http://i4.minus.com/ibpQeH5ZKo76Ke.png
what i got so far
http://i4.minus.com/ibpQeH5ZKo76Ke.png
what i got so far
Menth_http://i4.minus.com/ibpQeH5ZKo76Ke.png
what i got so far
holy fucking fuck bruh
Menth_http://i4.minus.com/ibpQeH5ZKo76Ke.png
what i got so far
That main menu looks fucking sick
I can't get my item effect meter label to show on top of the meter, LF help
http://i.imgur.com/ssfbFd4.jpg
Here's the relevant text from the HudItemEffectMeter file:
"ItemEffectMeterBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ItemEffectMeterBG"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "100"//100
"tall" "50"//50
"visible" "0"
"enabled" "0"
"image" "../hud/misc_ammo_area_horiz1_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_horiz1_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_horiz1_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ItemEffectMeterLabel"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterLabel"
"xpos" "0"
"ypos" "50"
"zpos" "2"//I've also tried zpos 3 and above
"wide" "150"
"tall" "5"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Ball"
"textAlignment" "east"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
"fgcolor_override" "255 0 0 255"
}
"ItemEffectMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ItemEffectMeter"
"font" "Default"
"xpos" "0"
"ypos" "50"
"zpos" "2"
"wide" "150"
"tall" "5"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "15 15 15 100"
}
Spannzer something something
http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers
http://cloud-4.steampowered.com/ugc/37475287104975174/D406E26CBB60324900D9D91799BE2B9510D1A8C1/
watcha think?
I like the health and 3d model, ditto with the ammo and the slash. This is the first hud where I haven't minded the health and ammo being different sizes. Nice font, too, really like the "1". Which font is it?
As for actual criticism: I would move the killfeed down a little bit, right now it's overlapping the show_fps thing as in your screenshot. I'm not sure what the purpose of that background is below the health and ammo (the grey one), maybe killstreak stuff? I personally think it doesn't add much other than visual clutter, I think you could probably put it as a background in the killstreak res file instead so it's not always visible if you're set on the idea.
I also don't much like the low/buff colors. I personally prefer red and blue as low and buffed but those shades are pretty close to team-colored so it just seems confusing (to me).
komorebiWhich font is it?
Biko cause otf
komorebiI would move the killfeed down a little bit
probably will, originally put it up that high to make less screen clutter for 4:3, but now that i look back the extra 5 pixel movements down wont really make a difference.
komorebiI'm not sure what the purpose of that background is below the health and ammo (the grey one), maybe killstreak stuff?
because i like it, it is also for killstreak, also hudhealthaccount, and last damage info stuff there too, might change it, idk
komorebiI also don't much like the low/buff colors.
probably wont change tho sorrry
thanks tho, that putting the one bg in the killstreak file is actually a really good idea, might do that, not sure
komorebiStill working on the quake live default hud. Probably won't ever be something I use myself but playing with the vtfs is fun. Anyone have any ideas on how to make the team colored sections less distracting?
http://i.imgur.com/ri4bzKC.png
http://i.imgur.com/mDBH5hI.png
holy crap release soon pls <3
Just a little shadows change in ahud:
http://cloud-4.steampowered.com/ugc/533997146041564854/70BD10298322C5E8C926913B7989056E5F1DC0E8/
http://cloud-4.steampowered.com/ugc/533997146041560059/40BC22AF46CC7DAB7E68DBBFCD4A41A9352C09CA/
http://cloud-4.steampowered.com/ugc/533997146041543802/77A18E8D62C2183EC9779E793AC265E803CD114A/
http://cloud-4.steampowered.com/ugc/533997146041537254/1C429E85E6053C0E5A1DC13CD2438061228AF7E0/
Mr_Harvardhttp://cloud-4.steampowered.com/ugc/37475287104975174/D406E26CBB60324900D9D91799BE2B9510D1A8C1/
watcha think?
noice
DL link? c:
GummmiMr_Harvardhttp://cloud-4.steampowered.com/ugc/37475287104975174/D406E26CBB60324900D9D91799BE2B9510D1A8C1/
watcha think?
