteamID64 | 76561197998944560 |
SteamID3 | [U:1:38678832] |
SteamID32 | STEAM_0:0:19339416 |
Country | Israel |
Signed Up | February 17, 2013 |
Last Posted | July 8, 2025 at 1:44 PM |
Posts | 484 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder v3 Pro |
Keyboard | Mode Sonnet (Gateron Milky Yellow) |
Mousepad | LGG Saturn Pro |
Headphones | 7Hz Salnotes Zero 2 |
Monitor | BenQ XL2540K |
cp_metalworks_f7 has been released
Credit to Bereth for his work on this version
cp_metalworks_f6 has been released
Credit to Bereth and Waldo for their work on this version
sigafoo is working at faceit as product manager apparently
necro
I think this is relevant as this hasn't been fixed by Valve or changed manually by leagues, what would be the best way to address this?
The map has been uploaded to serveme.tf and can be selected as "koth_lakeside_f5" when renting a server.
Changes include:
The original map koth_lakeside was made by Valentin "3DNJ" Levillain.
Credit to Niro, Hamn and Bereth for their hard work on this.
mastercomsThe 64 bit update had to be released early seemingly, so I don't doubt this will come later
now that the big summer update is here, could you try reaching out to your contacts again?
mastercomstwiikuuP-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).
I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457
If you feel that something crucial is missing, please let it be known.
Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.
E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void
I've submitted a fix nearly a year ago for casual games being recorded, and have also implemented some of the features suggested in this thread over time, but have not prepared full feature parity with P-REC yet before I send it to Valve. The complete list of features I've decided on have been: better filenames, not recording pre or post game, SourceTV status, and better killstreak logging.
any news about this?
glassthat one valve dev who still plays the game discovered steel this week i guess
it's not Valve updating it, it's the creator Fishbus
BumFreezeplease can you take the rock crashing version off serveme so that morons stop picking it in tf2center?
I asked the tf2center admins to only show latest version of refreshed maps in the selection tab ever since it was bought recently, got a response that it's "low priority" so if you want it changed, let tf2center know about it.
TFTVTEAMFORTRESS.TV: You're the first D1 winner in a year to survive the off-season and play Prem.
https://media.tenor.com/hgPpMIk9U8gAAAAC/american-psycho-card.gif
Fubarram me daddy, fill me with your hot jam
playing koth and a player gets on point at 0:00 to force overtime with no previous captime at the same time the game thinks the round is over which results in overtime not happening and the cap decay not getting sped up https://streamable.com/sofgoe (notice no overtime in hud or announcer saying it)