any plans to make the selected vaccinator type show, while not healing anyone?
and is there a way for me to change the position of the selected type?
it now shows above my health, but i'd rather have it in the middle, above my uber-bar..
any plans to make the selected vaccinator type show, while not healing anyone?
and is there a way for me to change the position of the selected type?
it now shows above my health, but i'd rather have it in the middle, above my uber-bar..
trenchany plans to make the selected vaccinator type show, while not healing anyone?
Not really. Due to the way I set up HudMedicCharge in hudlayout, the icon would show up in the top left corner, so I just disabled it. It can only be moved by redefining the HudMedicCharge frame in hudlayout, which I'm not willing to do for various reasons.
trenchand is there a way for me to change the position of the selected type?
it now shows above my health, but i'd rather have it in the middle, above my uber-bar..
That icon is stuck to the health cross on the horizontal axis, it can only be moved vertically.
thanks for the response,
how would i enable the icon? i'd rather have the icon in the top left corner then not at all. (is 4:3 aspect ratio a problem here?)
and is changing its location possible for a newb like me? (i don't mean the icon above the hp, but the one that's disabled right now.)
Open resource/ui/hudmediccharge.res, find the ResistIcon section, replace it with this:
"ResistIcon"
{
"ControlName" "ImagePanel"
"fieldName" "ResistIcon"
"xpos" "0"
"ypos" "0"
"wide" "31"
"tall" "31"
"visible" "1"
"enabled" "1"
"image" "../HUD/defense_buff_bullet_blue"
"scaleImage" "1"
}
where do i need to go to change the health and ammo numbers size?
Menth_where do i need to go to change the health and ammo numbers size?
Hudplayerhealth.res and Hudammoweapons.res (or sth like that) :)
Help, I can't see anything and can't see any dmg numbers
EDIT: I just changed to rays and same thing, so something wrong with my tf2 :/
EDIT 2: Apprantly when I set visible for round brakets + dot to 1 I can't see anything.
cuz I set it to 0 and its fine now >:
So how am I supposed to use it?
j4shyy, the error is somewhere on your end. Make sure you installed the HUD correctly and especially make sure you uninstalled your old HUD correctly (delete the folders).
anyone know how to get the team colored background behind the health?
f_bluej4shyy, the error is somewhere on your end. Make sure you installed the HUD correctly and especially make sure you uninstalled your old HUD correctly (delete the folders).
I haven't deleted them off my computer but I just take them out of my custom folder and put them in my downloads/other folder.
Also, when I turn visible for round brackets+dot to 1 I can't see any thing like in my screenshot above but when I change it to 0 the hud is normal. Its weird and I don't know why its like that.
j4shyyHelp, I can't see anything and can't see any dmg numbers
http://imgur.com/ok0ptQo
EDIT: Also, this comes up in my console constantly "DataTable warning: (class player): Out-of-range value (-1350.000000) in SendPropFloat 'm_vecBaseVelocity', clamping."
And some times its "(-1375.000000)"
nomianyone know how to get the team colored background behind the health?
Open resource/ui/hudplayerhealth.res, set visible to 1 in the HealthCrossBorder section at the top.
j4shyy, I don't want to repeat myself. Your problem is not related to this HUD specifically. I won't be able to help you. Please stop posting about this here and do some troubleshooting instead.
This hud is almost perfect but there is one problem what is annoying for me,
the killstreak kill counter is one the right, i am so used to it being on the left side,
i know how to move it but i don't know what res file i need to look at.
Open resource/ui/huditemeffectmeter_killstreak.res and change xpos in the HudItemEffectMeter section (this way you move the whole thing), the value should be around "-500" if you want it far left.
I'm not sure if this is a hud problem but ever since the recent update I can''t see .ss and !logs on the hud (Only default plain text shows up). And I've already tried "cl_disablehtmlmotd 0". Any suggestions?
Just tested it and "!log" works for me so it shouldn't be HUD related I think. However, I've heard some people encounter the same problem as you. Not sure what it is about, can't help you for now.
is there a file called textwindow_temp.html in your tf directory and is it read-only?
Yes there is..... Should I delete it?
Edit: I tried deleting it and it still doesn't work. In my console it says it's blocking the webpage? Idk :(
that's the html file that the game writes to when it wants to display a motd or stats, so if it's read only it won't be able to write any new info to it. that's why it displays the default info. if you delete it your problem should be fixed
did you do cl_disablehtmlmotd after you deleted the file?
I reinstalled the hud and made sure I did cl_disablehtmlmotd. Idk at this point, thanks for the help guys.
Version 3.51
* Added the Vaccinator resist icon top left.
* Edited the disguisepanel position.
* Fixed a little Engie metal thing.
* MVM: Fixed collectable money cutting off.
* Reworked Übercharge meter.
New Übercharge meter: http://puu.sh/bhYIL/d15d99f2bc.jpg
Modified files: hudlayout.res, clientscheme.res, disguisestatuspanel.res, disguisestatuspanel_regular.res, hudaccountpanel.res, hudcurrencyaccount.res, hudmannvsmachinestatus.res, hudmediccharge.res, mvminworldcurrency.res
Edit: reverted the killstreak counter change because it overlaps with the spy's disguisepanel.
It seems the new killstreak counter is overlaping with the disguise name for me
I didn't think of that, really sorry... back to old killstreak counter for now I guess. You can rename huditemeffectmeter_killstreak_old to huditemeffectmeter_killstreak.
Version 3.52
* Fixed TF2 crashing when opening your backpack.
* Moved control point icons closer together.
* Some minor things not worth mentioning.
Modified files: econ/backpackpanel.res, hudlayout.res
Is there a way to get this thing up? It's a little bit annoying.
http://i.imgur.com/czKxljt.jpg
And how to turn on map time left under round time left?
1) It's called "CSecondaryTargetID" in hudlayout.res and the way long Medi Gun names break this has been annoying me too. I've tried everything but haven't found a proper fix yet. If I move it up, it will collide with the regular TargetID. Shortening "TargetDataLabel" doesn't work and reducing the width of the secondary TargetID alone doesn't seem to be possible either.
2) Put tf_hud_show_servertimelimit "1" in your config or console.