noice
DL link? c:
not yet, if i actually release it which isnt likely cuz im so indecisive about how i want it, but its no where near done, i havent touched a thing outside of the ingame hud
Menth_http://i4.minus.com/ibpQeH5ZKo76Ke.png
what i got so far
Woah, that looks sick
http://puu.sh/bxzAR/223d53926d.jpg
Changed 7hud's killfeed to be readable
dl
I was able to fully recover the 2010 TF2 menu:
http://i.imgur.com/cJZLAay.png
Yes... this means you can have avatars on the main menu. Or reference the player's username.
MainMenuOverride avatar:
"AvatarImage"
{
"ControlName" "CAvatarImagePanel"
"fieldName" "AvatarImage"
"xpos" "30"
"ypos" "20"
"zpos" "0"
"wide" "40"
"tall" "40"
"visible" "1"
"enabled" "1"
"image" ""
"scaleImage" "1"
"color_outline" "52 48 45 255"
}
Player's name (you may have to cut off the "Welcome back," part depending on how you want to use it):
"TopLeftDataPanel"
{
"ControlName" "EditablePanel"
"fieldName" "TopLeftDataPanel"
"xpos" "15"
"ypos" "35"
"zpos" "-10"
"wide" "300"
"tall" "65"
"visible" "1"
"PaintBackgroundType" "2"
"bgcolor_override" "46 43 42 255"
"WelcomeLabel"
{
"ControlName" "CExLabel"
"fieldName" "WelcomeLabel"
"font" "HudFontSmallBold"
"labelText" "#WelcomeBack"
"textAlignment" "west"
"xpos" "70"
"ypos" "5"
"wide" "300"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}
}
change values as you see fit, whatevs. you can also use %playername% instead of #WelcomeBack, that should work too.
Hopefully Valve never deletes this leftover stuff from TF2's code. Otherwise it will probably break.
SnowshoeI was able to fully recover the 2010 TF2 menu:
Awesome, I completely forgot about this. Thumbs up for you.
SnowshoeI was able to fully recover the 2010 TF2 menu
Sick as shit brother, I was looking at the Facepunch forums earlier and saw that image and was thinking of trying to hunt it down. Well done.
Could you possibly link the entire code for the main menu?
SnowshoeI was able to fully recover the 2010 TF2 menu
like this isnt going in my hud! as omni said, can u please link the full code
SnowshoeI was able to fully recover the 2010 TF2 menu
I always just used http://tf2.gamebanana.com/guis/24179 to get that. Though the only thing that worked for me was the avatar, and all labels would break.
How'd you get it to say "Welcome back, Snowshoe" instead of "Welcome back, %playername%"?
this is starting to become unbearable
so much blue balling
JarateKingHow'd you get it to say "Welcome back, Snowshoe" instead of "Welcome back, %playername%"?
i have the same problem
I'm aware this is not the place, but some people asked for a wallpaper version, and i though might as well share here for anyone that wants it as well.
sorry for the double post, but
collycathttp://i.imgur.com/LQ92eF4.jpg
http://static.giantbomb.com/uploads/original/9/93998/2609427-firewatch.png
copyrighted artwork from a recently developed game from an indie company who's struggling to make their game famous
naaaice
might as well use the original because the colors are pretty :)
Menth_sorry for the double post, but
collycathttp://i.imgur.com/LQ92eF4.jpg
http://static.giantbomb.com/uploads/original/9/93998/2609427-firewatch.png
copyrighted artwork from a recently developed game from an indie company who's struggling to make their game famous
naaaice
might as well use the original because the colors are pretty :)
copyrighted artwork is frowned upon on huds
dont use my artwork when u change the fonts and colors of ur tf2numbers please :)
I'm sorry I didn't go through research to find out if a wallpaper i found on a minimal wallpaper site was from an unknown indie game before I used it as a background for an unfinished main menu :(
http://cloud-4.steampowered.com/ugc/37475287137883190/EC80E760F45337D882F736D0E7FFADC611AE8D04/
progress