hahaha vietnam flashbacks
My team had a mention in this article, can now frag happy
it was just one word though...
[i]it was just one word though...[/i]
GentlemanJonAdded research into balancing lobbies and pickup games
when will this be implemented to tf2center or pickup ( apprently pickup won't be that much better with it. Although maybe with some adjustations it will ?? )
EDIT : Myabe with pickup a win loss system would work ?? since in that environment every one actually influences his team and the game's outcome.
when will this be implemented to tf2center or pickup ( apprently pickup won't be that much better with it. Although maybe with some adjustations it will ?? )
EDIT : Myabe with pickup a win loss system would work ?? since in that environment every one actually influences his team and the game's outcome.
What are you going to do with all the money perm gave you to be ranked so high? You could probably buy a decent house for all that
These articles are probably my favourite content in all of TF2. Keep up the amazing work.
Just read through all of that and damn, that's impressive stuff. Being someone who loves numbers but also very lazy I envy your ability to put in all that much work, mad props.
Also, nice to see b4nny getting the credit he deserves on scout, despite some people thinking that he got carried.
Also, nice to see b4nny getting the credit he deserves on scout, despite some people thinking that he got carried.
ShakeNovawhen will this be implemented to tf2center or pickup ( apprently pickup won't be that much better with it. Although maybe with some adjustations it will ?? )
EDIT : Myabe with pickup a win loss system would work ?? since in that environment every one actually influences his team and the game's outcome.
TF2 Pickup had a partial implementation running for a while but a server problem trashed their records, I believe their intention is to build a more complete version soon but for any service it all comes down to manpower and finding the time to implement it all.
The win/loss system is one of the worst you can use, just using some simple in game stats without any balancing by opponents are better.
EDIT : Myabe with pickup a win loss system would work ?? since in that environment every one actually influences his team and the game's outcome.[/quote]
TF2 Pickup had a partial implementation running for a while but a server problem trashed their records, I believe their intention is to build a more complete version soon but for any service it all comes down to manpower and finding the time to implement it all.
The win/loss system is one of the worst you can use, just using some simple in game stats without any balancing by opponents are better.
Felt too short, please flesh it out a bit more next time
;)
seems that LAN events are moving to a more beer-based stats system
For those that aren't aware I've been doing some weekly reports for ETF2L, nothing stat heavy really and easily digestible
[url=http://etf2l.org/2014/10/04/season-19-powered-by-tt-esports-week-1-report-card/]Week 1[/url]
[url=http://etf2l.org/2014/10/11/season-19-powered-by-tt-esports-week-2-report-card/]Week 2[/url]
[url=http://etf2l.org/2014/10/18/season-19-powered-by-tt-esports-week-3-report-card/]Week 3[/url]
A few people have asked me for this so I’ve put together a simple table of the ETF2L Season 20 Prem stats split by classes. Filter classes or players using the search text box top right
http://beta.tf2playerrankings.com/stuff/season20
I haven’t done much checking for accuracy or correcting logs.tf oddities but it seems OK, ymmv
http://beta.tf2playerrankings.com/stuff/season20
I haven’t done much checking for accuracy or correcting logs.tf oddities but it seems OK, ymmv